Saisho Posted April 1, 2013 Group: Members Topic Count: 52 Topics Per Day: 0.01 Content Count: 185 Reputation: 20 Joined: 01/06/13 Last Seen: November 11, 2018 Share Posted April 1, 2013 (edited) hmm so if its just to import RO models to max i guess i'll pass, i feel no need for it atm Edit: I'm still trying to figure out why my animated models give me errors... aside polygons limit and parenting there's anything else that makes browedit crash? Edited April 3, 2013 by Saisho Quote Link to comment Share on other sites More sharing options...
Olrox Posted April 6, 2013 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Author Share Posted April 6, 2013 @Saisho Nothing more, I'm already giving you support in the other thread you did in Graphics Support, (I'm waiting you for some files) please take a look there @everyone There is a tutorial left about Xarple's tool, that is the RSM to FBX (useful to add animation to RO models, or, edit RO models in 3D). Our issue is, that, Xarple's tool has a bug I already reported him here ---> http://rathena.org/board/topic/77926-tool-rsm-converter-12/?p=184029 I believe this man is really busy and as you can see, he has not appeared yet. However, I have good news: Yesterday I found a way to get ride of the issue mentioned... as easy as just use notepad ++ and do some replacements in a generated file. This will be really helpful. Because before the only way to fix the issue I'm talking with Xarple's tool, was, by, dissamble the meshes of the model into separate models and apply 1 texture to each part, then, redo all the UVW Maps. This was hard, and time consuming for each model, but with my method, you can do this in seconds. In the other hand; I've been editing the rAthena Wiki - Modeling, an article that was almost null with no info since years... but I'm on my way of changing this. So, wait for the next tutorial about RSM to FBX, which will explain my way of fixing the bug I'm mentioning. Quote Link to comment Share on other sites More sharing options...
Pallas A Posted April 8, 2013 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 67 Reputation: 24 Joined: 10/06/12 Last Seen: July 7, 2015 Share Posted April 8, 2013 me ajudou bastante,bom trabalho! Quote Link to comment Share on other sites More sharing options...
Olrox Posted April 14, 2013 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Author Share Posted April 14, 2013 So, I did the tutorial but... microphone was not recording. I felt so desmotivated. I'll need some time to do it all again ... Quote Link to comment Share on other sites More sharing options...
kasumy Posted June 10, 2013 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 374 Reputation: 42 Joined: 01/19/12 Last Seen: March 26 Share Posted June 10, 2013 (edited) Olrox a sugestion xD. You could make a tutorial about extracting objects 3D of online games wii games or other?? a doubt about animation model xD. Type if the model already had an animation, i could only import it for xarple convert and convert for (.rsm)? or i had make a animation in 3ds max? Edited June 10, 2013 by kasumy 1 Quote Link to comment Share on other sites More sharing options...
jushirokun Posted July 24, 2013 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 6 Reputation: 0 Joined: 07/16/13 Last Seen: July 30, 2013 Share Posted July 24, 2013 Hi olrox! Can i ask about the FBX TO RSM? I got an error like "Wrong Occured!" And im stuck with that. What should i do? Quote Link to comment Share on other sites More sharing options...
Olrox Posted October 1, 2013 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Author Share Posted October 1, 2013 Thread updated with a tutorial of GR2 mobs. (custom 3d animated mobs) accordly to this http://rathena.org/board/topic/68884-done-animated-3d-monsters-in-ro/'>project. Also I will change the thread name, like documentation or something like graphic development. (the thing it is for real) for example, this time this tutorial is about adding custom 3d mobs ... nothing to do about maps. @kasumi Once I have sometime. Kinda hard what you ask though. @jushirokun That was fixed in the lastest version of fbx to rsm that you can get http://rathena.org/board/topic/77926-tool-rsm-converter-14/'>here Quote Link to comment Share on other sites More sharing options...
asakuralara Posted October 2, 2013 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 21 Reputation: 0 Joined: 07/22/12 Last Seen: October 28, 2024 Share Posted October 2, 2013 does anyone have the converter for the 2.1 granny, i download one from elitepvpers but convert the models into the 2.4 version and the ricky download link is down T__T thx in advance Quote Link to comment Share on other sites More sharing options...
