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Faild to connect the Server


Vincent

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Hello,

my problem ist after i start my Server and try to connect to the Server there cam a message "Faild connect to the Server"

Hier some info about my Server:

Login Server screen

[info]: SVN Revision: '1677312'.
[info]: Server supports up to '4096' concurrent connections.
[info]: Reading configuration file conf/login_athena.conf...
[status]: set login_port : 6900
[info]: Console Silent Setting: 0
[info]: Reading configuration file conf/inter_athena.conf...
[info]: Reading configuration file conf/import/inter_conf.txt...
[info]: Finished reading conf/import/inter_conf.txt.
[info]: Finished reading conf/inter_athena.conf.
[info]: Reading configuration file conf/import/login_conf.txt...
[info]: Finished reading conf/import/login_conf.txt.
[info]: Finished reading conf/login_athena.conf.
[info]: Reading the configuration file conf/subnet_athena.conf...
[status]: Read information about 1 subnetworks.
[info]: Initializing random number generator.
[info]: Using account engine 'sql'.
[status]: The login-server is ready (Server is listening on the port 6900).

[info]: Connection request of the char-server 'Oldschool Ro' @ 91.67.194.108:612
1 (account: 'rootuser', pass: 'rootpassword', ip: '127.0.0.1')
[Notice]: Authentication accepted (account: rootuser, id: 1, ip: 127.0.0.1)
[status]: Connection of the char-server 'Oldschool Ro' accepted.
[status]: Request for connection of rootuser (ip: 127.0.0.1).
[Notice]: Authentication accepted (account: rootuser, id: 1, ip: 127.0.0.1)
[status]: Connection of the account 'rootuser' accepted.
[info]: Closed connection from '127.0.0.1'. 

Map Server

[status]: Memory manager initialised: log/char-server_sql.exe.leaks


				    rAthena Development Team presents
					   ___   __  __
				 _____/   | / /_/ /_  ___  ____  ____ _
			    / ___/ /| |/ __/ __ \/ _ \/ __ \/ __ `/
			   / /  / ___ / /_/ / / /  __/ / / / /_/ /
			  /_/  /_/  |_\__/_/ /_/\___/_/ /_/\__,_/

					  http://rathena.org/board/

[info]: SVN Revision: '1677312'.
[info]: Server supports up to '4096' concurrent connections.
[info]: Reading configuration file conf/char_athena.conf...
[status]: Oldschool Ro server has been initialized
[status]: Login server IP address : 127.0.0.1 -> 127.0.0.1
[status]: Character server IP address : 91.67.194.108 -> 91.67.194.108
[info]: Console Silent Setting: 0
[info]: Reading configuration file conf/import/char_conf.txt...
[info]: Done reading conf/import/char_conf.txt.
[info]: Done reading conf/char_athena.conf.
[info]: Reading the configuration file conf/subnet_athena.conf...
[status]: Read information about 1 subnetworks.
[info]: Reading file conf/inter_athena.conf...
[info]: Reading file conf/import/inter_conf.txt...
[info]: Done reading conf/import/inter_conf.txt.
[info]: Done reading conf/inter_athena.conf.
[info]: Finished reading the char-server configuration.
[info]: interserver initialize...
[info]: reading file conf/inter_athena.conf...
[status]: set char_server_ip : 127.0.0.1
[status]: set char_server_port : 3306
[status]: set char_server_id : root
[status]: set char_server_pw : asd
[status]: set char_server_db : rathena
[info]: reading file conf/import/inter_conf.txt...
[info]: done reading conf/import/inter_conf.txt.
[info]: done reading conf/inter_athena.conf.
[info]: Connect Character DB server.... (Character Server)
[status]: Finished Reading GeoIP Database.
[info]: Finished reading the inter-server configuration.
[info]: Initializing char server.
[info]: Begin Initializing.......
[status]: Chars per Account: 'Unlimited'.......
[info]: Finished initilizing.......
[info]: char server initialized.
[info]: Cleaning the 'char' table...
[info]: Cleaning the 'guild' table...
[info]: Cleaning the 'guild_member' table...
[info]: End of char server initilization function.
[info]: open port 6121.....
[status]: The char-server is ready (Server is listening on the port 6121).

