biohazard0134 Posted October 13, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 25 Reputation: 0 Joined: 10/06/12 Last Seen: November 6, 2012 Share Posted October 13, 2012 hmm at Bat_a01 = battle field.. Team A is at the Top of the map Team B is at the Bottom of the map each base have their respective emperium first 1 to break the emperium wins the round there are 3 rounds first team to get 2 points win the event i like to have walls at there bases so that in a count of 5 the battle begins so a team nid to reach the enemy's emperium and destroy it once destroyed.. announce that Team A or Team B's Emperium is destroyed by "+ strcharinfo " if im right.. then all teams will be warped back at their respective bases and the emperium is refreshed.. then start round two.. if Tie.. announce iTs a Tie.. We are going to the last round.. then begin again the team who gets two points wins and get the prize can anyone make it?? sorry got bad explanation.. anyone's effort is much appreciated.. thx Quote Link to comment Share on other sites More sharing options...
0 shironaito22 Posted March 19, 2018 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 28 Reputation: 0 Joined: 02/14/18 Last Seen: February 21 Share Posted March 19, 2018 Hi is there a way to make this Automated ? like every 15minutes ? thankyou Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted October 13, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted October 13, 2012 omg have you read my mind or what I'm currently try to dig more battleground script request and you made this topic xD but right now I need go to sleep 1st I can guarantee you I'll get this done at least 90% in 24 hours the reason I said 90% is because there are a lot of missing points that you didn't specify like how the wall looks like ( divide from center or create a rectangle wall around respawn point ) coordinate of player respawn point .. coordinate of emperium ... etc but doesn't matter since I've made at least 6 battleground script I can just take one of my past script and put some random data in Quote Link to comment Share on other sites More sharing options...
biohazard0134 Posted October 13, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 25 Reputation: 0 Joined: 10/06/12 Last Seen: November 6, 2012 Author Share Posted October 13, 2012 at bat_a01 .. there are two circles at the mini map.. right?? 2 circles represents team A and Team B's bases.. emperium is at the front of the house or replace the current food depo.. team A's base is just around the emperium.. vise versa walls are at the bridge.. so it should have enablewalls and onbgstart disable walls well i wish you can make it.. thx again ^^ Quote Link to comment Share on other sites More sharing options...
Jezu Posted October 13, 2012 Group: Members Topic Count: 29 Topics Per Day: 0.01 Content Count: 566 Reputation: 34 Joined: 11/17/11 Last Seen: January 24 Share Posted October 13, 2012 That's wonderful @AnnieRuru! How about Battleground Conquest ? Quote Link to comment Share on other sites More sharing options...
biohazard0134 Posted October 13, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 25 Reputation: 0 Joined: 10/06/12 Last Seen: November 6, 2012 Author Share Posted October 13, 2012 Request for an NPC script at Bat_a01 theme " Breaking The Emperium " waiting rooms: guild_vs1,43,49,5 script Team A Waiting Room 418,{ end; with a waitingroom of 5players guild_vs1,56,49,5 script Team B Waiting Room 419,{ end; with a waitingroom of 5players then when 10players are already in.. announce a battle with two clashing teams will begin in 2mins team A will be warped at Bat_a01 171 346 = Team A tean B will be warped at Bat_a01 162 50 = Team B bat_a01 = announce rules are simple the first 1 to break the opponent's emperium will get a score bat_a01 = announce 3 Rounds bat_a01 = announce get ready .. bat_a01 = announce 5 bat_a01 = announce 4 bat_a01 = announce 3 bat_a01 = announce 2 bat_a01 = announce 1 bat_a01 = announce Goodluck and put walls plsss at bat_a01 154 51 at bat_a01 164 347 at bat_a01 154 50 at bat_a01 164 346 at bat_a01 154 49 at bat_a01 164 345 at bat_a01 154 48 at bat_a01 164 344 then when it announce Goodluck it will disable the walls Like BattleGrounds the First Team to Break the opponent's emperium will get a score Team A's Emperium 174 346 Team B's Emperium 166 50 when the team A or Team B's emperium is destroyed announce strcharinfo has destroyed Team A or B's Emperium then emperium is refreshed and team A and Team B will be warped into their respective Bat_a01 bases.. team A will be warped at Bat_a01 171 346 Team B will be warped at Bat_a01 162 50 enable walls and announce round 2 announce Goodluck disable walls then again if a team reach a score of 2 points the team automaticaly wins then a prize giver of points But if tie.. Begin round 3 enable walls and announce Last Round announce Goodluck disable walls then go back to when a team scores of 2 points then an NPC named Prize Giver will spawn and give points to the winner and for those who loose will get less points end; } this will be a good Script Thx for the Great one who can make it.. i wish you can imagine my explanations.. Quote Link to comment Share on other sites More sharing options...