Olrox Posted October 2, 2013 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Author Share Posted October 2, 2013 Link updated on the videos/thread. Quote Link to comment Share on other sites More sharing options...
asakuralara Posted October 4, 2013 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 21 Reputation: 0 Joined: 07/22/12 Last Seen: October 28, 2024 Share Posted October 4, 2013 FYI the Aeries & Syouji links are down too, how can i make my exe have that option "enable 3d custom bones"? i been trying to find the version u use but i cannot find it.... Quote Link to comment Share on other sites More sharing options...
Olrox Posted October 5, 2013 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Author Share Posted October 5, 2013 FYI the Aeries & Syouji links are down too, how can i make my exe have that option "enable 3d custom bones"? i been trying to find the version u use but i cannot find it.... I don't know about what Syouji & Aerie's links you are refereing to. About that diff option is available since this year look at --> http://rathena.org/board/topic/53421-weediffgen/?p=179039 Quote Link to comment Share on other sites More sharing options...
karazu Posted December 4, 2013 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 374 Reputation: 5 Joined: 03/09/12 Last Seen: June 19, 2018 Share Posted December 4, 2013 Software Requirements: ROMAPCONV9 by Xarple LINK FBX Converter by Autodesk LINK 3DS Max 2012 or More FBX Converter by Autodesk LINKlink not working Quote Link to comment Share on other sites More sharing options...
Olrox Posted December 4, 2013 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Author Share Posted December 4, 2013 Links updated. And, thread updated with a new title: "Documentation about Map and 3D development". Quote Link to comment Share on other sites More sharing options...
Adel Posted December 5, 2013 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 566 Reputation: 349 Joined: 11/20/11 Last Seen: November 27, 2024 Share Posted December 5, 2013 WOW this is awesome!!! I gotta ask, how did you learn all this?? It's so impressive and inspiring to see all you've showed in these videos! Are these all self taught? Quote Link to comment Share on other sites More sharing options...
Olrox Posted December 6, 2013 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Author Share Posted December 6, 2013 All started 2 years ago or 3, That I was doing a map and I looked at the 3ds to rsm browedit plugin. At first, I thought that it was going to be as easy as having a .3ds file and convert it, but, it was much more than that. I had a lot of crashes, bad positions, horrible textures, a headache really but that was the beginning of a very long way. In those years, the information and references about this area in Ragnarok was almost null. Hence everything has been matter of trying with tests and errors even to this day. Regarding your inquirie if all of this is self taught, I would say, that yes it is. However, everything has been possible thanks by the fact that I had the chance to work in cooperation with great people that you can see in some of the credits in the topic or videos. Everything has been self taught until weeks ago that I begun to study a mastery in animation and 3D modeling. Its a long journey, we'll see how everything goes. Edit: also to everyone that is thankfull for this, please, don't forget that we must be thankfull for that people that developed the tools to make this real. Quote Link to comment Share on other sites More sharing options...
Hirasu Posted December 13, 2013 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 61 Reputation: 6 Joined: 12/23/11 Last Seen: November 17, 2021 Share Posted December 13, 2013 (edited) it is possible to extract the ragnarok 2 Lots models ? EDIT: I found a .VDK Extract tool :http://rathena.org/board/index.php?app=core&module=attach§ion=attach&attach_id=6318 Now my question is how can i import the ( for example ) Ladytanee_01.kfm , Ladytanee_01.nif and Ladytanee_SKILL_MELEEATTACK_01.kf to 3ds max /Cinema 4d ? Hope someone can help me Edited December 13, 2013 by Hirasu Quote Link to comment Share on other sites More sharing options...
Olrox Posted December 17, 2013 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Author Share Posted December 17, 2013 Nobody can help you. The nif version of RO2 is not developed by the nif extract tool yet. Quote Link to comment Share on other sites More sharing options...
Hirasu Posted December 17, 2013 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 61 Reputation: 6 Joined: 12/23/11 Last Seen: November 17, 2021 Share Posted December 17, 2013 Nobody can help you. The nif version of RO2 is not developed by the nif extract tool yet. oh okay thanks for the info ... Quote Link to comment Share on other sites More sharing options...