[info]: Attempt to connect to login-server...
[status]: Connecting to 127.0.0.1:6900
[status]: Connected to login-server (connection #2).
[status]: Awaiting maps from map-server.
[status]: Map-Server 0 connected: 804 maps, from IP 91.67.194.108 port 5121.
[status]: Map-server 0 loading complete.
[info]: Loaded guild castle (0 - guild 0)
[info]: Loaded guild castle (1 - guild 0)
[info]: Loaded guild castle (2 - guild 0)
[info]: Loaded guild castle (3 - guild 0)
[info]: Loaded guild castle (4 - guild 0)
[info]: Loaded guild castle (5 - guild 0)
[info]: Loaded guild castle (6 - guild 0)
[info]: Loaded guild castle (7 - guild 0)
[info]: Loaded guild castle (8 - guild 0)
[info]: Loaded guild castle (9 - guild 0)
[info]: Loaded guild castle (10 - guild 0)
[info]: Loaded guild castle (11 - guild 0)
[info]: Loaded guild castle (12 - guild 0)
[info]: Loaded guild castle (13 - guild 0)
[info]: Loaded guild castle (14 - guild 0)
[info]: Loaded guild castle (15 - guild 0)
[info]: Loaded guild castle (16 - guild 0)
[info]: Loaded guild castle (17 - guild 0)
[info]: Loaded guild castle (18 - guild 0)
[info]: Loaded guild castle (19 - guild 0)
[info]: Loaded guild castle (20 - guild 0)
[info]: Loaded guild castle (21 - guild 0)
[info]: Loaded guild castle (22 - guild 0)
[info]: Loaded guild castle (23 - guild 0)
[info]: Loaded guild castle (24 - guild 0)
[info]: Loaded guild castle (25 - guild 0)
[info]: Loaded guild castle (26 - guild 0)
[info]: Loaded guild castle (27 - guild 0)
[info]: Loaded guild castle (28 - guild 0)
[info]: Loaded guild castle (29 - guild 0)
[info]: Loaded guild castle (30 - guild 0)
[info]: Loaded guild castle (31 - guild 0)
[info]: Loaded guild castle (32 - guild 0)
[info]: Loaded guild castle (33 - guild 0)

[status]: Memory manager initialised: log/char-server_sql.exe.leaks


				    rAthena Development Team presents
					   ___   __  __
				 _____/   | / /_/ /_  ___  ____  ____ _
			    / ___/ /| |/ __/ __ \/ _ \/ __ \/ __ `/
			   / /  / ___ / /_/ / / /  __/ / / / /_/ /
			  /_/  /_/  |_\__/_/ /_/\___/_/ /_/\__,_/

					  http://rathena.org/board/

[info]: SVN Revision: '1677312'.
[info]: Server supports up to '4096' concurrent connections.
[info]: Reading configuration file conf/char_athena.conf...
[status]: Oldschool Ro server has been initialized
[status]: Login server IP address : 127.0.0.1 -> 127.0.0.1
[status]: Character server IP address : 91.67.194.108 -> 91.67.194.108
[info]: Console Silent Setting: 0
[info]: Reading configuration file conf/import/char_conf.txt...
[info]: Done reading conf/import/char_conf.txt.
[info]: Done reading conf/char_athena.conf.
[info]: Reading the configuration file conf/subnet_athena.conf...
[status]: Read information about 1 subnetworks.
[info]: Reading file conf/inter_athena.conf...
[info]: Reading file conf/import/inter_conf.txt...
[info]: Done reading conf/import/inter_conf.txt.
[info]: Done reading conf/inter_athena.conf.
[info]: Finished reading the char-server configuration.
[info]: interserver initialize...
[info]: reading file conf/inter_athena.conf...
[status]: set char_server_ip : 127.0.0.1
[status]: set char_server_port : 3306
[status]: set char_server_id : root
[status]: set char_server_pw : asd
[status]: set char_server_db : rathena
[info]: reading file conf/import/inter_conf.txt...
[info]: done reading conf/import/inter_conf.txt.
[info]: done reading conf/inter_athena.conf.
[info]: Connect Character DB server.... (Character Server)
[status]: Finished Reading GeoIP Database.
[info]: Finished reading the inter-server configuration.
[info]: Initializing char server.
[info]: Begin Initializing.......
[status]: Chars per Account: 'Unlimited'.......
[info]: Finished initilizing.......
[info]: char server initialized.
[info]: Cleaning the 'char' table...
[info]: Cleaning the 'guild' table...
[info]: Cleaning the 'guild_member' table...
[info]: End of char server initilization function.
[info]: open port 6121.....
[status]: The char-server is ready (Server is listening on the port 6121).

