nanakiwurtz Posted June 28, 2015 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted June 28, 2015 Yea, change them to something else Quote Link to comment Share on other sites More sharing options...
Bumpeh Posted June 28, 2015 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 2 Reputation: 0 Joined: 06/20/15 Last Seen: June 30, 2015 Share Posted June 28, 2015 Okay, wow, I feel a bit like a dummy. Those items were custom added, I'm sorry. Something someone customized and never got fixed on my end. Thanks for your help! Quote Link to comment Share on other sites More sharing options...
privateserver Posted August 26, 2015 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 28 Reputation: 0 Joined: 03/29/15 Last Seen: March 19, 2016 Share Posted August 26, 2015 I have try this script. and i want to ask, how to make a prize start from day 1 again after player can finish all daily reward. example : i set day 1 : get jellopy day 2 : get oridecon day 3 : get white pot day 4 : get honey day 5 : get 1M zeny after day 5 , player get jellopy again or stop can't, claim again before i'm set the prize again?? Quote Link to comment Share on other sites More sharing options...
Stolao Posted August 26, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Author Share Posted August 26, 2015 to have it reset after last day, you would simply add a comparison to days logged to getarraysize if == then reset back to 0 to have it stop counting basically the same thing just instead of setting to 0 don't add more try scripting it yourself if you cant get it i can do for you (learn from trying 1st~) Quote Link to comment Share on other sites More sharing options...
Rododark Posted December 17, 2015 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 51 Reputation: 8 Joined: 06/10/12 Last Seen: Sunday at 10:39 AM Share Posted December 17, 2015 Heloo and I fix this error and set 31 days and can not go to increase day or something ?? I get this [Warning]: script:getelementofarray: index out of range (-1) [Debug]: Data: variable name='.Rewards$' index=0 [Debug]: Source (NPC): LOGIN (invisible/not on a map) Quote Link to comment Share on other sites More sharing options...
Stolao Posted December 17, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Author Share Posted December 17, 2015 Heloo and I fix this error and set 31 days and can not go to increase day or something ?? I get this [Warning]: script:getelementofarray: index out of range (-1) [Debug]: Data: variable name='.Rewards$' index=0 [Debug]: Source (NPC): LOGIN (invisible/not on a map) Link your conf Quote Link to comment Share on other sites More sharing options...
Rododark Posted December 23, 2015 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 51 Reputation: 8 Joined: 06/10/12 Last Seen: Sunday at 10:39 AM Share Posted December 23, 2015 (edited) Ok look my config Edited January 15, 2016 by rododark Quote Link to comment Share on other sites More sharing options...
Stolao Posted December 24, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Author Share Posted December 24, 2015 First off use code box 2nd I fixed this in 1.5E Your using 1.59 so update Quote Link to comment Share on other sites More sharing options...