mightyryan Posted October 13, 2012 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 69 Reputation: 2 Joined: 10/03/12 Last Seen: November 4, 2015 Share Posted October 13, 2012 This will be a very interesting script Quote Link to comment Share on other sites More sharing options...
biohazard0134 Posted October 14, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 25 Reputation: 0 Joined: 10/06/12 Last Seen: November 6, 2012 Author Share Posted October 14, 2012 @annieRuRu.... Still Sleeping?? ^^ Bump~~~ Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted October 14, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted October 14, 2012 @Jezu you mean this ? http://rathena.org/b...round-conquest/ yes its possible, just need to find the right person and a right time to do it lol @mightyryan this request is not even as 1/2 as interesting as this http://rathena.org/b...rounds-into-ro/ which my goal is to finish that one the only reason I pick this one up is to refresh what I've done on that script because right now I've totally forgotten how I made that @biohazard0134 I'm still writing this .... I know I'm behind schedule a bit, because today got a lot interesting topic pops up ... (especially just learn about *freeloop) and this request is not one of my goal ... I just take this as a stepping stone to wow topic I mention earlier I'm still studying that script and make both of this 2 scripts look similar so I can pick that one up immediately after I've done with this one bg_emp.txt feel lazy to add those announcement and dialog, so the script is unfinished so we start from here ... 1. the npc prize giver idea is abit too weird, this map is large, so where u want the npc be ? please at least try this in your test server before you next post ( dual client ) Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted October 20, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted October 20, 2012 its almost 1 week and I still did not get any feedback .... whatever at least you've tried your best to explain your request in detailed finished it up bg_emp0.1.txt with gm manually to start the event 1 Quote Link to comment Share on other sites More sharing options...
Thanna Posted October 20, 2012 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 271 Reputation: 7 Joined: 01/06/12 Last Seen: May 16, 2015 Share Posted October 20, 2012 (edited) @annieruru can I request for a BG type registration for it, players have to go inside the waitingroom and when they reach 10 players (5 each team) the BG will start automatically, thanks in advance Edited October 20, 2012 by Thanna Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted October 20, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted October 20, 2012 (edited) @annieruru can I request for a BG type registration for it, players have to go inside the waitingroom and when they reach 10 players (5 each team) the BG will start automatically, thanks in advance can you please test it out before you make a post your request has already done in the script its like you are posting a spam EDIT: just in case he edited his post, I quote his post Edited October 20, 2012 by AnnieRuru Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted October 20, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted October 20, 2012 try what annie made before you ask again.. - dont waste what annie made to you because she made awesome script love you annie Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted October 21, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted October 21, 2012 bg_emp0.2.txt - fix when gm abort a match, the timer still continue running - fix server spam not found OnRedDead or OnBlueDead label seems like nobody tries this script yet =/ Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted October 21, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted October 21, 2012 I tried this annie.. the version 2 fix the problem .. annie how can we change the hp of the crystals because we damage it 1 damage only And annie my suggestion gow can we make this an automated event? also hope you will post your script collection that you made in the script collection.. we love your work and we love to see you here in rathena .. in short we love you Also annie my suggestion is there spawn if they die maybe putting them outside the base because if player die they spawn in the crystal location enemy will just kill them instantly And one more annie can we change the registration thing to make it party vs party because using pub other that just want to ruin the game join or easily can click the pub.. but putting a team rwgistration you must be in the team yo join so that those with bad inttention cant join thanks annie Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted October 26, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted October 26, 2012 - Bump please.. Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted October 31, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted October 31, 2012 (edited) @ annie - i see a problem in your v2 release * if all team red logout still the game continue and team blue still need to destroy the emperium. - is there a checker if all team red logout or all team blue logout the game will restart or aborted and the winner will be the team that still in the event area. * if the team don't enter the pub or they just register and go AFK. - is there a checker if time 1min if the team don't enter the pub the game will restart or aborted. Edited October 31, 2012 by GM Takumirai Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted October 31, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted October 31, 2012 * if all team red logout still the game continue and team blue still need to destroy the emperium.this is correct behaviorI believe all other games battleground system also like this isn't it ? though, it is still possible for me to do this kind of modification <-- another TO-DO <.< * if the team don't enter the pub or they just register and go AFK.- is there a checker if time 1min if the team don't enter the pub the game will restart or aborted. I don't understand this ...actually I made AFK script to kick out players that doesn't move for x seconds, which can be defined in that script yeah I have made several battleground scripts at the time ... btw just answer your other question monster hp is set from mob_db table, which is a database side question if you want to set its hp lower or remove its plant type properties, and don't break official battleground script you can just use mob_avail to create another monster with your own properties, using the same sprite respawn area is define in waitingroom2bg script command look them up at script_commands.txt although, you also have to becareful because setwall only wall them up inside the emperium area which, I am just doing what the topic starter said in this topic custom flag has to ask in graphic section as we only write scripts in this section, asking for custom npc sprite is belongs to graphic section Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted October 31, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted October 31, 2012 thanks annie.. - what i mean in the afk annie.. if the GM started the event and no one enter the waiting room is there a checker that if 1min still no one enter the waiting room the bg will be aborted.. Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted October 31, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted October 31, 2012 I thought in my script ... gm can manually abort the event ? so you are requesting a feature to set another variable to abort by itself after set .abort, 60000; // 60,000 mili-seconds to auto-abort the waitingroom if not enough people joining like this ? Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted October 31, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted October 31, 2012 yes annie because example a GM will activate the game. but the GM will go logout because he have an emergency thing to do.. with the feature if the event is activated and no one is joining it will be aborted with the feature.. - thanks Quote Link to comment Share on other sites More sharing options...
Emistry Posted October 31, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 21 hours ago Share Posted October 31, 2012 you can try this...edit from annie's script .... http://pastebin.com/raw.php?i=Yt43Y04Z ( hope she wont scold me about this for spoiling her perfected script ......xD ) edit this OnTimer10000: 600000 = 10 minutes. and remove this..xD announce "Timer Started",0; i forget to remove it..LOL Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted October 31, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted October 31, 2012 thanks emistry @emistry if someone logout or exit during the event how can i put a script that triggers when someone logout or exit and if a team is = 0 the other team will win and aborted the running event.. - thanks Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted October 31, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted October 31, 2012 (edited) emistry, can you please upload to another site ALL the paste you've pasted with pastebin.com I see all empty paste like this ... totally blank or maybe it just me ? today all the scripts you've made, I can't even review any Edited October 31, 2012 by AnnieRuru Quote Link to comment Share on other sites More sharing options...