[info]: Attempt to connect to login-server...
[status]: Connecting to 127.0.0.1:6900
[status]: Connected to login-server (connection #2).
[status]: Awaiting maps from map-server.
[status]: Map-Server 0 connected: 804 maps, from IP 91.67.194.108 port 5121.
[status]: Map-server 0 loading complete.
[info]: Loaded guild castle (0 - guild 0)
[info]: Loaded guild castle (1 - guild 0)
[info]: Loaded guild castle (2 - guild 0)
[info]: Loaded guild castle (3 - guild 0)
[info]: Loaded guild castle (4 - guild 0)
[info]: Loaded guild castle (5 - guild 0)
[info]: Loaded guild castle (6 - guild 0)
[info]: Loaded guild castle (7 - guild 0)
[info]: Loaded guild castle (8 - guild 0)
[info]: Loaded guild castle (9 - guild 0)
[info]: Loaded guild castle (10 - guild 0)
[info]: Loaded guild castle (11 - guild 0)
[info]: Loaded guild castle (12 - guild 0)
[info]: Loaded guild castle (13 - guild 0)
[info]: Loaded guild castle (14 - guild 0)
[info]: Loaded guild castle (15 - guild 0)
[info]: Loaded guild castle (16 - guild 0)
[info]: Loaded guild castle (17 - guild 0)
[info]: Loaded guild castle (18 - guild 0)
[info]: Loaded guild castle (19 - guild 0)
[info]: Loaded guild castle (20 - guild 0)
[info]: Loaded guild castle (21 - guild 0)
[info]: Loaded guild castle (22 - guild 0)
[info]: Loaded guild castle (23 - guild 0)
[info]: Loaded guild castle (24 - guild 0)
[info]: Loaded guild castle (25 - guild 0)
[info]: Loaded guild castle (26 - guild 0)
[info]: Loaded guild castle (27 - guild 0)
[info]: Loaded guild castle (28 - guild 0)
[info]: Loaded guild castle (29 - guild 0)
[info]: Loaded guild castle (30 - guild 0)
[info]: Loaded guild castle (31 - guild 0)
[info]: Loaded guild castle (32 - guild 0)
[info]: Loaded guild castle (33 - guild 0)

clientinfo.xml

<?xml version="1.0" encoding="euc-kr" ?>
<clientinfo>
<servicetype>korea</servicetype>
<servertype>sakray</servertype>
  <connection>
  <display>Ragnarok</display>
  <balloon>the balloon</balloon>
  <desc>description</desc>
  <address>127.0.0.1</address>
  <port>6900</port>
  <version>26</version>
  <langtype>1</langtype>
  <registrationweb>flux.domain.com</registrationweb>
    <aid>
	    <admin>2000000</admin>
           <admin>2000001</admin>
           <admin>2000002</admin>
    </aid>
    <loading>
	    <image>loadingscreen01.jpg</image>
    </loading>
  </connection>
</clientinfo>


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are you hosting at your local computer?post your char_athena.conf, map_athena.conf and subnet_athena.conf

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Yes its local.

// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

// Server Communication username and password.

userid: rootuser

passwd: rootpassword

// Server name, use alternative character such as ASCII 160 for spaces.

// NOTE: Do not use spaces or any of these characters which are not allowed in

// Windows filenames \/:*?"<>|

// ... or else guild emblems won't work client-side!

server_name: Oldschool Ro

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)

wisp_server_name: Server

// Login Server IP

// The character server connects to the login server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

//bind_ip: 127.0.0.1

// Login Server Port

login_port: 6900

// Character Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

char_ip: 91.67.194.108

// Character Server Port

char_port: 6121

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Type of server.

// No functional side effects at the moment.

// Displayed next to the server name in the client.

// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P

char_maintenance: 0

// Enable or disable creation of new characters.

