darking123 Posted January 9, 2013 Posted January 9, 2013 if i put 1 Vit..how many hp will be added if for example 1 VIT= 10HP i want to make it 1 VIt = 20 HP what will i edit? Quote
malufett Posted January 10, 2013 Posted January 10, 2013 actually its 1% per vit @status.c val += val * status->vit/100; // +1% per each point of VIT Quote
darking123 Posted January 10, 2013 Author Posted January 10, 2013 what if i want to make it +2% per each point of VIT i will make it like this val += val * status->vit/200; correct? Quote
icabit Posted January 10, 2013 Posted January 10, 2013 what if i want to make it +2% per each point of VIT i will make it like this val += val * status->vit/200; correct? yeah then compile Quote
malufett Posted January 10, 2013 Posted January 10, 2013 nope its suppose to be val += val * status->vit * 2 / 100; // +2% per each point of VIT Quote
darking123 Posted January 10, 2013 Author Posted January 10, 2013 (edited) thank you malufett BTW.. can i do this val += val * status->vit * 1.5 / 100; // +1.5% per each point of VIT Edited January 10, 2013 by glemor123 Quote
malufett Posted January 10, 2013 Posted January 10, 2013 better.. val += val * status->vit * 150 / 10000; // +1.5% per each point of VIT because you might lost the .5 and won't work as intended... Quote
Question
darking123
if i put 1 Vit..how many hp will be added
if for example 1 VIT= 10HP
i want to make it 1 VIt = 20 HP what will i edit?
7 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.