koloridjo Posted February 7, 2016 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 28 Reputation: 0 Joined: 01/07/12 Last Seen: October 15, 2024 Share Posted February 7, 2016 hi , stolao , I added the minimum level to get the reward , could you check my script , it runs fine when I try , but I'm not sure : D sorry I am not a scripter //===== EinherjarRO Scripts ================================== //= Daily Prize, OnPCLoginEvent //===== By: ================================================== //= Stolao //===== Current Version: ===================================== //= 1.59 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= A reward system for players who play more frequently //===== Comments: ============================================ //= Maybe Make .MinWait an array mins,days,weeks,months,years; //===== Additional Comments: ================================= //= For Older See Forums //= 1.51 Changed set .@g formula and move lower into script //= 1.52 Replace all disbottom -> message //= 1.53 Changed Format to Include minuets instead of just hours //= 1.54 Made Time till next rewards display dynamic //= 1.55 Changed a forgotten .PointType$ -> getd(.@TT[1]) //= 1.56 changed .@XT -> .@XT$ //= 1.57 Added Atoi where nessisary //= 1.58 Fixed a swapped .@x and .@x+1 //= 1.59 Serveral Edit Undocumented to fix //===== Contact Info: ======================================== //= [Stolao] //= Email: [email protected]<script data-cfhash='f9e31' type="text/javascript"> /* */</script> //============================================================ - script LOGIN -1,{ OnWhisperGlobal: OnLoginCmnd: OnPCLoginEvent: sleep2 1000 + .Rest * 60000; set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) +gettime(2); if (BaseLevel >= 165){ if(.@i >= (#LastDailyReward + .MinWait)){ if(.@i < #LastDailyReward + .MaxWait){ set #DRewardCon, #DRewardCon + 1; } else { set #DRewardCon, 1; } set .@g, (#DRewardCon > getarraysize(.Rewards$)) ? (getarraysize(.Rewards$)-1) : #DRewardCon; explode(.@XT$,.Rewards$[.@g],"|"); for(set .@x,0; .@x < getarraysize(.@XT$); set .@x,.@x + 1){ set .@TT[.@x], atoi(.@XT$[.@x]); } if(.Mode & 1 && .@TT[4]){ //[Note]: I need to figure out a checkweight for all items tired atm lol, for now ill leave it missing for(set .@x,4; .@x < getarraysize(.@TT); set .@x,.@x + 2){ getitem .@TT[.@x], .@TT[.@x+1]; message strcharinfo(0),"Recived "+ .@TT[.@x+1] +" "+ getitemname(.@TT[.@x]); } } if(.Mode & 2){ if(.@TT[0]){ set zeny,zeny + .@TT[0]; message strcharinfo(0),"Recived "+ .@TT[0] +"z"; } if(.@TT[1]){ setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1]; message strcharinfo(0),"Recived "+ .@TT[1] +" "+.Points$[1]; } } if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4]; if(.Mode & 8){ for(set .@x,0; .@x < getarraysize(.BuffInfo); set .@x,.@x + 4){ if(#DRewardCon % .BuffInfo[.@x + 1] == 0) sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3]; } } message strcharinfo(0),"You have collected your daily reward, for "+#DRewardCon+" day"+((#DRewardCon > 1)?"s":"")+" in a row."; set #LastDailyReward, .@i; } else { set .@days,(#LastDailyReward + .MinWait - .@i)/60/24; set .@hours,((#LastDailyReward + .MinWait - .@i)/60)%24; set .@mins,(#LastDailyReward + .MinWait - .@i)%60; message strcharinfo(0),"You have "+ ((.@days) ? .@days +":Days " : "") +""+ ((.@hours) ? .@hours +":Hours " : "") +""+ ((.@mins) ? .@mins +":Minutes " : "") +"till your next reward"; } } end; OnInit: //Basic Settings // 1: Item | 2: Points | 4: Exp // 8: Gain Buffs Every X Consecutive Days logged in // (a bit value, e.g. 3 = Items & Points from Multi) set .Mode,1 + 2 + 4 + 8; //To Enable @ Command '@loginreward' unslash next lines // * Needs extra commands for typos bindatcmd("relog" ,"LOGIN::OnLoginCmnd",0,99); //Minimum Minuets Between Collecting Daily Reward // Day: 22*60 - 24*60 // Week: 10080 set .MinWait,1320; //Minuets Before Lose Consecutive Daily Reward // Day: 48*60 - 50*60 // Week: 20160 set .MaxWait,3000; //Number of mins after logging before collecting prize set .Rest,0; //Point Type // [0] Points earned // [1] Point name in mes setarray .Points$,"#KAFRAPOINTS","K-Points"; // Consecutive Days Buff // Each buff contains 4 variables (32 Total Max) // <Type>,<Days>,<Duration>,<Rate>, // Buff 1 // <Type>,<Days>,<Duration>,<Rate>, // Buff 2 // ...; // // Example: 188,7,45,3 // -Every 7th consecutive day logged in Player gains +3 Str for 45 mins // // Type is 188, which references which SC_ to use, SC_INCSTR in this example // -For a full list of SC_ visit the db/const.txt // Days is days buff is applied, in this example 7, so every 7th day, 14,21,28.... // Duration is buff duration is Minuits, in this example 45 mins // Rate is buff strength, in this example player gains 3 Str setarray .BuffInfo ,260,2,360,1 // Life Insurance for 360 Mins Every 2nd Day ,198,3,120,10 // +10% Hp for 120 Mins Every 3th Day ,196,5,120,25 // +25 Flee for 120 Mins Every 5th Day ,257,7,240,50; // +50% Exp for 240 Mins Every 7th Day // Daily Prize items (max 128 days): // "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", // Day 1 // "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc" // Day 2 // ...; // Total length of any days string must be 255 or shorter // * If players login longer than the last set // day, they will keep getting the last prize. setarray .Rewards$, "100", // Day 1: 100 Zeny "0|0|0|0|501|5", // Day 2: 5 Red Potion "0|0|0|0|503|5|506|5", // Day 3: 5 White Potion + 5 Green Potion "0|0|0|0|7539|2|12103|100"; // end; } Quote Link to comment Share on other sites More sharing options...
