Jump to content
  • 0

Renewal Final Strike Multi-hit


Question

14 answers to this question

Recommended Posts

Posted

I think it isn't a source modification, try to modify your skill_db.txt (skill 544) like this:

544,-5,8,1,0,0x40,0,10,5,no,0,0,0,weapon,0,    NJ_ISSEN,Final Strike

Posted (edited)

this is just a test

case NJ_ISSEN:
wd.div_ = 1;
if (sc && sc->data[sC_BUNSINJYUTSU] && sc->data[sC_BUNSINJYUTSU]->val2>0)
 wd.div_ = (sc->data[sC_BUNSINJYUTSU]->val2)+2;
//[(ATK*40) + (HP*80%)] * (1+(0.25*Mirror illusion))
//wd.damage = 40*sstatus->batk +(skill_lv*8/100)*sstatus->hp;
wd.damage = 40*sstatus->batk +skill_lv*(sstatus->hp/10 + 35);
if(wd.div_!=1)
 wd.damage = wd.damage *(1+sc->data[sC_BUNSINJYUTSU]->val2*25/100);

wd.damage = wd.damage/wd.div_;

wd.damage2 = 0;
status_set_hp(src, sstatus->max_hp/100, 0);
break;

544,-5,8,1,0,0x40,0,10,-1,no,0,0,0,weapon,0, NJ_ISSEN,Final Strike //mleo test

@admin of myro

dunno if this is right, lol

Edited by mleo1
Posted

this is just a test

case NJ_ISSEN:
wd.div_ = 1;
if (sc && sc->data[sC_BUNSINJYUTSU] && sc->data[sC_BUNSINJYUTSU]->val2>0)
 wd.div_ = (sc->data[sC_BUNSINJYUTSU]->val2)+2;
//[(ATK*40) + (HP*80%)] * (1+(0.25*Mirror illusion))
//wd.damage = 40*sstatus->batk +(skill_lv*8/100)*sstatus->hp;
wd.damage = 40*sstatus->batk +skill_lv*(sstatus->hp/10 + 35);
if(wd.div_!=1)
 wd.damage = wd.damage *(1+sc->data[sC_BUNSINJYUTSU]->val2*25/100);

wd.damage = wd.damage/wd.div_;

wd.damage2 = 0;
status_set_hp(src, sstatus->max_hp/100, 0);
break;

544,-5,8,1,0,0x40,0,10,-1,no,0,0,0,weapon,0, NJ_ISSEN,Final Strike //mleo test

@admin of myro

dunno if this is right, lol

Where did you get this? Are these official codes?

Posted

Just test, lol. Maybe someone here can fix these xD.

I don't even understand why

skill_lv*(sstatus->hp/10 + 35)

It's not overpowered when

wd.damage = (wd.damage/wd.div_)/2;

Posted (edited)

check it out @ r17069

:meow:

Oh nice so rathena already released this good.

But how about the source code modifications? Are the above posted src codes official release by rathena?

Edited by gunman
Posted

Can anyone kindly give me the actual src codes to use for this renewal milti-hit final strike. There are lots of versions that I see from this thread and all seem to be different from one another. Does anyone have the actual official damage calculation codes? Please kindly post and for which file.

Thanks in advance guys!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...