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imitatia

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Everything posted by imitatia

  1. See boxes for proofs of npc deployment. used @reloadscript and restarting of server but i haven't seen the expected npc. I'll include the script below. credits to rikimaru. // //=====// /==/ /==/ /==/ // // // /==/ /==/ /=/ /==/ // //=====// /==/ /=/ /==============/ /========/ /==//===/ /==/ /==/ // //=////// /==/ /==//=/ /==/ /==/==/==/==/==/ / / / /==/ /==/ /==/ // // == /==/ /==//=/ /==/ /==/ /==/ /==/ ======/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/=====/==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ /========/ /==/ /==///////==/ // ================ rAthena Script ================================================== //= Refiner and Repairman made by Rikimaru on rathena.org==// //=========================================================// //======== Description ====================================// //== Easy made Refiner with Repairman for new rAthena =====// //== Users. Please do not remove theese Credits ===========// //== Refines the complete Equipment to +10 and repairs ====// //== All broken items in the Players inventory ============// //================= Version : =============================// //============= V. 1.0 Bug Fixes by Rikimaru ==============// //=========== Credits End =================================// //===================== Script of Smith/Repairman =========// payon,163,214,3 script Smith 63,{ mes "[smith]"; mes "Hi,I can Refine your"; mes "Equipment to +100"; mes "or Repair your"; mes "Equipment.Also I'm able"; mes "to Derefine your Equipment."; mes "What do you want from me?"; next; switch(select("I want a Repair:I want a Refine:I want a Derefine:Nothing")) { case 1: mes "[smith]"; mes "Okay I'm going to repair"; mes "your Equipment."; next; while (getbrokenid(1)) { repair(1); set .@i, .@i +1; } if (.@i) dispbottom .@i + " items repaired."; mes "[smith]"; mes "Congrats!Enjoy!"; close; end; case 2: mes "[smith]"; mes "Okay I'm going"; mes "to refine your Equipment"; mes "to +10,Thx for using my Service!"; next; for(set @part,1;@part<101;set @part,@part+1) if(getequipisequiped(@part)) while(getequiprefinerycnt(@part) < 10) successrefitem @part; mes "[smith]"; mes "Congrats Enjoy it!"; close; end; case 3: mes "[ Smith ]"; mes "Okay I'm going to Derifne your Equipment now. You need 10.000 Zeny for that."; next; setarray .@a[1],256,16,32,2,4,64,8,128,512,1; select(getequipname(1),getequipname(2),getequipname(3),getequipname(4),getequipname(5),getequipname(6),getequipname(7),getequipname(8),getequipname(9),getequipname(10)); if ( !getequipisequiped(@menu) ) { mes "[ Smith ]"; mes "There's nothing equipped there..."; close; } if ( zeny < 10000 ) { mes "[ Smith ]"; mes "You don't have enough zeny"; close; } if ( getequiprefinerycnt(@menu) > 10 || getequiprefinerycnt(@menu) == 0 ) { mes "[ Smith ]"; mes "This item cannot be de-refined."; close; } atcommand "@refine "+ .@a[@menu] +" -1"; set zeny,zeny - 10000; mes "[ Smith ]"; mes "Your item has de-refined successfully"; close; case 4: mes "[ Smith ]"; mes "Okay,come back when you need me."; close; } } mora,97,110,4 duplicate(Smith) Smith#1 441
  2. Thank you myst. i just don't know what keyword to search so i created my own one. il check on those links. il get back here if it will be solved
  3. the function is on the map. when you click one location the arrow towards the npc will show up. and then when you reach the destination, that msgbox will show up. i want to edit the navigation msgs on the chatbox too. pls help ty
  4. @ winz actually it's 2 IPs simultaneously changing. i don't know if that's sarcastic or not. but when i actually refresh my no-ip DUC program. it always changes the IP address. making the server can't reach off the pacing of the ip. by the way, i surf the net about the pros and cons of IP addresses. it seems that dynamic addresses aren't capable of hosting a server efficiently. il better get static IP address from my provider (BayanTel), it has an additional PHP250.00/month though. for @pandaplaygames' information
  5. Does anyone know how? or could provide me link in order to add an item in-game and in sql? i have collected so much custom items and sprites and all but i don't know how to add them in-game. if someone has the courage to post or write on his/her own tutorial its better. if not, kindly send my link as for reference. thank you
  6. sorry for double posts. /wah my problem was. when i refresh the DUC program from no-ip. the ip is changing that my server can't do, can i refresh the server too? its like 2seconds before it changes from one to another. but its only 2IPs simultaneously changing. how i wish i can refresh the server too for it to refresh the ip also. but i need it in realtime though
  7. ok. so this problem was solved. yung ip ko super fast changing xa. i have to request a static ip for home-base server management. how to edit the title post? i have to put [sOLVED] tag before it. thanks
  8. sir huskie. do you have a home-based server on your own? pls tell me how to do it
  9. how to run using no-ip.org and home-based server connection: DSL i have my posts here: the tagalog version: http://rathena.org/board/topic/73098-help-po-pls-nababaliw-nako-dito/ and the english version: http://rathena.org/board/topic/73099-help-pls-i-cant-connect/ i have talked to someone and using no-ip.org will always make such an error like this. but i am an avid fan of playing ragnarok online and i am an computer engineering student too. i do know that i lack knowledge about networking so im asking for your help to pls guide me (post similar trusted informative topics) that you know.
