HristDead Posted August 15, 2012 Posted August 15, 2012 (edited) i'll put in short what I'm looking for... 1) there will be a monster in this map, as soon as the monster dies all the players on that map will be warped back to the save point. Um, thats most info i can give. Sorry for being newbie at scripting... help much appreciated!! ^^; This is what i got so far but its not work... - script something -1,{ OnInit: sleep2 3000; monster "prontera",0,0,"Dark Valkyrie",1931,1; end; OnNPCKillEvent: if(killedrid!=1931); mapannounce "prontera","Dark Valkyrie: I have lost... how could this happen...?",0; sleep2 3000; mapwarp "prontera","Lacie",156,72; end; } Edited August 15, 2012 by HristDead Quote
Joseph Posted August 16, 2012 Posted August 16, 2012 (edited) - script something -1,{ OnInit: sleep 3000; monster "prontera",0,0,"Dark Valkyrie",1931,1,strnpcinfo(0)+"OnMobDead"; end; OnMobDead: mapannounce "prontera","Dark Valkyrie: I have lost... how could this happen...?",0; sleep 3000; mapwarp "prontera","Lacie",156,72; end; } Edited August 16, 2012 by Joseph Thanks Emistry. D: Quote
Emistry Posted August 16, 2012 Posted August 16, 2012 monster ......................strnpcinfo(0)+"::OnMobDead"; Quote
Question
HristDead
i'll put in short what I'm looking for...
1) there will be a monster in this map, as soon as the monster dies all the players on that map will be warped back to the save point.
Um, thats most info i can give. Sorry for being newbie at scripting... help much appreciated!! ^^;
This is what i got so far but its not work...
Edited by HristDead3 answers to this question
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