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HELP PO PLS :( NABABALIW NAKO DITO


imitatia

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i followed mr. sharpienro's tutorial and some forum post to make my ragnarok clean nd out of bugs, the problem is. i can't connect to my wan-ip

Client Side: clientinfo.xml

546931_283434405101646_1835774175_n.jpg

Port Forwarding Enabled

14177_283434351768318_1067814040_n.jpg

Server Side: (Char-server | Map-server)

247610_283431085101978_1470175608_n.jpg

lastly, my login-server and client.

correct me if im wrong, but if i login, i should see the attempt in login-server right? he's not gonna make one attempt. :( but the failed to connect is i think 10seconds before it shows up. :(

547043_283434001768353_1923049121_n.jpg

Character Athena Conf

// Athena Character configuration file.
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.// Server Communication username and password.
userid: kbandeleon
passwd: kbandeleon
// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces or any of these characters which are not allowed in
//	   Windows filenames \/:*?"<>|
//	   ... or else guild emblems won't work client-side!
server_name: ImitatiaRO// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server
// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 127.0.0.1// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: imitatia.no-ip.org
//122.49.223.2
// Character Server Port
char_port: 6121
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1
// Display (New) in the server list.
char_new_display: 0// Maximum users able to connect to the server. Set to 0 for unlimited.
max_connect_user: 0
// Group ID that is allowed to bypass the server limit of users.
// Default: -1 = nobody (there are no groups with ID < 0)
// See: conf/groups.conf
gm_allow_group: -1// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60
// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes// Start point, Map name followed by coordinates (x,y)
start_point: new_1-1,53,111
// Starting weapon for new characters
start_weapon: 1201// Starting armor for new characters
start_armor: 2301
// Starting zeny for new characters
start_zeny: 0// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10
// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100// Name used for unknown characters
unknown_char_name: Unknown
// To log the character server?
log_char: 1// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no
// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
// How many Characters are allowed per Account ? (0 = disabled)
chars_per_account: 0// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0
// Amount of time in seconds by which the character deletion is delayed.
// Default: 86400 (24 hours)
// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay: 86400// What folder the DB files are in (item_db.txt, etc.)
db_path: db
import: conf/import/char_conf.txt

Map Athena Conf

//--------------------------------------------------------------
//rAthena Map-Server Configuration File
//--------------------------------------------------------------
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.//--------------------------------------------------------------
//					 Configuration Info
//--------------------------------------------------------------
// Interserver communication passwords, set in account.txt (or equiv.)
userid: kbandeleon
passwd: kbandeleon
// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 127.0.0.1// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Character Server Port
char_port: 6121// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: imitatia.no-ip.org
// Map Server Port
map_port: 5121//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no//Makes server log selected message types to a file in the /log/ folder
//1: Log Warning Messages
//2: Log Error and SQL Error messages.
//4: Log Debug Messages
//Example: "console_msg_log: 7" logs all 3 kinds
//Messages logged by this overrides console_silent setting
console_msg_log: 0
//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0//Where should the map data be read from?
map_cache_file: db/map_cache.dat
//Where should all database data be read from?
db_path: db// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no
// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every
// second)
autosave_time: 300// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server
// save-load getting too high as character-count increases)
minsave_time: 100
// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// 16: After successfully sending a mail with attachment
// 32: After successfully submitting an item for auction
// 64: After successfully get/delete/complete a quest
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 127// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt
// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt// Maps:
import: conf/maps_athena.conf
import: conf/import/map_conf.txt

Inter Athena Conf


// Athena InterServer configuration.

// Options for both versions

// Log Inter Connections, etc.?
log_inter: 1

// Inter Log Filename
inter_log_filename: log/inter.log

// Level range for sharing within a party
party_share_level: 15

// SQL version options only

// You can specify the codepage to use in your mySQL tables here.
// (Note that this feature requires MySQL 4.1+)
//default_codepage:


// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
// Under windows, you want to use 127.0.0.1.  If you see a message like
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
// and you have localhost, switch it to 127.0.0.1

// Global SQL settings
// overriden by local settings when the hostname is defined there
// (currently only the login-server reads/obeys these settings)
sql.db_hostname: 127.0.0.1
sql.db_port: 3306
sql.db_username: root
sql.db_password: kbandeleon
sql.db_database: ragnarok
sql.codepage:

// MySQL Character SQL server
char_server_ip: 127.0.0.1
char_server_port: 3306
char_server_id: root
char_server_pw: kbandeleon
char_server_db: ragnarok

// MySQL Map SQL Server
map_server_ip: 127.0.0.1
map_server_port: 3306
map_server_id: root
map_server_pw: kbandeleon
map_server_db: ragnarok

// MySQL Log SQL Database
log_db_ip: 127.0.0.1
log_db_port: 3306
log_db_id: root
log_db_pw: kbandeleon
log_db_db: logs
log_codepage:
log_login_db: loginlog

// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
// this is meant for people who KNOW their stuff, and for some reason want to change their
// database layout. [CLOWNISIUS]