  10. [Error]: make_connection: connect failed (socket #2, code 10060)!
  11. sir what you meant by changing all wan ip into 127.0.0.1 is a server offline. what im trying to do is to put a home-based server.can i possibly do that? :/ if by means of changing all wan ip into localhost (127.0.0.1), i can be able to play the game see it here
  12. here. it's fine and working. also, the rights and privileges are all enabled. i believe that it has something to do with telnet. can anyone teach me how to host a server via telnet? i can't access my pc through telnet. thanks
  13. i followed mr. sharpienro's tutorial and some forum post to make my ragnarok clean nd out of bugs, the problem is. i can't connect to my wan-ip Client Side: clientinfo.xml Port Forwarding Enabled Server Side: (Char-server | Map-server) lastly, my login-server and client. correct me if im wrong, but if i login, i should see the attempt in login-server right? he's not gonna make one attempt. but the failed to connect is i think 10seconds before it shows up. Character Athena Conf // Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference.// Server Communication username and password. userid: kbandeleon passwd: kbandeleon // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: ImitatiaRO// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Server // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1// The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900// Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: imitatia.no-ip.org //122.49.223.2 // Character Server Port char_port: 6121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0// Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0// Enable or disable creation of new characters. // Now it is actually supported [Kevin] char_new: 1 // Display (New) in the server list. char_new_display: 0// Maximum users able to connect to the server. Set to 0 for unlimited. max_connect_user: 0 // Group ID that is allowed to bypass the server limit of users. // Default: -1 = nobody (there are no groups with ID < 0) // See: conf/groups.conf gm_allow_group: -1// How often should the server save all files? (In seconds) // Note: Applies to all data files on TXT servers. // On SQL servers, it applies to guilds (character save interval is defined on the map config) autosave_time: 60 // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes// Start point, Map name followed by coordinates (x,y) start_point: new_1-1,53,111 // Starting weapon for new characters start_weapon: 1201// Starting armor for new characters start_armor: 2301 // Starting zeny for new characters start_zeny: 0// Size for the fame-lists fame_list_alchemist: 10 fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100// Name used for unknown characters unknown_char_name: Unknown // To log the character server? log_char: 1// Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 1// Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 // How many Characters are allowed per Account ? (0 = disabled) chars_per_account: 0// Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400// What folder the DB files are in (item_db.txt, etc.) db_path: db import: conf/import/char_conf.txt Map Athena Conf //-------------------------------------------------------------- //rAthena Map-Server Configuration File //-------------------------------------------------------------- // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference.//-------------------------------------------------------------- // Configuration Info //-------------------------------------------------------------- // Interserver communication passwords, set in account.txt (or equiv.) userid: kbandeleon passwd: kbandeleon // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1// The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121// Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: imitatia.no-ip.org // Map Server Port map_port: 5121//Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no//Makes server log selected message types to a file in the /log/ folder //1: Log Warning Messages //2: Log Error and SQL Error messages. //4: Log Debug Messages //Example: "console_msg_log: 7" logs all 3 kinds //Messages logged by this overrides console_silent setting console_msg_log: 0 //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0//Where should the map data be read from? map_cache_file: db/map_cache.dat //Where should all database data be read from? db_path: db// Enable the @guildspy and @partyspy at commands? // Note that enabling them decreases packet sending performance. enable_spy: no // Read map data from GATs and RSWs in GRF files or a data directory // as referenced by grf-files.txt rather than from the mapcache? use_grf: no// Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Database autosave time // All characters are saved on this time in seconds (example: // autosave of 60 secs with 60 characters online -> one char is saved every // second) autosave_time: 300// Min database save intervals (in ms) // Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases) minsave_time: 