// Now it is actually supported [Kevin]

char_new: 1

// Display (New) in the server list.

char_new_display: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.

max_connect_user: 0

// Group ID that is allowed to bypass the server limit of users.

// Default: -1 = nobody (there are no groups with ID < 0)

// See: conf/groups.conf

gm_allow_group: -1

// How often should the server save all files? (In seconds)

// Note: Applies to all data files on TXT servers.

// On SQL servers, it applies to guilds (character save interval is defined on the map config)

autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?

save_log: yes

// Start point, Map name followed by coordinates (x,y)

start_point: new_1-1,53,111

// Starting weapon for new characters

start_weapon: 1201

// Starting armor for new characters

start_armor: 2301

// Starting zeny for new characters

start_zeny: 0

// Size for the fame-lists

fame_list_alchemist: 10

fame_list_blacksmith: 10

fame_list_taekwon: 10

// Guild earned exp modifier.

// Adjusts taxed exp before adding it to the guild's exp. For example, if set

// to 200, the guild receives double the player's taxed exp.

guild_exp_rate: 100

// Name used for unknown characters

unknown_char_name: Unknown

// To log the character server?

log_char: 1

// Allow or not identical name for characters but with a different case (upper/lower):

// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed

name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:

// NOTE: Applies to character, party and guild names.

// 0: no restriction (default)

// 1: only letters/symbols in 'char_name_letters' option.

// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.

char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.

// Note: Don't add spaces unless you mean to add 'space' to the list.

char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// How many Characters are allowed per Account ? (0 = disabled)

chars_per_account: 0

// Restrict character deletion by BaseLevel

// 0: no restriction (players can delete characters of any level)

// -X: you can't delete chars with BaseLevel <= X

// Y: you can't delete chars with BaseLevel >= Y

// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)

char_del_level: 0

// Amount of time in seconds by which the character deletion is delayed.

// Default: 86400 (24 hours)

// NOTE: Requires client 2010-08-03aragexeRE or newer.

char_del_delay: 86400

// What folder the DB files are in (item_db.txt, etc.)

db_path: db

import: conf/import/char_conf.txt

//--------------------------------------------------------------

//rAthena Map-Server Configuration File

//--------------------------------------------------------------

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

//--------------------------------------------------------------

// Configuration Info

//--------------------------------------------------------------

// Interserver communication passwords, set in account.txt (or equiv.)

userid: rootuser

passwd: rootpassword

// Character Server IP

// The map server connects to the character server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

char_ip: 127.0.0.1

// The map server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

//bind_ip: 127.0.0.1

// Character Server Port

char_port: 6121

// Map Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

map_ip: 91.67.194.108

// Map Server Port

map_port: 5121

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server log selected message types to a file in the /log/ folder

//1: Log Warning Messages

//2: Log Error and SQL Error messages.

//4: Log Debug Messages

//Example: "console_msg_log: 7" logs all 3 kinds

//Messages logged by this overrides console_silent setting

console_msg_log: 0

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

//Where should the map data be read from?

map_cache_file: db/map_cache.dat

//Where should all database data be read from?

db_path: db

// Enable the @guildspy and @partyspy at commands?

// Note that enabling them decreases packet sending performance.

enable_spy: no

// Read map data from GATs and RSWs in GRF files or a data directory

// as referenced by grf-files.txt rather than from the mapcache?

use_grf: no

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Database autosave time

// All characters are saved on this time in seconds (example:

// autosave of 60 secs with 60 characters online -> one char is saved every

// second)

autosave_time: 300

// Min database save intervals (in ms)

// Prevent saving characters faster than at this rate (prevents char-server

// save-load getting too high as character-count increases)

minsave_time: 100

// Apart from the autosave_time, players will also get saved when involved

// in the following (add as needed):

// 1: after every successful trade

// 2: after every vending transaction

// 4: after closing storage/guild storage.

// 8: After hatching/returning to egg a pet.

