PapaZola Posted August 11, 2012 Group: Members Topic Count: 318 Topics Per Day: 0.07 Content Count: 925 Reputation: 33 Joined: 12/05/11 Last Seen: September 20, 2023 Share Posted August 11, 2012 hello how i can make a reduce normal attack if using edp coz i hit people on pvp use enchant deadly poison skill 49k per hit thx for the info #sry for my bad english Quote Link to comment Share on other sites More sharing options...
clydelion Posted August 11, 2012 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 754 Reputation: 186 Joined: 05/22/12 Last Seen: October 15, 2022 Share Posted August 11, 2012 status.c case SC_EDP: // [Celest] val2 = val1 + 2; //Chance to Poison enemies. val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) if( sd )//[ind] - iROwiki says each level increases its duration by 3 seconds tick += pc_checkskill(sd,GC_RESEARCHNEWPOISON)*3000; break; if you're on renewal there are additional formulas to be applied status.c #ifdef RENEWAL_EDP // renewal EDP increases your base atk by atk x skill level if( sc->data[sC_EDP] ) batk = batk * sc->data[sC_EDP]->val1; #endif and same file #ifdef RENEWAL_EDP // renewal EDP increases your weapon atk by watk x Skill Level - 1 if( sc->data[sC_EDP] && sc->data[sC_EDP]->val1 > 1 ) watk = watk * (sc->data[sC_EDP]->val1 - 1); #endif Quote Link to comment Share on other sites More sharing options...
PapaZola Posted August 12, 2012 Group: Members Topic Count: 318 Topics Per Day: 0.07 Content Count: 925 Reputation: 33 Joined: 12/05/11 Last Seen: September 20, 2023 Author Share Posted August 12, 2012 thx for reply sir but which one i can change for reduce normal attack? can give me example? Quote Link to comment Share on other sites More sharing options...
PapaZola Posted September 4, 2012 Group: Members Topic Count: 318 Topics Per Day: 0.07 Content Count: 925 Reputation: 33 Joined: 12/05/11 Last Seen: September 20, 2023 Author Share Posted September 4, 2012 bump Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted September 4, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted September 4, 2012 status.c case SC_EDP: // [Celest] val2 = val1 + 2; //Chance to Poison enemies. val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) if( sd )//[ind] - iROwiki says each level increases its duration by 3 seconds tick += pc_checkskill(sd,GC_RESEARCHNEWPOISON)*3000; break; if you're on renewal there are additional formulas to be applied status.c #ifdef RENEWAL_EDP // renewal EDP increases your base atk by atk x skill level if( sc->data[sC_EDP] ) batk = batk * sc->data[sC_EDP]->val1; #endif and same file #ifdef RENEWAL_EDP // renewal EDP increases your weapon atk by watk x Skill Level - 1 if( sc->data[sC_EDP] && sc->data[sC_EDP]->val1 > 1 ) watk = watk * (sc->data[sC_EDP]->val1 - 1); #endif why is this not yet applied in the svn?? Quote Link to comment Share on other sites More sharing options...
Phantasm Posted September 4, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 61 Reputation: 1 Joined: 06/29/12 Last Seen: September 13, 2015 Share Posted September 4, 2012 (edited) thx for reply sir but which one i can change for reduce normal attack? can give me example? if you're on renewal there are additional formulas to be applied status.c #ifdef RENEWAL_EDP // renewal EDP increases your base atk by atk x skill level if( sc->data[sC_EDP] ) batk = batk * sc->data[sC_EDP]->val1; #endif and same file #ifdef RENEWAL_EDP // renewal EDP increases your weapon atk by watk x Skill Level - 1 if( sc->data[sC_EDP] && sc->data[sC_EDP]->val1 > 1 ) watk = watk * (sc->data[sC_EDP]->val1 - 1); #endif batk = batk * sc->data[sC_EDP]->val1; // (Base ATK)*EDP_Level watk = watk * (sc->data[sC_EDP]->val1 - 1); //(Weapon_ATK)*EDP_Level-1 You can change like: watk = watk * (sc->data[sC_EDP]->val1 - 3); //(Weapon_ATK)*EDP_Level-3 Edited September 4, 2012 by Phantasm Quote Link to comment Share on other sites More sharing options...
kharizard Posted November 10, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 10/02/12 Last Seen: July 27, 2013 Share Posted November 10, 2012 thx for reply sir but which one i can change for reduce normal attack? can give me example? if you're on renewal there are additional formulas to be applied status.c #ifdef RENEWAL_EDP // renewal EDP increases your base atk by atk x skill level if( sc->data[sC_EDP] ) batk = batk * sc->data[sC_EDP]->val1; #endif and same file #ifdef RENEWAL_EDP // renewal EDP increases your weapon atk by watk x Skill Level - 1 if( sc->data[sC_EDP] && sc->data[sC_EDP]->val1 > 1 ) watk = watk * (sc->data[sC_EDP]->val1 - 1); #endif batk = batk * sc->data[sC_EDP]->val1; // (Base ATK)*EDP_Level watk = watk * (sc->data[sC_EDP]->val1 - 1); //(Weapon_ATK)*EDP_Level-1 You can change like: watk = watk * (sc->data[sC_EDP]->val1 - 3); //(Weapon_ATK)*EDP_Level-3 where am i supposed to put this? does this work? on our server EDP + Cross Impact also do superb damage. Quote Link to comment Share on other sites More sharing options...
Emistry Posted November 10, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted November 10, 2012 if you dont want to use RENEWAL_EDP then just disable it here.. trunk/src/config/renewal.h /// renewal enchant deadly poison algorithm /// /// leave this line to enable the renewed EDP algorithm /// under renewal mode: /// - damage is NOT increased by 400% /// - it does NOT affect grimtooth /// - weapon and status ATK are increased #define RENEWAL_EDP Quote Link to comment Share on other sites More sharing options...
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PapaZola
hello how i can make a reduce normal attack if using edp
coz i hit people on pvp use enchant deadly poison skill
49k per hit
thx for the info
#sry for my bad english
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