TrueNoir Posted January 26, 2014 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 109 Reputation: 19 Joined: 11/14/11 Last Seen: February 22 Share Posted January 26, 2014 The one thing I was wondering does the client still have the limitations it had before with number of vertical textures and polygons? Cause it used to be something like anything over 5000 has texture issues up till 6000 and then anything over 7000 was pretty much a crash so with more complex models you actually had to lower the vertical texture amount and smooth the polygons to something simplistic to avoid it crashing. I would imagine monsters wouldnt be so much the issue since they are usually all 1 texture when they are in 3ds but you mentioned animated rsm's so just curious though like the project since ive been working with models from tera online and im pretty sure i can import some of them as well o-o Quote Link to comment Share on other sites More sharing options...
Olrox Posted January 26, 2014 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Author Share Posted January 26, 2014 Yep the client will always crash with a high polygon model, no matter what date the client is. Regarding multi textures, browedit 3ds to rsm allows to write a rsm file with multiple textures, as long as the original file to convert has the textures as different materials. So there is no issue here for me. Quote Link to comment Share on other sites More sharing options...
Han25 Posted January 27, 2014 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 67 Reputation: 2 Joined: 08/09/13 Last Seen: June 8, 2023 Share Posted January 27, 2014 (edited) Importing and Editing RSM Models into 3DS Watch in Full Screen at 1080p About: "You might know that it is possible to Import 3DS to RSM ... But how about the reverse of this? In this tutorial you will learn How to Import RSM to 3DS And open your possibilities to do complex editions to default Ragnarok Models" Software Requirements: Browedit 3D Object Converter any version. 3DS Max 7 or more. I use ver 9 here. hi there Olrox.... i wanna ask if u did something before making this tuts.. cause im trying to open a rsm model (fresh from data.grf) in 3D Object Converter .. and i got a warning ( unsupported file something ).. so im wondering if i need to do something before i can open in 3d obj conv. without any warning/error thanks in advanced Edited January 27, 2014 by Elektrochemiestry Quote Link to comment Share on other sites More sharing options...
TrueNoir Posted February 7, 2014 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 109 Reputation: 19 Joined: 11/14/11 Last Seen: February 22 Share Posted February 7, 2014 (edited) Okay so I followed the guide and I'm having an issue when i use the monster in game the textures look fine and all but none of the animation is working. It does work in the granny viewer when i load the animations in but the game isn't using them and they are named like they should be is there something else thats missing from the guide that helps to associate the animations with the model? Edited February 7, 2014 by TrueNoir Quote Link to comment Share on other sites More sharing options...
Pallas A Posted April 14, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 67 Reputation: 24 Joined: 10/06/12 Last Seen: July 7, 2015 Share Posted April 14, 2014 (edited) RSW and GND Maps into FBX Watch in Full Screen at 1080p About: "Think about the possibilities you can have by importing whole Ragnarok Maps and be able to edit them with the all powerful 3DS Max design tool" ... transform ground shapes, into complex structures with curves presents for ex. modify vertices structures of map areas, etc." Software Requirements: ROMAPCONV9 by Xarple LINK FBX Converter by Autodesk LINK 3DS Max 2012 or More olrox, link off http://www.xarple.com/ROMAPCONV1.9.zip re-up? Edited April 14, 2014 by Pallas A Quote Link to comment Share on other sites More sharing options...
Snippet Posted April 19, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 58 Reputation: 3 Joined: 03/09/14 Last Seen: October 17, 2014 Share Posted April 19, 2014 can sb help me? after afew seconds it disconnets my internet example on 20% it stops to download and then when i re connect my internet it works and after download when i extract it i get error that somethign went wrong at download -.- Quote Link to comment Share on other sites More sharing options...
benching Posted April 20, 2014 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 350 Reputation: 43 Joined: 09/07/12 Last Seen: August 30, 2019 Share Posted April 20, 2014 You have done what i wanted for Ragnarok,BTW does monster models can be converted to fbx files then edit its animation?How about characters and items? does the collision of models in the map works good?Nice One quiet an artist. Quote Link to comment Share on other sites More sharing options...
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