// 16: After successfully sending a mail with attachment

// 32: After successfully submitting an item for auction

// 64: After successfully get/delete/complete a quest

// NOTE: These settings decrease the chance of dupes/lost items when there's a

// server crash at the expense of increasing the map/char server lag. If your

// server rarely crashes, but experiences interserver lag, you may want to set

// these off.

save_settings: 127

// Message of the day file, when a character logs on, this message is displayed.

motd_txt: conf/motd.txt

// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.

help_txt: conf/help.txt

help2_txt: conf/help2.txt

charhelp_txt: conf/charhelp.txt

// Maps:

import: conf/maps_athena.conf

import: conf/import/map_conf.txt

// Subnet support file

// Format is:

// subnet: net-submask:char_ip:map_ip

// you can add more than one subnet

subnet: 255.255.255.0:192.168.0.100:192.168.0.100

Edited by King555
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Yes its local.

// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

// Server Communication username and password.

userid: rootuser

passwd: rootpassword

// Server name, use alternative character such as ASCII 160 for spaces.

// NOTE: Do not use spaces or any of these characters which are not allowed in

// Windows filenames \/:*?"<>|

// ... or else guild emblems won't work client-side!

server_name: Oldschool Ro

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)

wisp_server_name: Server

// Login Server IP

// The character server connects to the login server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

//bind_ip: 127.0.0.1

// Login Server Port

login_port: 6900

// Character Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

char_ip: 91.67.194.108

// Character Server Port

char_port: 6121

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Type of server.

// No functional side effects at the moment.

// Displayed next to the server name in the client.

// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P

char_maintenance: 0

// Enable or disable creation of new characters.

// Now it is actually supported [Kevin]

char_new: 1

// Display (New) in the server list.

char_new_display: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.

max_connect_user: 0

// Group ID that is allowed to bypass the server limit of users.

// Default: -1 = nobody (there are no groups with ID < 0)

// See: conf/groups.conf

gm_allow_group: -1

// How often should the server save all files? (In seconds)

// Note: Applies to all data files on TXT servers.

// On SQL servers, it applies to guilds (character save interval is defined on the map config)

autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?

save_log: yes

// Start point, Map name followed by coordinates (x,y)

start_point: new_1-1,53,111

// Starting weapon for new characters

start_weapon: 1201

// Starting armor for new characters

start_armor: 2301

// Starting zeny for new characters

start_zeny: 0

// Size for the fame-lists

fame_list_alchemist: 10

fame_list_blacksmith: 10

fame_list_taekwon: 10

// Guild earned exp modifier.

// Adjusts taxed exp before adding it to the guild's exp. For example, if set

// to 200, the guild receives double the player's taxed exp.

guild_exp_rate: 100

// Name used for unknown characters

unknown_char_name: Unknown

// To log the character server?

log_char: 1

// Allow or not identical name for characters but with a different case (upper/lower):

// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed

name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:

// NOTE: Applies to character, party and guild names.

// 0: no restriction (default)

// 1: only letters/symbols in 'char_name_letters' option.

// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.

char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.

// Note: Don't add spaces unless you mean to add 'space' to the list.

char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// How many Characters are allowed per Account ? (0 = disabled)

chars_per_account: 0

// Restrict character deletion by BaseLevel

// 0: no restriction (players can delete characters of any level)

// -X: you can't delete chars with BaseLevel <= X

// Y: you can't delete chars with BaseLevel >= Y

// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)

char_del_level: 0

// Amount of time in seconds by which the character deletion is delayed.

// Default: 86400 (24 hours)

// NOTE: Requires client 2010-08-03aragexeRE or newer.

char_del_delay: 86400

// What folder the DB files are in (item_db.txt, etc.)

db_path: db

import: conf/import/char_conf.txt

//--------------------------------------------------------------

//rAthena Map-Server Configuration File

//--------------------------------------------------------------

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

//--------------------------------------------------------------

// Configuration Info

//--------------------------------------------------------------

// Interserver communication passwords, set in account.txt (or equiv.)

userid: rootuser

passwd: rootpassword

// Character Server IP

// The map server connects to the character server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

char_ip: 127.0.0.1

// The map server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

//bind_ip: 127.0.0.1

// Character Server Port

char_port: 6121

// Map Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

map_ip: 91.67.194.108

// Map Server Port

map_port: 5121

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server log selected message types to a file in the /log/ folder

//1: Log Warning Messages

//2: Log Error and SQL Error messages.