// ALL MySQL Database Table names

// Char Database Tables
char_db: char
hotkey_db: hotkey
scdata_db: sc_data
cart_db: cart_inventory
inventory_db: inventory
charlog_db: charlog
storage_db: storage
reg_db: global_reg_value
skill_db: skill
interlog_db: interlog
memo_db: memo
guild_db: guild
guild_alliance_db: guild_alliance
guild_castle_db: guild_castle
guild_expulsion_db: guild_expulsion
guild_member_db: guild_member
guild_skill_db: guild_skill
guild_position_db: guild_position
guild_storage_db: guild_storage
party_db: party
pet_db: pet
friend_db: friends
mail_db: mail
auction_db: auction
quest_db: quest
homunculus_db: homunculus
skill_homunculus_db: skill_homunculus
mercenary_db: mercenary
mercenary_owner_db: mercenary_owner
ragsrvinfo_db: ragsrvinfo

// Map Database Tables
item_db_db: item_db
item_db_re_db: item_db_re
item_db2_db: item_db2
mob_db_db: mob_db
mob_db2_db: mob_db2
mob_skill_db_db: mob_skill_db
mob_skill_db2_db: mob_skill_db2
mapreg_db: mapreg

//Use SQL item_db, mob_db and mob_skill_db for the map server
use_sql_db: no

// Nick for sending mainchat
// messages like whisper
main_chat_nick: Main

import: conf/import/inter_conf.txt

Packet Conf

[/color]
// Athena sockets Configuration file
// translated (davidsiaw)


// Display debug reports (When something goes wrong during the report, the report is saved.)
debug: no

// How long can a socket stall before closing the connection (in seconds)
stall_time: 60

// Maximum allowed size for clients packets in bytes (default: 24576).
// NOTE: To reduce the size of reported packets, lower the values of defines, which
//	   have been customized, such as MAX_STORAGE, MAX_GUILD_STORAGE or MAX_CART.
// NOTE: Do not modify this setting, unless the client has been modified to support
//	   larger packets. The client will crash, when it receives larger packets.
socket_max_client_packet: 24576

//----- IP Rules Settings -----

// If IP's are checked when connecting.
// This also enables DDoS protection.
enable_ip_rules: yes

// Order of the checks
//   deny,allow	 : Checks deny rules, then allow rules. Allows if no rules match.
//   allow,deny	 : Checks allow rules, then deny rules. Allows if no rules match.
//   mutual-failure : Allows only if an allow rule matches and no deny rules match.
// (default is deny,allow)

order: deny,allow
// order: allow,deny
// order: mutual-failture

// IP rules
//   allow : Accepts connections from the ip range (even if flagged as DDoS)
//   deny  : Rejects connections from the ip range
// The rules are processed in order, the first matching rule of each list (allow and deny) is used

// allow: 127.0.0.1
// allow: 192.168.0.0/16
// allow: 10.0.0.0/255.0.0.0
// allow: all

// deny: 127.0.0.1


//---- DDoS Protection Settings ----
// If ddos_count connection request are made within ddos_interval msec, it assumes it's a DDoS attack

// Consecutive attempts interval (msec)
// (default is 3000 msecs, 3 seconds)
ddos_interval: 3000

// Consecutive attempts trigger
// (default is 5 attemps)
ddos_count: 5

// The time interval after which the threat of DDoS is assumed to be gone. (msec)
// After this amount of time, the DDoS restrictions are lifted.
// (default is 600000 msecs, 10 minutes)
ddos_autoreset: 600


import: conf/import/packet_conf.txt

[color=#333333]

Login Athena

[/color]
// Athena Login Server configuration file.
// Translated by Peter Kieser <[email protected]>

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

// The login server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Login Server Port
login_port: 6900

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Can you use _M/_F to make new accounts on the server?
new_account: yes

//If new_account is enabled, minimum length to userid and passwords should be 4?
//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
new_acc_length_limit: yes

// Account registration flood protection system
// allowed_regs is the number of registrations allowed in time_allowed (in seconds)
allowed_regs: 1
time_allowed: 10

// Log Filename. All operations received by the server are logged in this file.
login_log_filename: log/login.log

// To log the login server?
// NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.
log_login: yes

// Indicate how to display date in logs, to players, etc.
date_format: %Y-%m-%d %H:%M:%S

// Required account group id to connect to server.
// -1: disabled
// 0 or more: group id
group_id_to_connect: -1

// Minimum account group id required to connect to server.
// Will not function if group_id_to_connect config is enabled.
// -1: disabled
// 0 or more: group id
min_group_id_to_connect: -1

// Starting additional sec from now for the limited time at creation of account
// -1: new account are created with UNlimited time (default value)
// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)
start_limited_time: -1

// Check The clientversion set in the clientinfo ?
check_client_version: no

// What version we would allow to connect? (if the options above is enabled..)
client_version_to_connect: 20

// Store passwords as MD5 hashes instead of plaintext ?
// NOTE: Will not work with clients that use <passwordencrypt>
use_MD5_passwords: no