Stolao Posted February 8, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Author Share Posted February 8, 2016 Just after OnPCLoginEvent:Add If(baselevel < 99) end; Just edit 99 to level of choice hi , stolao , I added the minimum level to get the reward , could you check my script , it runs fine when I try , but I'm not sure : D sorry I am not a scripter //===== EinherjarRO Scripts ================================== //= Daily Prize, OnPCLoginEvent //===== By: ================================================== //= Stolao //===== Current Version: ===================================== //= 1.59 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= A reward system for players who play more frequently //===== Comments: ============================================ //= Maybe Make .MinWait an array mins,days,weeks,months,years; //===== Additional Comments: ================================= //= For Older See Forums //= 1.51 Changed set .@g formula and move lower into script //= 1.52 Replace all disbottom -> message //= 1.53 Changed Format to Include minuets instead of just hours //= 1.54 Made Time till next rewards display dynamic //= 1.55 Changed a forgotten .PointType$ -> getd(.@TT[1]) //= 1.56 changed .@XT -> .@XT$ //= 1.57 Added Atoi where nessisary //= 1.58 Fixed a swapped .@x and .@x+1 //= 1.59 Serveral Edit Undocumented to fix //===== Contact Info: ======================================== //= [Stolao] //= Email: [email protected]<script data-cfhash='f9e31' type="text/javascript"> /* */</script> //============================================================ - script LOGIN -1,{ OnWhisperGlobal: OnLoginCmnd: OnPCLoginEvent: sleep2 1000 + .Rest * 60000; set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) +gettime(2); if (BaseLevel >= 165){ if(.@i >= (#LastDailyReward + .MinWait)){ if(.@i < #LastDailyReward + .MaxWait){ set #DRewardCon, #DRewardCon + 1; } else { set #DRewardCon, 1; } set .@g, (#DRewardCon > getarraysize(.Rewards$)) ? (getarraysize(.Rewards$)-1) : #DRewardCon; explode(.@XT$,.Rewards$[.@g],"|"); for(set .@x,0; .@x < getarraysize(.@XT$); set .@x,.@x + 1){ set .@TT[.@x], atoi(.@XT$[.@x]); } if(.Mode & 1 && .@TT[4]){ //[Note]: I need to figure out a checkweight for all items tired atm lol, for now ill leave it missing for(set .@x,4; .@x < getarraysize(.@TT); set .@x,.@x + 2){ getitem .@TT[.@x], .@TT[.@x+1]; message strcharinfo(0),"Recived "+ .@TT[.@x+1] +" "+ getitemname(.@TT[.@x]); } } if(.Mode & 2){ if(.@TT[0]){ set zeny,zeny + .@TT[0]; message strcharinfo(0),"Recived "+ .@TT[0] +"z"; } if(.@TT[1]){ setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1]; message strcharinfo(0),"Recived "+ .@TT[1] +" "+.Points$[1]; } } if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4]; if(.Mode & 8){ for(set .@x,0; .@x < getarraysize(.BuffInfo); set .@x,.@x + 4){ if(#DRewardCon % .BuffInfo[.@x + 1] == 0) sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3]; } } message strcharinfo(0),"You have collected your daily reward, for "+#DRewardCon+" day"+((#DRewardCon > 1)?"s":"")+" in a row."; set #LastDailyReward, .@i; } else { set .@days,(#LastDailyReward + .MinWait - .@i)/60/24; set .@hours,((#LastDailyReward + .MinWait - .@i)/60)%24; set .@mins,(#LastDailyReward + .MinWait - .@i)%60; message strcharinfo(0),"You have "+ ((.