100 // Apart from the autosave_time, players will also get saved when involved // in the following (add as needed): // 1: after every successful trade // 2: after every vending transaction // 4: after closing storage/guild storage. // 8: After hatching/returning to egg a pet. // 16: After successfully sending a mail with attachment // 32: After successfully submitting an item for auction // 64: After successfully get/delete/complete a quest // NOTE: These settings decrease the chance of dupes/lost items when there's a // server crash at the expense of increasing the map/char server lag. If your // server rarely crashes, but experiences interserver lag, you may want to set // these off. save_settings: 127// Message of the day file, when a character logs on, this message is displayed. motd_txt: conf/motd.txt // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands. help_txt: conf/help.txt help2_txt: conf/help2.txt charhelp_txt: conf/charhelp.txt// Maps: import: conf/maps_athena.conf import: conf/import/map_conf.txt Inter Athena Conf // Athena InterServer configuration. // Options for both versions // Log Inter Connections, etc.? log_inter: 1 // Inter Log Filename inter_log_filename: log/inter.log // Level range for sharing within a party party_share_level: 15 // SQL version options only // You can specify the codepage to use in your mySQL tables here. // (Note that this feature requires MySQL 4.1+) //default_codepage: // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1 // Under windows, you want to use 127.0.0.1. If you see a message like // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" // and you have localhost, switch it to 127.0.0.1 // Global SQL settings // overriden by local settings when the hostname is defined there // (currently only the login-server reads/obeys these settings) sql.db_hostname: 127.0.0.1 sql.db_port: 3306 sql.db_username: root sql.db_password: kbandeleon sql.db_database: ragnarok sql.codepage: // MySQL Character SQL server char_server_ip: 127.0.0.1 char_server_port: 3306 char_server_id: root char_server_pw: kbandeleon char_server_db: ragnarok // MySQL Map SQL Server map_server_ip: 127.0.0.1 map_server_port: 3306 map_server_id: root map_server_pw: kbandeleon map_server_db: ragnarok // MySQL Log SQL Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: root log_db_pw: kbandeleon log_db_db: logs log_codepage: log_login_db: loginlog // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL // this is meant for people who KNOW their stuff, and for some reason want to change their // database layout. [CLOWNISIUS] // ALL MySQL Database Table names // Char Database Tables char_db: char hotkey_db: hotkey scdata_db: sc_data cart_db: cart_inventory inventory_db: inventory charlog_db: charlog storage_db: storage reg_db: global_reg_value skill_db: skill interlog_db: interlog memo_db: memo guild_db: guild guild_alliance_db: guild_alliance guild_castle_db: guild_castle guild_expulsion_db: guild_expulsion guild_member_db: guild_member guild_skill_db: guild_skill guild_position_db: guild_position guild_storage_db: guild_storage party_db: party pet_db: pet friend_db: friends mail_db: mail auction_db: auction quest_db: quest homunculus_db: homunculus skill_homunculus_db: skill_homunculus mercenary_db: mercenary mercenary_owner_db: mercenary_owner ragsrvinfo_db: ragsrvinfo // Map Database Tables item_db_db: item_db item_db_re_db: item_db_re item_db2_db: item_db2 mob_db_db: mob_db mob_db2_db: mob_db2 mob_skill_db_db: mob_skill_db mob_skill_db2_db: mob_skill_db2 mapreg_db: mapreg //Use SQL item_db, mob_db and mob_skill_db for the map server use_sql_db: no // Nick for sending mainchat // messages like whisper main_chat_nick: Main import: conf/import/inter_conf.txt Packet Conf [/color] // Athena sockets Configuration file // translated (davidsiaw) // Display debug reports (When something goes wrong during the report, the report is saved.) debug: no // How long can a socket stall before closing the connection (in seconds) stall_time: 60 // Maximum allowed size for clients packets in bytes (default: 24576). // NOTE: To reduce the size of reported packets, lower the values of defines, which // have been customized, such as MAX_STORAGE, MAX_GUILD_STORAGE or MAX_CART. // NOTE: Do not modify this setting, unless the client has been modified to support // larger packets. The client will crash, when it receives larger packets. socket_max_client_packet: 24576 //----- IP Rules Settings ----- // If IP's are checked when connecting. // This also enables DDoS protection. enable_ip_rules: yes // Order of the checks // deny,allow : Checks deny rules, then allow rules. Allows if no rules match. // allow,deny : Checks allow rules, then deny rules. Allows if no rules match. // mutual-failure : Allows only if an allow rule matches and no deny rules match. // (default is deny,allow) order: deny,allow // order: allow,deny // order: mutual-failture // IP rules // allow : Accepts connections from the ip range (even if flagged as DDoS) // deny : Rejects connections from the ip range // The rules