fr0sty123456789 Posted September 13, 2012 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 14 Reputation: 0 Joined: 08/17/12 Last Seen: May 29, 2023 Share Posted September 13, 2012 Alright.... So ive tested this with 2 different root servers located in different datacenters from different server companys: clean conf / db with only sql set: [info]: Session #3 timed out [status]: Map-server #0 has disconnected. [status]: Map-Server 0 connected: 834 maps, from IP 188.138.122.102 port 5121. [status]: Map-server 0 loading complete. [status]: Map-server #0 has disconnected. [status]: Map-Server 0 connected: 834 maps, from IP 188.138.122.102 port 5121. [status]: Map-server 0 loading complete. [status]: Map-server #0 has disconnected. [status]: Map-Server 0 connected: 834 maps, from IP 188.138.122.102 port 5121. [status]: Map-server 0 loading complete. [status]: Map-server #0 has disconnected. [status]: Map-Server 0 connected: 834 maps, from IP 188.138.122.102 port 5121. [status]: Map-server 0 loading complete. [status]: Map-server #0 has disconnected. [status]: Map-Server 0 connected: 834 maps, from IP 188.138.122.102 port 5121. [status]: Map-server 0 loading complete. [status]: Map-server #0 has disconnected. [status]: Map-Server 0 connected: 834 maps, from IP 188.138.122.102 port 5121. [status]: Map-server 0 loading complete. [status]: Map-server #0 has disconnected. [status]: Map-Server 0 connected: 834 maps, from IP 188.138.122.102 port 5121. [status]: Map-server 0 loading complete. [status]: Map-server #0 has disconnected. [status]: Map-Server 0 connected: 834 maps, from IP 188.138.122.102 port 5121. [status]: Map-server 0 loading complete. [status]: Map-server #0 has disconnected. [status]: Map-Server 0 connected: 834 maps, from IP 188.138.122.102 port 5121. [status]: Map-server 0 loading complete. ----------------------------------------------- the ports are set in the firewall, tested with fully set conf/db still the same on both, tested with new sql database, tested with debug recompiles, tested with release recompiles, tested with webserver offfline, the servers are Windows servers 64bit. Server 1: 4x 2GHZ, 8GB DDR3 RAM Server 2: 8x 2.4GHZ 32GB DDR3 RAM doesnt matter what i change in the conf/db/port it just doesnt stop disconnecting ingame. while the disconnect is the game freezes ingame until its reconnected making it unplayable... Quote Link to comment Share on other sites More sharing options...
Winz Posted September 14, 2012 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 1479 Reputation: 174 Joined: 12/14/11 Last Seen: November 21, 2016 Share Posted September 14, 2012 hmm, are they banned by firewall? Quote Link to comment Share on other sites More sharing options...
fr0sty123456789 Posted September 14, 2012 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 14 Reputation: 0 Joined: 08/17/12 Last Seen: May 29, 2023 Author Share Posted September 14, 2012 No. The solution was adding a new complete clean MySQL database. Apparently that disconnect was caused by my old MySQL database. Quote Link to comment Share on other sites More sharing options...
Winz Posted September 15, 2012 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 1479 Reputation: 174 Joined: 12/14/11 Last Seen: November 21, 2016 Share Posted September 15, 2012 oh. btw, I asked the no-correct-one question. I am sure it's from char-server right? you must refer the message from map-server for this problem. and refer to all server window to debug a problem. Quote Link to comment Share on other sites More sharing options...
Judas Posted September 15, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted September 15, 2012 yeah i had the same problem too. Something was corrupt in the map tables Quote Link to comment Share on other sites More sharing options...
KoolKat29 Posted October 21, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 90 Reputation: 5 Joined: 06/17/12 Last Seen: September 6, 2013 Share Posted October 21, 2012 Am having the same problem. Sir Judas where can I repair the Map table? in my sql or in my server txt files? Quote Link to comment Share on other sites More sharing options...
Winz Posted October 21, 2012 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 1479 Reputation: 174 Joined: 12/14/11 Last Seen: November 21, 2016 Share Posted October 21, 2012 1. see the error message on Map Server. 2. update the rA SVN. it's been a month and new revisions must be there already. Quote Link to comment Share on other sites More sharing options...
