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Fixed Cast time for 3rd job skills


iubantot

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Hello Im using Renewal Database but i Disabled Renewal Cast also i am using

clydelion's 180 dex insta cast for 3rd skills

my problem is the fixed cast time is it possible if i disable renewal Cast and the fixed cast time will work?

also

Howling of Mandragora is not working and Sacrament.

please help me -.-

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You need renewal cast enabled for Fixed time to have any effect.

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how to make it affect just 3rd job skills ? just like in 3ceam like this // Enable renewal casting/cycling system for 3rd jobs skills and other skills released in renewal?

// This will make all 3rd job skills and other skills added since renewal use the renewal casting system.

// This means skill cast times will use a Variable/Fixed setup, variable cast times will be affected by INT/DEX.

// Disabling the system will make all these skills use the prenewal cast system where only DEX affects cast times

// and fixed times dont exist. Renewal skills thats 100% fixed will only be reduceable and fixed cast reduction methods.

// (Default: Yes)

renewal_cast_3rd_skills: yes

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If you want it to be like 3ceam you have to enable renewal cast then change the part from the source that adds fixed cast onto skills, and make it so that it only adds them onto 3rd class skills.

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will you teach me sir? i know nothing bout source editting T_T

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sir do i have to enable the renewal cast?

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sir the 150dex insta cast for non 3rd skills is gone :(

my i just rephrase my request sir.

is it possible to have pre-ren casting for non 3rd job skills and renewal castin for 3rd job skills. :(

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oh, that would be a lot of modifications. Someone requested that privately and i declined xD

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It's actually not too bad to do, I had that done before out of curiosity. Basically you just have the game check your class, and if you're not a 3rd job, it sets the fixed casting time to 0.

Then for the final calculation, you just once again check for 3rd class, and if not, do the pre-re cast time formula.

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It's actually not too bad to do, I had that done before out of curiosity. Basically you just have the game check your class, and if you're not a 3rd job, it sets the fixed casting time to 0.

Then for the final calculation, you just once again check for 3rd class, and if not, do the pre-re cast time formula.

what part of skill.c should i edit

:(

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The section you want to edit is

int skill_vfcastfix (struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv)

Some parts in the beginning about fixed cast, and then this at the end;

time = (1 - sqrt( ((float)(status_get_dex(bl)*2 + status_get_int(bl)) / battle_config.vcast_stat_scale) )) * time;

Probably replace it with the pre-re cast formula.

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The section you want to edit is

int skill_vfcastfix (struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv)

Some parts in the beginning about fixed cast, and then this at the end;

time = (1 - sqrt( ((float)(status_get_dex(bl)*2 + status_get_int(bl)) / battle_config.vcast_stat_scale) )) * time;

Probably replace it with the pre-re cast formula.

how sir ? :))) i got many tries still error :)))

The section you want to edit is

int skill_vfcastfix (struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv)

Some parts in the beginning about fixed cast, and then this at the end;

time = (1 - sqrt( ((float)(status_get_dex(bl)*2 + status_get_int(bl)) / battle_config.vcast_stat_scale) )) * time;

Probably replace it with the pre-re cast formula.

problem solved thanks guys :)

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@ivantuting

how did you solve it

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@ivantuting

how did you solve it

 

 

bump for this. 

 

How did you solved it?

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