Emistry Posted October 31, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 21 hours ago Share Posted October 31, 2012 @Annie... i think it's might be your Browser problems... the browser didnt read the full path of URL ~ >.< try this.. again try this..xD Pastebin : http://pastebin.com/u6cCjREp || Raw site : http://pastebin.com/raw.php?i=u6cCjREp Mirror link ....try this... http://upaste.me/raw/ee4e1368aa76fbf6 Annie is going to bombard me very soon...... RUUUNNNNNN............!!!! - script bg_emp#control -1,{ OnInit: setarray .rewarditem, 673, 5; // reward to the winning team set .winningscore, 2; // final score to win set .eventlasting, 1200; // abort the system if there's no progress, 1200 seconds = 20 mins sleep 1; disablenpc .rednpcname$; disablenpc .bluenpcname$; end; OnTimer600000: if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ){ kickwaitingroomall .rednpcname$; kickwaitingroomall .bluenpcname$; delwaitingroom .rednpcname$; delwaitingroom .bluenpcname$; disablenpc .rednpcname$; disablenpc .bluenpcname$; announce "Event Aborted.",0; } end; OnStart: initnpctimer; if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end; stopnpctimer; set .red, waitingroom2bg( "bat_a01", 171,346, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ ); copyarray .team1aid, $@arenamembers, $@arenamembersnum; set .blue, waitingroom2bg( "bat_a01", 162,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ ); copyarray .team2aid, $@arenamembers, $@arenamembersnum; delwaitingroom .rednpcname$; delwaitingroom .bluenpcname$; disablenpc .rednpcname$; disablenpc .bluenpcname$; bg_warp .red, "bat_a01", 171,346; bg_warp .blue, "bat_a01", 162,50; setwall "bat_a01", 154,51, 6, 4, 0, "bg_emp_town_blue"; setwall "bat_a01", 164,347, 6, 4, 0, "bg_emp_town_red"; bg_updatescore "bat_a01", 0, 0; sleep 6000; if ( .inprogress == 0 ) goto L_Abort; mapannounce "bat_a01", "Rules are simple. The first one to break the opponent's emperium will get a score.", 0; sleep 3000; if ( .inprogress == 0 ) goto L_Abort; mapannounce "bat_a01", "Score "+ .winningscore +" rounds to win ! ... GET READY", 0; sleep 2000; if ( .inprogress == 0 ) goto L_Abort; while (1) { for ( .@i = 5; .@i > 0; .@i-- ) { mapannounce "bat_a01", .@i +"", 0; sleep 1000; if ( .inprogress == 0 ) goto L_Abort; } if ( .score[1] == .winningscore -1 && .score[2] == .winningscore -1 ) mapannounce "bat_a01", "Final Round start!", 0; else mapannounce "bat_a01", "Round "+ .round++ +" start!", 0; bg_monster .red,"bat_a01",171,346, "--ja--",1915, strnpcinfo(3)+"::OnRedDown"; bg_monster .blue,"bat_a01",162,50, "--ja--",1914, strnpcinfo(3)+"::OnBlueDown"; delwall "bg_emp_town_red"; delwall "bg_emp_town_blue"; sleep .eventlasting * 1000; if ( .inprogress == 0 ) goto L_Abort; .score[ .winside ]++; bg_updatescore "bat_a01", .score[1], .score[2]; killmonster "bat_a01", strnpcinfo(3)+"::OnRedDown"; killmonster "bat_a01", strnpcinfo(3)+"::OnBlueDown"; if ( .winside ) mapannounce "bat_a01", .empkiller$ +" has Destroy "+( ( .winside == 1 )?"Blue":"Red" )+"'s side Emperium. "+( ( .winside == 1 )?"Red":"Blue" )+" team score a point !", 0; if ( .score[1] == .winningscore || .score[2] == .winningscore || !.winside ) break; sleep 5000; if ( .inprogress == 0 ) goto L_Abort; bg_warp .red, "bat_a01", 171,346; bg_warp .blue, "bat_a01", 162,50; setwall "bat_a01", 154,51, 6, 4, 0, "bg_emp_town_blue"; setwall "bat_a01", 164,347, 6, 4, 0, "bg_emp_town_red"; .winside = 0; } if ( .winside ) { mapannounce "bat_a01", ( ( .winside == 1 )?"Red":"Blue" )+" side wins !", 0; .@size = getarraysize( getd(".team"+ .winside +"aid") ); for ( .@i = 0; .@i < .@size; .@i++ ) getitem .rewarditem[0], .rewarditem[1], getd(".team"+ .winside +"aid["+ .@i +"]" ); } else mapannounce "bat_a01", "Time Out. Aborting the match.", 0; sleep 5000; L_Abort: bg_warp .red, "prontera", 155,182; bg_warp .blue, "prontera", 158,182; bg_destroy .red; bg_destroy .blue; delwall "bg_emp_town_red"; delwall "bg_emp_town_blue"; .round = .winside = .score[0] = .score[1] = .inprogress = 0; end; OnRedDown: callsub L_EmpDown, 2; OnBlueDown: callsub L_EmpDown, 1; L_EmpDown: .empkiller$ = strcharinfo(0); .winside = getarg(0); awake strnpcinfo(3); OnRedDead: OnBlueDead: end; OnRedQuit: callsub L_RemoveUser,1; OnBlueQuit: callsub L_RemoveUser,2; L_RemoveUser: for( .@i = 0; .@i < getarraysize( getd(".team"+getarg(0)+"aid") ); .@i++ ) if( getd(".team"+getarg(0)+"aid["+.@i+"]") == getcharid(3) ){ deletearray getd(".team"+getarg(0)+"aid["+.