@days) ? .@days +":Days " : "") +""+ ((.@hours) ? .@hours +":Hours " : "") +""+ ((.@mins) ? .@mins +":Minutes " : "") +"till your next reward"; } } end; OnInit: //Basic Settings // 1: Item | 2: Points | 4: Exp // 8: Gain Buffs Every X Consecutive Days logged in // (a bit value, e.g. 3 = Items & Points from Multi) set .Mode,1 + 2 + 4 + 8; //To Enable @ Command '@loginreward' unslash next lines // * Needs extra commands for typos bindatcmd("relog" ,"LOGIN::OnLoginCmnd",0,99); //Minimum Minuets Between Collecting Daily Reward // Day: 22*60 - 24*60 // Week: 10080 set .MinWait,1320; //Minuets Before Lose Consecutive Daily Reward // Day: 48*60 - 50*60 // Week: 20160 set .MaxWait,3000; //Number of mins after logging before collecting prize set .Rest,0; //Point Type // [0] Points earned // [1] Point name in mes setarray .Points$,"#KAFRAPOINTS","K-Points"; // Consecutive Days Buff // Each buff contains 4 variables (32 Total Max) // <Type>,<Days>,<Duration>,<Rate>, // Buff 1 // <Type>,<Days>,<Duration>,<Rate>, // Buff 2 // ...; // // Example: 188,7,45,3 // -Every 7th consecutive day logged in Player gains +3 Str for 45 mins // // Type is 188, which references which SC_ to use, SC_INCSTR in this example // -For a full list of SC_ visit the db/const.txt // Days is days buff is applied, in this example 7, so every 7th day, 14,21,28.... // Duration is buff duration is Minuits, in this example 45 mins // Rate is buff strength, in this example player gains 3 Str setarray .BuffInfo ,260,2,360,1 // Life Insurance for 360 Mins Every 2nd Day ,198,3,120,10 // +10% Hp for 120 Mins Every 3th Day ,196,5,120,25 // +25 Flee for 120 Mins Every 5th Day ,257,7,240,50; // +50% Exp for 240 Mins Every 7th Day // Daily Prize items (max 128 days): // "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", // Day 1 // "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc" // Day 2 // ...; // Total length of any days string must be 255 or shorter // * If players login longer than the last set // day, they will keep getting the last prize. setarray .Rewards$, "100", // Day 1: 100 Zeny "0|0|0|0|501|5", // Day 2: 5 Red Potion "0|0|0|0|503|5|506|5", // Day 3: 5 White Potion + 5 Green Potion "0|0|0|0|7539|2|12103|100"; // end; } Quote Link to comment Share on other sites More sharing options...
koloridjo Posted February 8, 2016 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 28 Reputation: 0 Joined: 01/07/12 Last Seen: October 15, 2024 Share Posted February 8, 2016 I have try this script. and i want to ask, how to make a prize start from day 1 again after player can finish all daily reward. example : i set day 1 : get jellopy day 2 : get oridecon day 3 : get white pot day 4 : get honey day 5 : get 1M zeny after day 5 , player get jellopy again or stop can't, claim again before i'm set the prize again?? to have it reset after last day, you would simply add a comparison to days logged to getarraysize if == then reset back to 0 to have it stop counting basically the same thing just instead of setting to 0 don't add more try scripting it yourself if you cant get it i can do for you (learn from trying 1st~) Can you do a reset after the last day, as mentioned privateserver ? thank you Quote Link to comment Share on other sites More sharing options...
