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3rd Job Aura


kojex 2.0

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Hello All

Why my 3rd job aura display like this? i have put on my ragnarok grf at data/texture/effect

i use Judas 3rd Job Custom Aura - Demo.7z

i use 2012-04-10 client

I0jJT.jpg

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Edit Remove post

Edited by sikiro
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Edit Remove post

O.o ..

Anyone can help me /? what my fault that make my 3rd job aura display like this. /hmm

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data/texture/effect/emp_shock

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data/texture/effect/emp_shock

i already apply it to data/texture/effect/emp_shock

but nothing change...its display default 3rdjob aura.. /hmm

BUMP!

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I got the same problem but i think is cus we are using the 2012-04-10 client and there is no dll for add custom aura in the diff :/

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I got the same problem but i think is cus we are using the 2012-04-10 client and there is no dll for add custom aura in the diff :/

so there no way to change aura for 2012-04-10 client ? /sob

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tbh i duno, maybe could work using a hex editor but the problem is find the correct line of text. Still looking in forums for more info but no luk yet /sob

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BUMP!

anyone got solution about this? /sob

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Try using this (WoD Aura Changer): http://wingsofdreams...r/#presentation

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why is it only at lv150? the custom aura wont apply if you go beyond 150+?

another thing

are these the only thing that i should configure .. (battle.c,conf/battle/client and exp?)

Edited by bakuriyu2
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Try using this (WoD Aura Changer): http://wingsofdreams...r/#presentation

Syouji..is this aura for 2nd job?im looking solution about how to change 3rd job aura...

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Please help this topic i also got a same problem. /sob

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Ok so I've been searching every where to find out about the 3rd job auras. The only thing I have found out so far is "emp shock.tga"

But I need to know what the huge blue aura that's spinning around the character is called. I have a custom aura for all the other classes, but that aura doesn't show up on the 3rd classes. Is there away to make all classes have just 1 aura?

Either way I really want to remove the 3rd job aura. Any help would be appreciated.

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Anyone??

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bump

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Hello.

Looking at the game data, here is a list of the bitmaps and tga resources that the client itself asks at the time I requested the 3rd job aura:

* data/texture/effect/cir0002.bmp

* data/texture/effect/emp shock.tga

* data/texture/effect/w_bubble01.tga ... continue on this, adding +1 (bubble01, bubble02... etc) until you reach to data/texture/effect/w_bubble27.tga

That is what I found by doing a quick look. Use GRF Factory or any GRF reader you might have and look for the files I listed. Extract and look if they are useful to you.

P.D.: I think the first one (cir0002.bmp) is the one you are looking for.

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Thank you so much Olrox. cir0002 is part of it yes. that's what's on the floor. w_bubble ones are what's rotating around the character in blue.

I'm still playing around with it. I replaced it with one of my custom auras but it's not so visible...

Edited by Kloshke
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Maybe you should follow the image dimentions. If I read well, you said it is not -too visible- but it is, visible right?

I believe third classes auras are bigger than normal character level 99 ones. Based on this, replacing auras with others are not that good.

In case you forcefully want to use that aura you have, and resize it, probably you, or someone can use Adobe Illustrator to vectorize your aura and make it bigger with not loosing its quality.

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So this is what i got so far..

aura.jpg

But this is not the actual color of the aura. It's supposed to be red. I don't know how to change the color on the .tga file ><

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There are some other files I didn't list. I just found them right now:

Previous files:

  • data/texture/effect/cir0002.bmp
  • data/texture/effect/emp shock.tga
  • data/texture/effect/w_bubble01.tga ... continue on this, adding +1 (bubble01, bubble02... etc) until you reach to
  • data/texture/effect/w_bubble27.tga

In addition:

  • data/texture/effect/ring_blue.tga <--- This one handles also warp portals and a lot of other stuff...
  • data/texture/effect/cir0002.tga
  • data/texture/effect/alpha_down <-- Seems this one only handles opacity. At least inside its alpha channel

I did my own tests. There is still a little blue present that I don't know where it comes from (probably by the client or stuff like that), but so far --->

avvz.png

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sonic wave may be affected as well, since it uses those effect files too, but some people won't mind that =)

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@Spencer Ziff

Thanks :D

@Judas

Yes. I just noticed that changing the ring_blue.tga doesn't makes too much changes. So perhaps it is better to keep it as official to not override other effects.

@Kloshke

I continued looking at the files and, I could make it entirely red:

aura_red.png

How to: Open each tga file I mentioned before, and look for the RGB Channels of the image (using photoshop, it is located at the same window as layers, just another tab named as [channels]. Fill with black each green and blue channel just as how you work with layers in photoshop.

Black in TGA textures, in RGB channel means, empty or not present, contrary, White means full presence. Alpha Channel, is the same but instead of RGB values, the values are readed as transparency presence.

What I noticed is that Client tends to override or bold the minimum level of blue or green in the files, with the effect animation. So, I would recomend to remove every presence of other green and blue channels at first, so you can have an entire red aura as a first test.

---> Another idea: Copy the channel layers of green and blue into the red channel. With these you will not loose image data that is contained in those colors.

In case you find this too complex, you can allways upload the file and let us try.

===================

Topic Moderation

*Threads merged. "3rd Job Aura" and "3rd Job Aura", They had exactly the same title, as also the same kind of inquiries*

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