zhaosin Posted October 17, 2012 Posted October 17, 2012 I want to change rate quest exp 1 -> 100? How i can do that ? Quote
Bin4ry Posted October 17, 2012 Posted October 17, 2012 /conf/battle/exp.conf // Rate of base/job exp given by NPCs. (Note 2) quest_exp_rate: 100 Quote
Peopleperson49 Posted October 17, 2012 Posted October 17, 2012 (edited) I hope this is what you asking zhoasin, but below is how you modify it to change the rates. If you read Note 2 it says, "Note 2: Value is in percents (100 means 100%)". Peopleperson49 When you go to the conf/battle/exp.conf you will see this. It is set a 1x rate: // Rate of base/job exp given by NPCs. (Note 2) quest_exp_rate: 100 To make it a 100x that you simply add two '0's to it: // Rate of base/job exp given by NPCs. (Note 2) quest_exp_rate: 10000 Edited October 17, 2012 by peopleperson49 Quote
zhaosin Posted October 17, 2012 Author Posted October 17, 2012 i already edit that exp.conf but still not work, need edit on src folder file ? Quote
Peopleperson49 Posted October 17, 2012 Posted October 17, 2012 Did you restart your server or use the command to reload conf files? Peopleperson49 1 Quote
zhaosin Posted October 17, 2012 Author Posted October 17, 2012 (edited) oh, maybe! Edited October 17, 2012 by zhaosin Quote
Peopleperson49 Posted October 17, 2012 Posted October 17, 2012 Its funny but I didn't even think of just giving him the command myself. Peopleperson49 Quote
zhaosin Posted October 17, 2012 Author Posted October 17, 2012 need edit quest_exp_config -> src\map\battle.c ??? { "quest_exp_rate", &battle_config.quest_exp_rate, 100, 0, INT_MAX, }, 100 -> 10000 ?? Quote
Peopleperson49 Posted October 18, 2012 Posted October 18, 2012 Did you get it to work zhao? It's exactly the same as setting up exp/drop rates for a server! Peopleperson49 Quote
Peopleperson49 Posted October 19, 2012 Posted October 19, 2012 That is how you do it, not sure why its not working for you? Peopleperson49 Quote
zhaosin Posted October 20, 2012 Author Posted October 20, 2012 i just change quest_exp_rate: 100 -> 10000 and reloaded server Quote
Emistry Posted October 20, 2012 Posted October 20, 2012 @Zhaosin how you reload your server ? how you determine that it's not working....how your NPC give you the exp ?? Quote
Peopleperson49 Posted October 20, 2012 Posted October 20, 2012 Why dont you show the script that is spost to give the exp. Maybe theres a problem there. Peopleperson49 Quote
zhaosin Posted October 21, 2012 Author Posted October 21, 2012 (edited) //-------------------------------------------------------------- // rAthena Battle Configuration File // Originally Translated by Peter Kieser <[email protected]> // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: The max level of classes is stored in the exp table. // See files db/exp.txt and db/exp2.txt to change them. //-------------------------------------------------------------- // Rate at which exp. is given. (Note 2) base_exp_rate: 10000 // Rate at which job exp. is given. (Note 2) job_exp_rate: 10000 // Turn this on to allow a player to level up more than once from a kill. (Note 1) multi_level_up: no // Setting this can cap the max experience one can get per kill specified as a // % of the current exp bar. (Every 10 = 1.0%) // For example, set it to 500 and no matter how much exp the mob gives, // it can never give you above half of your current exp bar. max_exp_gain_rate: 0 // Method of calculating earned experience when defeating a monster: // 0 = uses damage given / total damage as damage ratio // 1 = uses damage given / max_hp as damage ratio // NOTE: Using type 1 disables the bonus where the first attacker gets // his share of the exp doubled when multiple people attack the mob. exp_calc_type: 0 // Experience increase per attacker. That is, every additional attacker to the // monster makes it give this much more experience // (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp) exp_bonus_attacker: 25 // Max number of attackers at which exp bonus is capped // (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) exp_bonus_max_attacker: 12 // MVP bonus exp rate. (Note 2) mvp_exp_rate: 100 // Rate of base/job exp given by NPCs. (Note 2) quest_exp_rate: 10000 // The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. // The balance of the exp. rate is best used with 5 to 10) heal_exp: 0 // The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. // Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. resurrection_exp: 0 // The rate of job exp. when using discount and overcharge on an NPC // (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) // The way it is calculated is (money received * skill lv) * shop_exp / 10000. shop_exp: 0 // PVP exp. Do players get exp in PvP maps // (Note: NOT exp from players, but from normal leveling) pvp_exp: yes // When a player dies, how should we penalize them? // 0 = No penalty. // 1 = Lose % of current level when killed. // 2 = Lose % of total experience when killed. death_penalty_type: 1 // Base exp. penalty rate (Each 100 is 1% of their exp) death_penalty_base: 100 // Job exp. penalty rate (Each 100 is 1% of their exp) death_penalty_job: 100 // When a player dies (to another player), how much zeny should we penalize them with? // NOTE: It is a percentage of their zeny, so 100 = 1% zeny_penalty: 0 // Will display experience gained from killing a monster. (Note 1) disp_experience: no // Will display zeny earned (from mobs, trades, etc) (Note 1) disp_zeny: no // Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) // If no, an equation will be used which preserves statpoints earned/lost // through external means (ie: stat point buyers/sellers) use_statpoint_table: yes how you reload your server? - close server and start again! how you determine that it's not working? - my member do Quest and just receive 0.01% - 1% per quest X_X how your NPC give you the exp ?? - Finish Quest of NPC! Edited October 21, 2012 by Emistry Pleause use [CODEBOX] or Attachments for long contents. Quote
AnnieRuru Posted October 21, 2012 Posted October 21, 2012 http://www.eathena.ws/board/index.php?showtopic=161236 http://trac.rathena.org/changeset/11171/rathena the reason it was done like that is because getexp script command can be modify with the quest_exp_rate battle_config and set baseexp, baseexp + 100; CANNOT be modify with quest_exp_rate config if you use my mission board script for example, my script use set baseexp, baseexp + xxx hence its not configurable from this battle_config this is intended behavior so admin can change the rate of eathena rathena official scripts to promote players to do official kro quest on medium/high rate server and we scripters writing custom script should use set baseexp, baseexp + xxx; so say, which npc on your server is the responsible one to give exp bonus ? you probably need to show it out, issit cause by getexp or set baseexp, baseexp + xxx Quote
Peopleperson49 Posted October 22, 2012 Posted October 22, 2012 Thanks Annie that was what I figured might have happened when I asked him to post his script here, lol. Peopleperson49 Quote
Question
zhaosin
I want to change rate quest exp 1 -> 100?
How i can do that ?
19 answers to this question
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