Helly Posted April 3, 2016 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 258 Reputation: 54 Joined: 01/09/12 Last Seen: December 26, 2020 Share Posted April 3, 2016 (edited) Hi there, can make some suggestion? Every time we make some reload or start the emu the npc recognized the dy like the first day then it give you that reward can you add a variable that recognize the day of the mont? By the way a count of this variable if the player has the 31 days recieved the reward give new price and then recet the variable. Other thing is that the script give every hour, what if someone wants to give a price just for 1 hour played? If a player relogs the count starts again and recieve another reward sorry if i say to much things xP im trying add it by myself but i get confused if i apply variable the next day will not receive then must add variable for every day, and how to check if they are playing and not vending or afk, to many questions! Jjaja sorry if im bothering you to much!! Edited April 3, 2016 by Namine210 Quote Link to comment Share on other sites More sharing options...
Stolao Posted April 15, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Author Share Posted April 15, 2016 Update Daily Rewards 1.5D -> 1.5F Quote Link to comment Share on other sites More sharing options...
maxine02 Posted May 27, 2016 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 58 Reputation: 4 Joined: 04/15/16 Last Seen: July 14, 2022 Share Posted May 27, 2016 I'm using it in hercules, when I create a char a try to log, it gives me the 2nd day prize. Why is that? thanks for this script! Quote Link to comment Share on other sites More sharing options...
Stolao Posted May 28, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Author Share Posted May 28, 2016 I'm using it in hercules, when I create a char a try to log, it gives me the 2nd day prize. Why is that? thanks for this script! what version of script are you using (numbers don't say latest) im 99% sure i fixed this bug already Quote Link to comment Share on other sites More sharing options...
maxine02 Posted May 28, 2016 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 58 Reputation: 4 Joined: 04/15/16 Last Seen: July 14, 2022 Share Posted May 28, 2016 I'm using it in hercules, when I create a char a try to log, it gives me the 2nd day prize. Why is that? thanks for this script! what version of script are you using (numbers don't say latest) im 99% sure i fixed this bug already I'm using the 1.59 version in the first link. Thanks for this! Quote Link to comment Share on other sites More sharing options...
bearnope246 Posted July 6, 2016 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 94 Reputation: 5 Joined: 06/30/16 Last Seen: July 6, 2018 Share Posted July 6, 2016 is there IP check option yet? Quote Link to comment Share on other sites More sharing options...
Stolao Posted July 6, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Author Share Posted July 6, 2016 is there IP check option yet?Nope but simple enough to make it account bound. Quote Link to comment Share on other sites More sharing options...
bearnope246 Posted July 7, 2016 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 94 Reputation: 5 Joined: 06/30/16 Last Seen: July 6, 2018 Share Posted July 7, 2016 is there IP check option yet?Nope but simple enough to make it account bound. Please show me how ^^ thanks Quote Link to comment Share on other sites More sharing options...