KoolKat29 Posted October 22, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 90 Reputation: 5 Joined: 06/17/12 Last Seen: September 6, 2013 Share Posted October 22, 2012 Thanks for the reply Winz and sorry if im using this thread, its just we both have exactly the same problem.. I already have the latest rA svn. we can normally login in a an hour or more depends on how many players are currently logged in. If we get something like 9-13 players, it randomly disconnects the char server to my map server. No errors. But before we get disconnected, everyone is receiving the "Session Timeout # <diff numbers>" and that's the time when you started to login the account, it will say rejected from the server. correct mmo.h / packet_db.txt for 2012-04-10 client. no errors in compilation as well. No memory Leaks nor any error. here are the logs Char server [info]: Char load request (150104) [info]: storage load complete from DB - id: 20000033 (total: 41) [info]: Loaded char (150104 - tranxramos): status memo inventory cart storage skills friends hotkeys mercenary [info]: Selected char: (Account 20000033: 2 - tranxramos) [info]: Subnet check [180.193.99.45]: WAN [info]: mail load complete from DB - id: 150104 (total: 0) [info]: Saved char 150104 - tranxramos: status skills. [info]: Saved char 150104 - tranxramos: inventory storage status. [info]: Saved char 150066 - Cloud Hypermart: inventory status skills hotkeys. [info]: Saved char 150104 - tranxramos: inventory storage status hotkeys. [info]: Saved char 150102 - Kogie: status. [info]: Saved char 150104 - tranxramos: inventory storage status skills. [info]: Saved guild (2 - cRO GM Team): members [info]: Saved char 150023 - Amigo™: status. [info]: Saved char 150024 - Skyfire™: inventory status. [info]: Saved char 150104 - tranxramos: inventory status status2 skills. [info]: Saved char 150066 - Cloud Hypermart: inventory status skills hotkeys. [info]: Saved char 150102 - Kogie: status. [info]: Saved guild (2 - cRO GM Team): members [info]: Saved guild (2 - cRO GM Team): members [info]: Saved char 150023 - Amigo™: inventory status skills. [info]: Saved guild (2 - cRO GM Team): members [info]: Session #6 timed out [status]: Map-server #0 has disconnected. [info]: request connect - account_id:20000070/login_id1:1089664110/login_id2:1033329084 [info]: request connect - account_id:20000070/login_id1:250844380/login_id2:1133623311 [info]: request connect - account_id:20000070/login_id1:445289194/login_id2:150286243 Login Server: [Notice]: Authentication accepted (account: ailyn, id: 20000042, ip: 180.194.6.173) [status]: Connection of the account 'ailyn' accepted. [info]: Closed connection from '180.194.6.173'. [status]: set users CataclysmRO : 8 [status]: Request for connection of shaniev1 (ip: 124.6.181.221). [Notice]: Invalid password (account: 'shaniev1', pass: '09275314641', received pass: '', ip: 124.6.181.221) [info]: Closed connection from '124.6.181.221'. [status]: Request for connection of shaniev1 (ip: 124.6.181.221). [Notice]: Authentication accepted (account: shaniev1, id: 20000070, ip: 124.6.181.221) [status]: Connection of the account 'shaniev1' accepted. [info]: Closed connection from '124.6.181.221'. [status]: set users CataclysmRO : 9 [status]: set users CataclysmRO : 8 [status]: set users CataclysmRO : 7 [status]: set users CataclysmRO : 6 [status]: set users CataclysmRO : 7 [status]: set users CataclysmRO : 8 [status]: set users CataclysmRO : 7 [status]: set users CataclysmRO : 6 [status]: set users CataclysmRO : 7 [status]: set users CataclysmRO : 6 [status]: set users CataclysmRO : 7 [status]: set users CataclysmRO : 6 [status]: set users CataclysmRO : 7 [status]: set users CataclysmRO : 6 [status]: set users CataclysmRO : 7 [status]: Request for connection of shaniev1 (ip: 124.6.181.221). [Notice]: Authentication accepted (account: shaniev1, id: 20000070, ip: 124.6.181.221) [Notice]: User 'shaniev1' is already online - Rejected. [info]: Closed connection from '124.6.181.221'. [status]: Request for connection of shaniev1 (ip: 124.6.181.221). [Notice]: Authentication accepted (account: shaniev1, id: 20000070, ip: 124.6.181.221) [Notice]: User 'shaniev1' is already online - Rejected. [info]: Closed connection from '124.6.181.221'. [status]: set users CataclysmRO : 0 [status]: Request for connection of shaniev1 (ip: 124.6.181.221). [Notice]: Authentication accepted (account: shaniev1, id: 20000070, ip: 124.6.181.221) [Notice]: User 'shaniev1' is already online - Rejected. [info]: Closed connection from '124.6.181.221'. [status]: Request for connection of shaniev1 (ip: 124.6.181.221). and for the map logs, it's only Session "Timed out" for all players then disconnects. No errors. Quote Link to comment Share on other sites More sharing options...