// Ipban features (SQL only)
ipban.enable: yes
//ipban.sql.db_hostname: 127.0.0.1
//ipban.sql.db_port: 3306
//ipban.sql.db_username: ragnarok
//ipban.sql.db_password: ragnarok
//ipban.sql.db_database: ragnarok
//ipban.sql.codepage:
//ipban.sql.ipban_table: ipbanlist
// Dynamic password failure ipban system
ipban.dynamic_pass_failure_ban: yes
ipban.dynamic_pass_failure_ban_interval: 5
ipban.dynamic_pass_failure_ban_limit: 7
ipban.dynamic_pass_failure_ban_duration: 5

// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
// Players will still be able to login if an ipban entry exists but the expiration time has already passed.
ipban_cleanup_interval: 60

// Interval (in minutes) to execute a DNS/IP update. Disabled by default.
// Enable it if your server uses a dynamic IP which changes with time.
//ip_sync_interval: 10

// DNS Blacklist Blocking
// If enabled, each incoming connection will be tested against the blacklists
// on the specified dnsbl_servers (comma-separated list)
use_dnsbl: no
dnsbl_servers: dnsbl.deltaanime.net

// Which account engine to use.
// 'auto' selects the first engine available (txt, sql, then others)
// (defaults to auto)
account.engine: auto

// Account data storage configuration
// SQL
//account.sql.db_hostname: 127.0.0.1
//account.sql.db_port: 3306
//account.sql.db_username: ragnarok
//account.sql.db_password: ragnarok
//account.sql.db_database: ragnarok
//account.sql.codepage:
//account.sql.case_sensitive: no
//account.sql.account_db: login
//account.sql.accreg_db: global_reg_value

// Client MD5 hash check
// If turned on, the login server will check if the client's hash matches
// the value below, and will not connect tampered clients.
// Note: see doc\md5_hashcheck.txt for more details.
client_hash_check: off

// Client MD5 hashes
// A player can login with a client hash at or below the account group_id.
// Format: group_id, hash
client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae

import: conf/inter_athena.conf
import: conf/import/login_conf.txt

[color=#333333]

Subnet Conf

// Subnet support file
// Format is:
// subnet: net-submask:char_ip:map_ip
// you can add more than one subnet
subnet: 255.255.255.0:imitatia.no-ip.org:imitatia.no-ip.org

if there's anything that can i post. pls ask. i will be kind to post necessary files|codes|configs you needed in order to help me

Edited by Eurydice
Use [codebox] next time. Nobody likes scrolling.
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Where is your SQL? Can I see it?

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here. it's fine and working.

292865_283471751764578_1120007460_n.jpg

197418_283471805097906_79396208_n.jpg

also, the rights and privileges are all enabled.

i believe that it has something to do with telnet. can anyone teach me how to host a server via telnet? i can't access my pc through telnet. thanks

Edited by imitatia
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Change all of 127.0.0.1 IPs to your WAN Address. As I can see Login_ip: still has this IP ( 127.0.0.1 )

Try that. See if it works.

Edited by Valiente
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sir what you meant by changing all wan ip into 127.0.0.1 is a server offline. what im trying to do is to put a home-based server.can i possibly do that? :/

if by means of changing all wan ip into localhost (127.0.0.1), i can be able to play the game

see it here

247613_283356311776122_368574571_n.jpg

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You didn't understand what I said. lol

Read it again.

I edited my post to make it simple for you.

Or magtaglog nalang tayo. :)

Yung login_ip naka set siya sa 127.0.0.1, palitan mo ng wan ip kako. Try mo lang. Nalimutan ko na kasi.

Edited by Valiente
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[Error]: make_connection: connect failed (socket #2, code 10060)!

:(

549062_283537768424643_1174837760_n.jpg

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Try mo yung mismong ip address ng wan mo dito sa ipchicken.com

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Palitan mo ung sa clientinfo mo ng Lan IP mo.

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ok. so this problem was solved. yung ip ko super fast changing xa. i have to request a static ip for home-base server management. how to edit the title post? i have to put [sOLVED] tag before it. thanks

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maagang gragraduate PC mo dyan, mag pa host ka nalang mas tiped. :D

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@pandaplaygames ang smartbro, dynamic b xa or static ip? Kasi nung gumamit ako ng no-ip ayaw, same as wan ip (whatismyip.com), nd dn gumana, gsto ko kc xng i-host, nd sila makaconnect, when i use hamachi dun plang cla nka connect, ang gusto ko sana is no-ip gamitin ko, when we try to host it

sa friend ko which is pldt, gumana ung no-ip sa knya e same lng kami ng style ng conf bkt ganun?

Ok na, nakahanap na me way para magdirect host ang smartbro

Edited by Kyroad
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  • 5 weeks later...

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@kyroad pano magdirect host ang smartbro?

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  • 4 weeks later...

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ndi pwde mag host ang smart bro brad...maxadong mabagal.....

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