johnbond2 Posted December 10, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 24 Reputation: 0 Joined: 03/15/12 Last Seen: September 16, 2013 Share Posted December 10, 2012 My players were requesting to implement the new renewal final strike with multi-hits. Its like in this video: (somewhere in the 1:00 part)http://irowiki.org/wiki/Killing_Stroke Does anybody have the source mod for this renewal final strike? Thank you in advance guys! Quote Link to comment Share on other sites More sharing options...
Zephyr Posted December 17, 2012 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 95 Reputation: 29 Joined: 10/11/12 Last Seen: December 12, 2023 Share Posted December 17, 2012 I think it isn't a source modification, try to modify your skill_db.txt (skill 544) like this: 544,-5,8,1,0,0x40,0,10,5,no,0,0,0,weapon,0, NJ_ISSEN,Final Strike Quote Link to comment Share on other sites More sharing options...
Judas Posted December 17, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted December 17, 2012 yeah that seems right, looks like they are just splitting up the damage Quote Link to comment Share on other sites More sharing options...
mleo1 Posted December 17, 2012 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 123 Reputation: 4 Joined: 11/21/11 Last Seen: January 26 Share Posted December 17, 2012 (edited) this is just a test case NJ_ISSEN: wd.div_ = 1; if (sc && sc->data[sC_BUNSINJYUTSU] && sc->data[sC_BUNSINJYUTSU]->val2>0) wd.div_ = (sc->data[sC_BUNSINJYUTSU]->val2)+2; //[(ATK*40) + (HP*80%)] * (1+(0.25*Mirror illusion)) //wd.damage = 40*sstatus->batk +(skill_lv*8/100)*sstatus->hp; wd.damage = 40*sstatus->batk +skill_lv*(sstatus->hp/10 + 35); if(wd.div_!=1) wd.damage = wd.damage *(1+sc->data[sC_BUNSINJYUTSU]->val2*25/100); wd.damage = wd.damage/wd.div_; wd.damage2 = 0; status_set_hp(src, sstatus->max_hp/100, 0); break; 544,-5,8,1,0,0x40,0,10,-1,no,0,0,0,weapon,0, NJ_ISSEN,Final Strike //mleo test @admin of myro dunno if this is right, lol Edited December 18, 2012 by mleo1 Quote Link to comment Share on other sites More sharing options...
johnbond2 Posted December 18, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 24 Reputation: 0 Joined: 03/15/12 Last Seen: September 16, 2013 Author Share Posted December 18, 2012 this is just a test case NJ_ISSEN: wd.div_ = 1; if (sc && sc->data[sC_BUNSINJYUTSU] && sc->data[sC_BUNSINJYUTSU]->val2>0) wd.div_ = (sc->data[sC_BUNSINJYUTSU]->val2)+2; //[(ATK*40) + (HP*80%)] * (1+(0.25*Mirror illusion)) //wd.damage = 40*sstatus->batk +(skill_lv*8/100)*sstatus->hp; wd.damage = 40*sstatus->batk +skill_lv*(sstatus->hp/10 + 35); if(wd.div_!=1) wd.damage = wd.damage *(1+sc->data[sC_BUNSINJYUTSU]->val2*25/100); wd.damage = wd.damage/wd.div_; wd.damage2 = 0; status_set_hp(src, sstatus->max_hp/100, 0); break; 544,-5,8,1,0,0x40,0,10,-1,no,0,0,0,weapon,0, NJ_ISSEN,Final Strike //mleo test @admin of myro dunno if this is right, lol Where did you get this? Are these official codes? Quote Link to comment Share on other sites More sharing options...
mleo1 Posted December 18, 2012 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 123 Reputation: 4 Joined: 11/21/11 Last Seen: January 26 Share Posted December 18, 2012 Just test, lol. Maybe someone here can fix these xD. I don't even understand why skill_lv*(sstatus->hp/10 + 35) It's not overpowered when wd.damage = (wd.damage/wd.div_)/2; Quote Link to comment Share on other sites More sharing options...
johnbond2 Posted December 18, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 24 Reputation: 0 Joined: 03/15/12 Last Seen: September 16, 2013 Author Share Posted December 18, 2012 Anyone has the official codes for the skill? Thanks! Quote Link to comment Share on other sites More sharing options...
johnbond2 Posted December 30, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 24 Reputation: 0 Joined: 03/15/12 Last Seen: September 16, 2013 Author Share Posted December 30, 2012 Anyone? Are the given codes above an official release? Or a custom code? Thanks! Quote Link to comment Share on other sites More sharing options...
Judas Posted December 30, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted December 30, 2012 custom code Quote Link to comment Share on other sites More sharing options...
johnbond2 Posted December 30, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 24 Reputation: 0 Joined: 03/15/12 Last Seen: September 16, 2013 Author Share Posted December 30, 2012 custom code Oh but is it close to the official damage formulas? I am afraid to use codes that tend to be far from the official damages. Do you think this will do? Thanks! Quote Link to comment Share on other sites More sharing options...
malufett Posted January 1, 2013 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 554 Reputation: 70 Joined: 04/04/12 Last Seen: November 8, 2013 Share Posted January 1, 2013 check it out @ r17069 1 Quote Link to comment Share on other sites More sharing options...
johnbond2 Posted January 1, 2013 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 24 Reputation: 0 Joined: 03/15/12 Last Seen: September 16, 2013 Author Share Posted January 1, 2013 (edited) check it out @ r17069 Oh nice so rathena already released this good. But how about the source code modifications? Are the above posted src codes official release by rathena? Edited January 1, 2013 by gunman Quote Link to comment Share on other sites More sharing options...
malufett Posted January 1, 2013 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 554 Reputation: 70 Joined: 04/04/12 Last Seen: November 8, 2013 Share Posted January 1, 2013 ..just diff your files with the current changes in rathena... Quote Link to comment Share on other sites More sharing options...
mleo1 Posted January 1, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 123 Reputation: 4 Joined: 11/21/11 Last Seen: January 26 Share Posted January 1, 2013 check it out @ r17069 YES! xD Quote Link to comment Share on other sites More sharing options...
johnbond2 Posted January 3, 2013 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 24 Reputation: 0 Joined: 03/15/12 Last Seen: September 16, 2013 Author Share Posted January 3, 2013 Can anyone kindly give me the actual src codes to use for this renewal milti-hit final strike. There are lots of versions that I see from this thread and all seem to be different from one another. Does anyone have the actual official damage calculation codes? Please kindly post and for which file. Thanks in advance guys! Quote Link to comment Share on other sites More sharing options...
Question
johnbond2
My players were requesting to implement the new renewal final strike with multi-hits.
Its like in this video:
http://irowiki.org/wiki/Killing_Stroke
Does anybody have the source mod for this renewal final strike?
Thank you in advance guys!
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