are processed in order, the first matching rule of each list (allow and deny) is used // allow: 127.0.0.1 // allow: 192.168.0.0/16 // allow: 10.0.0.0/255.0.0.0 // allow: all // deny: 127.0.0.1 //---- DDoS Protection Settings ---- // If ddos_count connection request are made within ddos_interval msec, it assumes it's a DDoS attack // Consecutive attempts interval (msec) // (default is 3000 msecs, 3 seconds) ddos_interval: 3000 // Consecutive attempts trigger // (default is 5 attemps) ddos_count: 5 // The time interval after which the threat of DDoS is assumed to be gone. (msec) // After this amount of time, the DDoS restrictions are lifted. // (default is 600000 msecs, 10 minutes) ddos_autoreset: 600 import: conf/import/packet_conf.txt [color=#333333] Login Athena [/color] // Athena Login Server configuration file. // Translated by Peter Kieser <[email protected]> // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // The login server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Can you use _M/_F to make new accounts on the server? new_account: yes //If new_account is enabled, minimum length to userid and passwords should be 4? //Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs new_acc_length_limit: yes // Account registration flood protection system // allowed_regs is the number of registrations allowed in time_allowed (in seconds) allowed_regs: 1 time_allowed: 10 // Log Filename. All operations received by the server are logged in this file. login_log_filename: log/login.log // To log the login server? // NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans. log_login: yes // Indicate how to display date in logs, to players, etc. date_format: %Y-%m-%d %H:%M:%S // Required account group id to connect to server. // -1: disabled // 0 or more: group id group_id_to_connect: -1 // Minimum account group id required to connect to server. // Will not function if group_id_to_connect config is enabled. // -1: disabled // 0 or more: group id min_group_id_to_connect: -1 // Starting additional sec from now for the limited time at creation of account // -1: new account are created with UNlimited time (default value) // 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time) start_limited_time: -1 // Check The clientversion set in the clientinfo ? check_client_version: no // What version we would allow to connect? (if the options above is enabled..) client_version_to_connect: 20 // Store passwords as MD5 hashes instead of plaintext ? // NOTE: Will not work with clients that use <passwordencrypt> use_MD5_passwords: no // Ipban features (SQL only) ipban.enable: yes //ipban.sql.db_hostname: 127.0.0.1 //ipban.sql.db_port: 3306 //ipban.sql.db_username: ragnarok //ipban.sql.db_password: ragnarok //ipban.sql.db_database: ragnarok //ipban.sql.codepage: //ipban.sql.ipban_table: ipbanlist // Dynamic password failure ipban system ipban.dynamic_pass_failure_ban: yes ipban.dynamic_pass_failure_ban_interval: 5 ipban.dynamic_pass_failure_ban_limit: 7 ipban.dynamic_pass_failure_ban_duration: 5 // Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60. // NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop. // Players will still be able to login if an ipban entry exists but the expiration time has already passed. ipban_cleanup_interval: 60 // Interval (in minutes) to execute a DNS/IP update. Disabled by default. // Enable it if your server uses a dynamic IP which changes with time. //ip_sync_interval: 10 // DNS Blacklist Blocking // If enabled, each incoming connection will be tested against the blacklists // on the specified dnsbl_servers (comma-separated list) use_dnsbl: no dnsbl_servers: dnsbl.deltaanime.net // Which account engine to use. // 'auto' selects the first engine available (txt, sql, then others) // (defaults to auto) account.engine: auto // Account data storage configuration // SQL //account.sql.db_hostname: 127.0.0.1 //account.sql.db_port: 3306 //account.sql.db_username: ragnarok //account.sql.db_password: ragnarok //account.sql.db_database: ragnarok //account.sql.codepage: //account.sql.case_sensitive: no //account.sql.account_db: login //account.sql.accreg_db: global_reg_value // Client MD5 hash check // If turned on, the login server will check if the client's hash matches // the value below, and will not connect tampered clients. // Note: see doc\md5_hashcheck.txt for more details. client_hash_check: off // Client MD5 hashes // A player can login with a client hash at or below the account group_id. // Format: group_id, hash client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5 client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae import: conf/inter_athena.conf import: conf/import/login_conf.txt [color=#333333] Subnet Conf // Subnet support file // Format is: // subnet: net-submask:char_ip:map_ip // you can add more than one subnet subnet: 255.255.255.0:imitatia.no-ip.org:imitatia.no-ip.org if there's anything that can i post. pls ask. i will be kind to post necessary files|codes|configs you needed in order to help me
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