Kloshke Posted January 6, 2013 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 52 Reputation: 0 Joined: 12/08/12 Last Seen: August 30, 2013 Share Posted January 6, 2013 The last time I saw the effect for the warlock's summon fire/water/lightning balls, they looked smoother and nicer. Are they suppose to look like this now o.O? Quote Link to comment Share on other sites More sharing options...
Olrox Posted February 1, 2013 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted February 1, 2013 Before I listed the files the client recalls for the summoning spirits that we normally have. My client is not showing the other style so I can't tell you guys what files corresponds to those spirit balls. You can try, just as how I do: - Hex a client disabling the: "Ignore missing files" - Remove data/texture/effect from your grf and repack Now recall the effect and you will be able to see what bmp files are those. Edit: Or perhaps one of you two can upload his data.grf so I can do it for you. Quote Link to comment Share on other sites More sharing options...
xtiand Posted February 23, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 24 Reputation: 0 Joined: 02/06/13 Last Seen: February 26, 2013 Share Posted February 23, 2013 (edited) I dunno if anyone else figured it out, but the ugly balls are in data/texture/effect: fireorb.bmp fire-1.bmpfire-2.bmpfire-3.bmp waterorb.bmp water-1.bmp water-2.bmp water-3.bmp lightningorb.bmp lightning-1.bmp lightning-2.bmp lightning-3.bmp stoneorb.bmp stone-1.bmp stone-2.bmp stone-3.bmp I'm not sure if the BMPs were used for anything else, but I didn't like any of it at all, so I just replaced them with balls I made myself.. Edited February 23, 2013 by xtiand Quote Link to comment Share on other sites More sharing options...
DR4LUC0N Posted February 23, 2013 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 135 Reputation: 6 Joined: 04/04/12 Last Seen: July 23, 2024 Share Posted February 23, 2013 I plan on making new ones eventually. Quote Link to comment Share on other sites More sharing options...
xtiand Posted February 23, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 24 Reputation: 0 Joined: 02/06/13 Last Seen: February 26, 2013 Share Posted February 23, 2013 I figured out that the ones that have "-1" prefixes are the ones that are used for the warlock's spirit balls. I dunno if it's client-specific or anything... I tried editing it into pure transparent bmp, but that didn't make it default into something like the balls clydelion posted (http://rathena.org/board/topic/76860-warlock-summon-balls/?p=169771).. Quote Link to comment Share on other sites More sharing options...
Olrox Posted February 27, 2013 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted February 27, 2013 @xtiand Thanks for adding the files names. As for your testing, you have to know that you can't add transparency levels to a bmp file (edit: or you mean magenta transparency?). In RO that is only possible with the TGA texture files I listed before. In any case,anyone can do his own spirit balls now with the files listed, however, they will not have transparency as the ones some other guys have. I think the question here is: Why the client asks for different texture files even by common Kro clients? Quote Link to comment Share on other sites More sharing options...
Dori Posted January 30, 2014 Group: Members Topic Count: 105 Topics Per Day: 0.02 Content Count: 332 Reputation: 15 Joined: 12/11/11 Last Seen: August 8, 2017 Share Posted January 30, 2014 may be you can fix this by hexing the client. I am going to try this and let you all know. Right now the skill is reading bmp, we have to make it read tga. Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted January 31, 2014 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted January 31, 2014 if i am not mistaken the skill uses a .str file for getting the info for displaying the spheres (so many people saying balls lol) just like all the other skill effects. is there any tool for editing str files? Then maybe we could make the respective str file use tga files instead of those ugly bmps. The Balls of gravity to use those balls!! Quote Link to comment Share on other sites More sharing options...
Olrox Posted January 31, 2014 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted January 31, 2014 The only tool I know to deal with STR stuff is this one: https://www.dropbox.com/s/ce8aob1k6ke5bh1/TranslatedROSTRviewer.rar Quote Link to comment Share on other sites More sharing options...
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Kloshke
The last time I saw the effect for the warlock's summon fire/water/lightning balls, they looked smoother and nicer.
Are they suppose to look like this now o.O?
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