Winz Posted October 23, 2012 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 1479 Reputation: 174 Joined: 12/14/11 Last Seen: November 21, 2016 Share Posted October 23, 2012 emm, was the server up and no one logged in for quite a long time? if so, it's a usual problem then.. Quote Link to comment Share on other sites More sharing options...
KoolKat29 Posted October 23, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 90 Reputation: 5 Joined: 06/17/12 Last Seen: September 6, 2013 Share Posted October 23, 2012 No, from 7 online players they've rejected all and become zero [status]: set users CataclysmRO : 7 [status]: Request for connection of shaniev1 (ip: 124.6.181.221). [Notice]: Authentication accepted (account: shaniev1, id: 20000070, ip: 124.6.181.221) [Notice]: User 'shaniev1' is already online - Rejected. [info]: Closed connection from '124.6.181.221'. [status]: Request for connection of shaniev1 (ip: 124.6.181.221). [Notice]: Authentication accepted (account: shaniev1, id: 20000070, ip: 124.6.181.221) [Notice]: User 'shaniev1' is already online - Rejected. [info]: Closed connection from '124.6.181.221'. [status]: set users CataclysmRO : 0 Anyways, I've fixed the problem, Im not sure how and when and why did I change this in "CLIENT.CONF" // Set here which client version do you accept. Add all values of clients: // Clients older than accepted versions, and versions not set to 'accepted' // here will be rejected when logging in // 0x00001: Clients older than 2004-09-06aSakray (packet versions 5-9) // 0x00002: 2004-09-06aSakexe (version 10) // 0x00004: 2004-09-20aSakexe (version 11) // 0x00008: 2004-10-05aSakexe (version 12) // 0x00010: 2004-10-25aSakexe (version 13) // 0x00020: 2004-11-29aSakexe (version 14) // 0x00040: 2005-01-10bSakexe (version 15) // 0x00080: 2005-05-09aSakexe (version 16) // 0x00100: 2005-06-28aSakexe (version 17) // 0x00200: 2005-07-18aSakexe (version 18) // 0x00400: 2005-07-19bSakexe (version 19) // 0x00800: 2006-03-27aSakexe (version 20) // 0x01000: 2007-01-08aSakexe (version 21) // 0x02000: 2007-02-12aSakexe (version 22) // 0x04000: 2008-09-10aSakexe (version 23) // 0x08000: 2008-08-27aRagexeRE (version 24) // 0x10000: 2008-09-10aRagexeRE (version 25) // default value: 0xFFFFFF(all clients) packet_ver_flag: 0xFFFFFFF It should be // default value: 0xFFFFFF (all clients) packet_ver_flag: 0xFFFFFF Quote Link to comment Share on other sites More sharing options...
Winz Posted October 27, 2012 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 1479 Reputation: 174 Joined: 12/14/11 Last Seen: November 21, 2016 Share Posted October 27, 2012 oh, okay. it's good to hear that your problem is solved. eehh.. packet_ver_flag: 0xFFFFFFF it means 268,435,455, not 255 XD 1 Quote Link to comment Share on other sites More sharing options...
DevilZ Posted April 23, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 3 Reputation: 0 Joined: 04/21/13 Last Seen: April 22, 2016 Share Posted April 23, 2013 Change your IO Priority "Map-server" to 0 (High Priority) Quote Link to comment Share on other sites More sharing options...
Question
fr0sty123456789
Alright....
So ive tested this with 2 different root servers located in different datacenters from different server companys:
clean conf / db with only sql set:
-----------------------------------------------
the ports are set in the firewall,
tested with fully set conf/db still the same on both,
tested with new sql database,
tested with debug recompiles,
tested with release recompiles,
tested with webserver offfline,
the servers are Windows servers 64bit.
Server 1:
4x 2GHZ, 8GB DDR3 RAM
Server 2:
8x 2.4GHZ 32GB DDR3 RAM
doesnt matter what i change in the conf/db/port it just doesnt stop disconnecting ingame.
while the disconnect is the game freezes ingame until its reconnected making it unplayable...
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