//4: Log Debug Messages

//Example: "console_msg_log: 7" logs all 3 kinds

//Messages logged by this overrides console_silent setting

console_msg_log: 0

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

//Where should the map data be read from?

map_cache_file: db/map_cache.dat

//Where should all database data be read from?

db_path: db

// Enable the @guildspy and @partyspy at commands?

// Note that enabling them decreases packet sending performance.

enable_spy: no

// Read map data from GATs and RSWs in GRF files or a data directory

// as referenced by grf-files.txt rather than from the mapcache?

use_grf: no

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Database autosave time

// All characters are saved on this time in seconds (example:

// autosave of 60 secs with 60 characters online -> one char is saved every

// second)

autosave_time: 300

// Min database save intervals (in ms)

// Prevent saving characters faster than at this rate (prevents char-server

// save-load getting too high as character-count increases)

minsave_time: 100

// Apart from the autosave_time, players will also get saved when involved

// in the following (add as needed):

// 1: after every successful trade

// 2: after every vending transaction

// 4: after closing storage/guild storage.

// 8: After hatching/returning to egg a pet.

// 16: After successfully sending a mail with attachment

// 32: After successfully submitting an item for auction

// 64: After successfully get/delete/complete a quest

// NOTE: These settings decrease the chance of dupes/lost items when there's a

// server crash at the expense of increasing the map/char server lag. If your

// server rarely crashes, but experiences interserver lag, you may want to set

// these off.

save_settings: 127

// Message of the day file, when a character logs on, this message is displayed.

motd_txt: conf/motd.txt

// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.

help_txt: conf/help.txt

help2_txt: conf/help2.txt

charhelp_txt: conf/charhelp.txt

// Maps:

import: conf/maps_athena.conf

import: conf/import/map_conf.txt

// Subnet support file

// Format is:

// subnet: net-submask:char_ip:map_ip

// you can add more than one subnet

subnet: 255.255.255.0:192.168.0.100:192.168.0.100

char_athena.conf

// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 192.168.0.100

// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Login Server Port
login_port: 6900

// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: 192.168.0.100

// Character Server Port
char_port: 6121

map_athena.conf

// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 192.168.0.100

// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Character Server Port
char_port: 6121

// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: 192.168.0.100

// Map Server Port
map_port: 5121

subnet_athena
subnet: 255.0.0.0:192.168.0.100:192.168.0.100

and also for your clientinfo.xml use this ip. 192.168.0.100

since your server hosted at local computer. you must use your local ip connection. i thinks it 192.168.0.100

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Okey i Try to change the IPs.

now comes a message "Reject from Server"

And another question i have the xmkl file in the dater Folder in the GFR patched. must i remake the gfr?

Edited by King555
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Okey i Try to change the IPs.

now comes a message "Reject from Server"

And another question i have the xmkl file in the dater Folder in the GFR patched. must i remake the gfr?

xmkl? or xml? diff your client ReadDataFolderFirst and also don't forget the SkipPacketHeaderObfuscation.

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sorry, i mean xml. And i have uncheck the box at ReadDataFolderFirst and SkipPacketHeaderObfuscation, during the diffprozess.

So i dont know what the problem is. :(

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just put a check there. if you uncheck it. you will disable it on your diff client.

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Okey i do this...

But same prob "Reject from Server"

Here the message From the logserver:

[status]: Memory manager initialised: log/login-server_sql.exe.leaks

rAthena Development Team presents

___ __ __

_____/ | / /_/ /_ ___ ____ ____ _

/ ___/ /| |/ __/ __ \/ _ \/ __ \/ __ `/

/ / / ___ / /_/ / / / __/ / / / /_/ /

/_/ /_/ |_\__/_/ /_/\___/_/ /_/\__,_/

http://rathena.org/board/

[info]: SVN Revision: '1677312'.

[info]: Server supports up to '4096' concurrent connections.

[info]: Reading configuration file conf/login_athena.conf...

[status]: set login_port : 6900

[info]: Console Silent Setting: 0

[info]: Reading configuration file conf/inter_athena.conf...

[info]: Reading configuration file conf/import/inter_conf.txt...

[info]: Finished reading conf/import/inter_conf.txt.

[info]: Finished reading conf/inter_athena.conf.

[info]: Reading configuration file conf/import/login_conf.txt...

