donkeyg Posted November 21, 2012 Group: Members Topic Count: 344 Topics Per Day: 0.07 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Share Posted November 21, 2012 how do i change the renewal EDP is x2 atk ? the default is x4 Quote Link to comment Share on other sites More sharing options...
clydelion Posted November 21, 2012 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 754 Reputation: 186 Joined: 05/22/12 Last Seen: October 15, 2022 Share Posted November 21, 2012 status.c #ifndef RENEWAL_EDP val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) #endif change it to #ifndef RENEWAL_EDP val3 = 40*(val1); //Damage increase (+40*lv%) #endif 40 * skilllevel(5) = 200. Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted November 21, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted November 21, 2012 status.c #ifndef RENEWAL_EDP val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) #endif change it to #ifndef RENEWAL_EDP val3 = 40*(val1); //Damage increase (+40*lv%) #endif 40 * skilllevel(5) = 200. is this fix the over power issue? Quote Link to comment Share on other sites More sharing options...
jTynne Posted November 21, 2012 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 399 Reputation: 199 Joined: 11/09/11 Last Seen: December 14, 2020 Share Posted November 21, 2012 I like how COUNTLESS users have complained about the EDP damage, and it's still not been addressed completely so we're all having to use workarounds. Whose dicks do I have to suck around here for this to get a little bit more priority? It renders default rA incredibly imbalanced when running in RE mode in its current state. :/ 1 Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted November 21, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted November 21, 2012 Jtynne what did you do to rebalance the skills, what if i use pre - renewal edp is't going to fix it temporary? Quote Link to comment Share on other sites More sharing options...
donkeyg Posted November 21, 2012 Group: Members Topic Count: 344 Topics Per Day: 0.07 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Author Share Posted November 21, 2012 status.c #ifndef RENEWAL_EDP val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) #endif change it to #ifndef RENEWAL_EDP val3 = 40*(val1); //Damage increase (+40*lv%) #endif 40 * skilllevel(5) = 200. hi clydelion, is it a good idea to reduce the edp effect to x2 instead of chaging to pre-renewal EDP? Quote Link to comment Share on other sites More sharing options...
jTynne Posted November 21, 2012 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 399 Reputation: 199 Joined: 11/09/11 Last Seen: December 14, 2020 Share Posted November 21, 2012 Jtynne what did you do to rebalance the skills, what if i use pre - renewal edp is't going to fix it temporary? There's a mod available on the rA forum (I don't feel like playing hide and seek with the thread atm) that allows you to change the damage output of certain skills, so I use that to lower various OP skills, modified the item script of Ice Pick (and other items that use the same script) to decrease damage to Demi-Human (by 85-95% depending on your base str). It's still pretty broken/OP, but it's a work around to an otherwise absolutely horrendous situation. Quote Link to comment Share on other sites More sharing options...
Mystery Posted November 22, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted November 22, 2012 Jtynne what did you do to rebalance the skills, what if i use pre - renewal edp is't going to fix it temporary? There's a mod available on the rA forum (I don't feel like playing hide and seek with the thread atm) that allows you to change the damage output of certain skills, so I use that to lower various OP skills, modified the item script of Ice Pick (and other items that use the same script) to decrease damage to Demi-Human (by 85-95% depending on your base str). It's still pretty broken/OP, but it's a work around to an otherwise absolutely horrendous situation. I believe what jTynne is trying to say is this topic: Manage Skill Damage [2.0] xD Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted November 22, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted November 22, 2012 Hope we can add it officialy in our rAthena svn.. Quote Link to comment Share on other sites More sharing options...
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donkeyg
how do i change the renewal EDP is x2 atk ? the default is x4
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