Stolao Posted July 7, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Author Share Posted July 7, 2016 is there IP check option yet?Nope but simple enough to make it account bound. Please show me how ^^ thanks change out *getitem <item id>,<amount>{,<account ID>}; *getitem "<item name>",<amount>{,<account ID>}; This command will give an amount of specified items to the invoking character. If an optional account ID is specified, and the target character is currently online, items will be created in their inventory instead. If they are not online, nothing will happen. In the first and most commonly used version of this command, items are referred to by their database ID number found inside 'db/(pre-)re/item_db.txt'. getitem 502,10 // The person will receive 10 apples getitem 617,1 // The person will receive 1 Old Violet Box This transaction is logged if the log script generated transactions option is enabled. You may also create an item by its name in the 'english name' field in the item database: getitem "RED_POTION",10; Which will do what you'd expect. If it can't find that name in the database, apples will be created anyway. It is often a VERY GOOD IDEA to use it like this. This is used in pretty much all NPC scripts that have to do with items and quite a few item scripts. For more examples check just about any official script. for *getitembound <item id>,<amount>,<bound type>{,<account ID>}; *getitembound "<item name>",<amount>,<bound type>{,<account ID>}; This command behaves identically to 'getitem', but the items created will be bound to the target character as specified by the bound type. All items created in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in some cases cannot be traded or stored. Valid bound types are: Bound_Account : Account Bound item Bound_Guild : Guild Bound item Bound_Party : Party Bound item Bound_Char : Character Bound item Quote Link to comment Share on other sites More sharing options...
bearnope246 Posted July 7, 2016 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 94 Reputation: 5 Joined: 06/30/16 Last Seen: July 6, 2018 Share Posted July 7, 2016 is there IP check option yet?Nope but simple enough to make it account bound. Please show me how ^^ thanks change out *getitem <item id>,<amount>{,<account ID>}; *getitem "<item name>",<amount>{,<account ID>}; This command will give an amount of specified items to the invoking character. If an optional account ID is specified, and the target character is currently online, items will be created in their inventory instead. If they are not online, nothing will happen. In the first and most commonly used version of this command, items are referred to by their database ID number found inside 'db/(pre-)re/item_db.txt'. getitem 502,10 // The person will receive 10 apples getitem 617,1 // The person will receive 1 Old Violet Box This transaction is logged if the log script generated transactions option is enabled. You may also create an item by its name in the 'english name' field in the item database: getitem "RED_POTION",10; Which will do what you'd expect. If it can't find that name in the database, apples will be created anyway. It is often a VERY GOOD IDEA to use it like this. This is used in pretty much all NPC scripts that have to do with items and quite a few item scripts. For more examples check just about any official script. for *getitembound <item id>,<amount>,<bound type>{,<account ID>}; *getitembound "<item name>",<amount>,<bound type>{,<account ID>}; This command behaves identically to 'getitem', but the items created will be bound to the target character as specified by the bound type. All items created in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in some cases cannot be traded or stored. Valid bound types are: Bound_Account : Account Bound item Bound_Guild : Guild Bound item Bound_Party : Party Bound item Bound_Char : Character Bound item you'r the best ^^ Quote Link to comment Share on other sites More sharing options...
Mad Walker Posted July 13, 2016 Group: Members Topic Count: 37 Topics Per Day: 0.01 Content Count: 177 Reputation: 9 Joined: 06/25/12 Last Seen: October 31, 2016 Share Posted July 13, 2016 I got this prompt on the latest revision of daily reward, seems function insert plural is not on the file. Quote Link to comment Share on other sites More sharing options...
Stolao Posted July 13, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Author Share Posted July 13, 2016 Insert plural is from https://github.com/rathena/rathena/blob/master/npc/other/Global_Functions.txtand is an official rAthena script. Quote Link to comment Share on other sites More sharing options...
REKT Posted July 13, 2016 Group: Members Topic Count: 24 Topics Per Day: 0.00 Content Count: 206 Reputation: 11 Joined: 12/06/11 Last Seen: September 13, 2024 Share Posted July 13, 2016 I got this prompt on the latest revision of daily reward, seems function insert plural is not on the file. Your Emulator is from RagEmu. that's why you get that errors on your map-console. you have to add your self the F_InsertPlural from rAthena and reload the function. Quote Link to comment Share on other sites More sharing options...
Mad Walker Posted July 13, 2016 Group: Members Topic Count: 37 Topics Per Day: 0.01 Content Count: 177 Reputation: 9 Joined: 06/25/12 Last Seen: October 31, 2016 Share Posted July 13, 2016 OH i see. Sorry i got the wrong folder. Quote Link to comment Share on other sites More sharing options...
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