0 Ajjwidjdneidjenw Posted January 1, 2013 Posted January 1, 2013 (edited) That's actually source mod. Anyway change: Mob.c #if PACKETVER >= 20120404 if( !(md->status.mode&MDBOSS) ){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. struct map_session_data *sd = map_charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif_monster_hp_bar(md, sd->fd); } } #endif to #if PACKETVER >= 20120404 if( !(md->class_ == MOBID_EMPERIUM) ){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. struct map_session_data *sd = map_charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif_monster_hp_bar(md, sd->fd); } } #endif Edited January 1, 2013 by Jeroen Quote
Emistry Posted January 1, 2013 Posted January 1, 2013 if above trick is working....then you should do like this... if( !(md->status.mode&MDBOSS) && !(md->class_ == MOBID_EMPERIUM) ){ otherwise the boss monster will show an HP bar too.. Quote
Ajjwidjdneidjenw Posted January 1, 2013 Posted January 1, 2013 Emistry " Remove HP bar on Emperiums only " The way I get it, is that he wants to have the HP bare removed soly on Emperiums Quote
Question
Currently
Remove HP bar on Emperiums only.
4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.