johnbond2 Posted December 10, 2012 Posted December 10, 2012 My players were requesting to implement the new renewal final strike with multi-hits. Its like in this video: (somewhere in the 1:00 part)http://irowiki.org/wiki/Killing_Stroke Does anybody have the source mod for this renewal final strike? Thank you in advance guys! Quote
Zephyr Posted December 17, 2012 Posted December 17, 2012 I think it isn't a source modification, try to modify your skill_db.txt (skill 544) like this: 544,-5,8,1,0,0x40,0,10,5,no,0,0,0,weapon,0, NJ_ISSEN,Final Strike Quote
Judas Posted December 17, 2012 Posted December 17, 2012 yeah that seems right, looks like they are just splitting up the damage Quote
mleo1 Posted December 17, 2012 Posted December 17, 2012 (edited) this is just a test case NJ_ISSEN: wd.div_ = 1; if (sc && sc->data[sC_BUNSINJYUTSU] && sc->data[sC_BUNSINJYUTSU]->val2>0) wd.div_ = (sc->data[sC_BUNSINJYUTSU]->val2)+2; //[(ATK*40) + (HP*80%)] * (1+(0.25*Mirror illusion)) //wd.damage = 40*sstatus->batk +(skill_lv*8/100)*sstatus->hp; wd.damage = 40*sstatus->batk +skill_lv*(sstatus->hp/10 + 35); if(wd.div_!=1) wd.damage = wd.damage *(1+sc->data[sC_BUNSINJYUTSU]->val2*25/100); wd.damage = wd.damage/wd.div_; wd.damage2 = 0; status_set_hp(src, sstatus->max_hp/100, 0); break; 544,-5,8,1,0,0x40,0,10,-1,no,0,0,0,weapon,0, NJ_ISSEN,Final Strike //mleo test @admin of myro dunno if this is right, lol Edited December 18, 2012 by mleo1 Quote
johnbond2 Posted December 18, 2012 Author Posted December 18, 2012 this is just a test case NJ_ISSEN: wd.div_ = 1; if (sc && sc->data[sC_BUNSINJYUTSU] && sc->data[sC_BUNSINJYUTSU]->val2>0) wd.div_ = (sc->data[sC_BUNSINJYUTSU]->val2)+2; //[(ATK*40) + (HP*80%)] * (1+(0.25*Mirror illusion)) //wd.damage = 40*sstatus->batk +(skill_lv*8/100)*sstatus->hp; wd.damage = 40*sstatus->batk +skill_lv*(sstatus->hp/10 + 35); if(wd.div_!=1) wd.damage = wd.damage *(1+sc->data[sC_BUNSINJYUTSU]->val2*25/100); wd.damage = wd.damage/wd.div_; wd.damage2 = 0; status_set_hp(src, sstatus->max_hp/100, 0); break; 544,-5,8,1,0,0x40,0,10,-1,no,0,0,0,weapon,0, NJ_ISSEN,Final Strike //mleo test @admin of myro dunno if this is right, lol Where did you get this? Are these official codes? Quote
mleo1 Posted December 18, 2012 Posted December 18, 2012 Just test, lol. Maybe someone here can fix these xD. I don't even understand why skill_lv*(sstatus->hp/10 + 35) It's not overpowered when wd.damage = (wd.damage/wd.div_)/2; Quote
johnbond2 Posted December 18, 2012 Author Posted December 18, 2012 Anyone has the official codes for the skill? Thanks! Quote
johnbond2 Posted December 30, 2012 Author Posted December 30, 2012 Anyone? Are the given codes above an official release? Or a custom code? Thanks! Quote
johnbond2 Posted December 30, 2012 Author Posted December 30, 2012 custom code Oh but is it close to the official damage formulas? I am afraid to use codes that tend to be far from the official damages. Do you think this will do? Thanks! Quote
johnbond2 Posted January 1, 2013 Author Posted January 1, 2013 (edited) check it out @ r17069 Oh nice so rathena already released this good. But how about the source code modifications? Are the above posted src codes official release by rathena? Edited January 1, 2013 by gunman Quote
malufett Posted January 1, 2013 Posted January 1, 2013 ..just diff your files with the current changes in rathena... Quote
johnbond2 Posted January 3, 2013 Author Posted January 3, 2013 Can anyone kindly give me the actual src codes to use for this renewal milti-hit final strike. There are lots of versions that I see from this thread and all seem to be different from one another. Does anyone have the actual official damage calculation codes? Please kindly post and for which file. Thanks in advance guys! Quote
Question
johnbond2
My players were requesting to implement the new renewal final strike with multi-hits.
Its like in this video:
http://irowiki.org/wiki/Killing_Stroke
Does anybody have the source mod for this renewal final strike?
Thank you in advance guys!
14 answers to this question
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