[info]: Finished reading conf/import/login_conf.txt.

[info]: Finished reading conf/login_athena.conf.

[info]: Reading the configuration file conf/subnet_athena.conf...

[status]: Read information about 1 subnetworks.

[info]: Initializing random number generator.

[info]: Using account engine 'sql'.

[status]: The login-server is ready (Server is listening on the port 6900).

[info]: Connection request of the char-server 'Oldschool Ro' @ 192.168.0.100:612

1 (account: 'rootuser', pass: 'rootpassword', ip: '192.168.0.100')

[Notice]: Authentication accepted (account: rootuser, id: 1, ip: 192.168.0.100)

[status]: Connection of the char-server 'Oldschool Ro' accepted.

[status]: Request for connection of rootuser (ip: 192.168.0.100).

[Notice]: Authentication accepted (account: rootuser, id: 1, ip: 192.168.0.100)

[status]: Connection of the account 'rootuser' accepted.

[info]: Closed connection from '192.168.0.100'.

[status]: Char-server 'Oldschool Ro': authentication of the account 1 REFUSED (i

p: 192.168.0.100).

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what was the OldSchool RO's char-server Window texts?

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Okey i do this...

But same prob "Reject from Server"

Here the message From the logserver:

[status]: Memory manager initialised: log/login-server_sql.exe.leaks

rAthena Development Team presents

___ __ __

_____/ | / /_/ /_ ___ ____ ____ _

/ ___/ /| |/ __/ __ \/ _ \/ __ \/ __ `/

/ / / ___ / /_/ / / / __/ / / / /_/ /

/_/ /_/ |_\__/_/ /_/\___/_/ /_/\__,_/

http://rathena.org/board/

[info]: SVN Revision: '1677312'.

[info]: Server supports up to '4096' concurrent connections.

[info]: Reading configuration file conf/login_athena.conf...

[status]: set login_port : 6900

[info]: Console Silent Setting: 0

[info]: Reading configuration file conf/inter_athena.conf...

[info]: Reading configuration file conf/import/inter_conf.txt...

[info]: Finished reading conf/import/inter_conf.txt.

[info]: Finished reading conf/inter_athena.conf.

[info]: Reading configuration file conf/import/login_conf.txt...

[info]: Finished reading conf/import/login_conf.txt.

[info]: Finished reading conf/login_athena.conf.

[info]: Reading the configuration file conf/subnet_athena.conf...

[status]: Read information about 1 subnetworks.

[info]: Initializing random number generator.

[info]: Using account engine 'sql'.

[status]: The login-server is ready (Server is listening on the port 6900).

[info]: Connection request of the char-server 'Oldschool Ro' @ 192.168.0.100:612

1 (account: 'rootuser', pass: 'rootpassword', ip: '192.168.0.100')

[Notice]: Authentication accepted (account: rootuser, id: 1, ip: 192.168.0.100)

[status]: Connection of the char-server 'Oldschool Ro' accepted.

[status]: Request for connection of rootuser (ip: 192.168.0.100).

[Notice]: Authentication accepted (account: rootuser, id: 1, ip: 192.168.0.100)

[status]: Connection of the account 'rootuser' accepted.

[info]: Closed connection from '192.168.0.100'.

[status]: Char-server 'Oldschool Ro': authentication of the account 1 REFUSED (i

p: 192.168.0.100).

try to put a screenshots of your char, login and map server

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Edit: So the pics are attached ;) this are the logs after try to login and the message pop ups "reject from server"

post-7694-0-81163100-1347874536_thumb.jpg

post-7694-0-10169700-1347874538_thumb.jpg

post-7694-0-27715200-1347874540_thumb.jpg

Edited by King555
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just attach the image here on rathena

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Let ip 127.0.0.1 host is that you can not change this address 127.0.0.1 and host is that you should leave it off with / /.

/ / char_ip: 91.67.194.108

Edited by sevenrosuport
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changed the char_ip to // char_ip but still same prob. :(

Have i use my Lanip oder Real IP at the char:ip?

Edited by King555
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what langtype are you using?

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i thing 8 or 1. note sure cant open my gfr file to look at the langtype.

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because there is 1 langtype that are not supported on rathena. if you use that you can't connect to the server

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