@i+"]"),1; mapannounce "bat_a01",strcharinfo(0)+" logout",0; bg_leave; } if( !getarraysize( .team1aid ) || !getarraysize( .team2aid ) ){ mapannounce "bat_a01","All Opponent Users Logout...Aborting Event....",0; sleep 3000; goto L_Abort; } } prontera,156,186,5 script gm_start 100,{ if ( getgmlevel() < 99 ) { mes "I only talk to gm"; close; } if ( getvariableofnpc( .inprogress, "bg_emp#control" ) ) { mes "abort ?"; next; if ( select ( "Yes", "No" ) == 2 ) close; awake "bg_emp#control"; killmonster "bat_a01", strnpcinfo(3)+"::OnRedDown"; killmonster "bat_a01", strnpcinfo(3)+"::OnBlueDown"; delwaitingroom getvariableofnpc( .rednpcname$, "bg_emp#control" ); delwaitingroom getvariableofnpc( .bluenpcname$, "bg_emp#control" ); disablenpc getvariableofnpc( .rednpcname$, "bg_emp#control" ); disablenpc getvariableofnpc( .bluenpcname$, "bg_emp#control" ); announce strcharinfo(0) +" has abort the battleground", 0; close; } mes "select how many players to start"; next; input .@a; if ( .@a == 0 || .@a > 30 ) close; set getvariableofnpc( .minplayer2start, "bg_emp#control" ), .@a; announce strcharinfo(0) +" has hosted "+ .@a +"vs"+ .@a +" battleground", 0; enablenpc getvariableofnpc( .rednpcname$, "bg_emp#control" ); enablenpc getvariableofnpc( .bluenpcname$, "bg_emp#control" ); donpcevent getvariableofnpc( .rednpcname$, "bg_emp#control" ) +"::OnStart"; donpcevent getvariableofnpc( .bluenpcname$, "bg_emp#control" ) +"::OnStart"; set getvariableofnpc( .inprogress, "bg_emp#control" ), 1; close; } prontera,155,182,5 script Red side#bg_emp 100,{ bg_leave; end; OnStart: waitingroom "Red side", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, "bg_emp#control::OnStart",1; end; OnInit: set getvariableofnpc( .rednpcname$, "bg_emp#control" ), strnpcinfo(0); end; } prontera,158,182,5 script Blue side#bg_emp 100,{ bg_leave; end; OnStart: waitingroom "Blue side", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, "bg_emp#control::OnStart",1; end; OnInit: set getvariableofnpc( .bluenpcname$, "bg_emp#control" ), strnpcinfo(0); end; } bat_a01 mapflag battleground 2 bat_a01 mapflag nosave SavePoint bat_a01 mapflag nowarp bat_a01 mapflag nowarpto bat_a01 mapflag noteleport bat_a01 mapflag nomemo bat_a01 mapflag nopenalty bat_a01 mapflag nobranch bat_a01 mapflag noicewall Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted October 31, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted October 31, 2012 lol actually I'm even more amazed that you can edit until this standard proved that you almost mastered level2 event script ( 80% experience now... about to level up ) ( I still remember before I went inactive last year, you still learning how to make level1 event script ) no wonder that party vs party script I saw that day has your name in the credit right now if you make 2 or 3 more pvp/gvg scripts I'm sure you can start writing a battleground scripts still, I think this is your 1st attempt to edit a battleground script like I said in other topic, battleground and instance script is a level3 event script because they got their own sets of script commands to effectively cut down the length of the script using the techniques learn from pvp/gvg scripts without utilizing battleground script commands will make your script looks big nvm, suddenly I got motivation to update this script bg_emp0.3.txt I still doesn't make the respawn area outside of crystal though Quote Link to comment Share on other sites More sharing options...
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biohazard0134
hmm at Bat_a01 = battle field..
Team A is at the Top of the map
Team B is at the Bottom of the map
each base have their respective emperium
first 1 to break the emperium wins the round
there are 3 rounds first team to get 2 points win the event
i like to have walls at there bases so that in a count of 5 the battle begins
so a team nid to reach the enemy's emperium and destroy it
once destroyed..
announce that Team A or Team B's Emperium is destroyed by "+ strcharinfo " if im right..
then all teams will be warped back at their respective bases and the emperium is refreshed..
then start round two.. if Tie..
announce iTs a Tie.. We are going to the last round..
then begin again
the team who gets two points wins and get the prize
can anyone make it?? sorry got bad explanation..
anyone's effort is much appreciated.. thx
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its almost 1 week and I still did not get any feedback .... whatever at least you've tried your best to explain your request in detailed finished it up bg_emp0.1.txt with gm manually to start the
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