Jump to content
  • 0

Custom monster causes gravity error


Question

Posted

Hi.

I'm trying to implenty a custom monster/pokemon.

Here's what I have:

mob_db2:

2700,arcanine,Arcanine,Arcanine,91,804500,0,515160,417960,1,1938,3341,279,135,121,103,114,107,135,71,10,12,1,1,29,0x37B5,400,620,420,360,257580,10000,504,5000,719,500,0,0,1127,600,1125,950,1135,150,1128,400,5019,350,985,3200,1189,100,0,0,0,0,4137,1

mob_avail:

2700,2700,0

jobname.lua:

[jobtbl.JT_arcanine] = "arcanine",

npcidentity.lua

["JT_QUEST_CHEN"] = 2244,
["JT_arcanine"] = 2700,
["JT_MONSTER_LAST"] = 2245,

and my sprite is in my sprite/¸ó½ºÅÍ folder.

But i still gravity error each time I summon the monster. ;s

Anyone know where i went wrong?

6 answers to this question

Recommended Posts

Posted (edited)

I'm not sure but you could have a conflict with the JT_MONSTER_LAST and your selected monster ID.

Try changing JT_MONSTER_LAST to 2701 and check if it works.

BTW: Better try with @disguise, so you don't have to restart the server all the time :P

Edited by shadowseph

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...