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Custom monster causes gravity error


HristDead

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Hi.

I'm trying to implenty a custom monster/pokemon.

Here's what I have:

mob_db2:

2700,arcanine,Arcanine,Arcanine,91,804500,0,515160,417960,1,1938,3341,279,135,121,103,114,107,135,71,10,12,1,1,29,0x37B5,400,620,420,360,257580,10000,504,5000,719,500,0,0,1127,600,1125,950,1135,150,1128,400,5019,350,985,3200,1189,100,0,0,0,0,4137,1

mob_avail:

2700,2700,0

jobname.lua:

[jobtbl.JT_arcanine] = "arcanine",

npcidentity.lua

["JT_QUEST_CHEN"] = 2244,
["JT_arcanine"] = 2700,
["JT_MONSTER_LAST"] = 2245,

and my sprite is in my sprite/¸ó½ºÅÍ folder.

But i still gravity error each time I summon the monster. ;s

Anyone know where i went wrong?

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I'm not sure but you could have a conflict with the JT_MONSTER_LAST and your selected monster ID.

Try changing JT_MONSTER_LAST to 2701 and check if it works.

BTW: Better try with @disguise, so you don't have to restart the server all the time :P

Edited by shadowseph
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Sadly it didn't work. ):

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Verify if the client reads LUA. If no, you have to compile the LUA file to make it LUB.

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Verify if the client reads LUA. If no, you have to compile the LUA file to make it LUB.

Or rename the file from 'filename.lua' to 'filename.lub' works without any problem too.

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I've compiled the .lua files into .lub

Isn't that the same result?

I'm using this client and revision, btw: http://www.eathena.ws/board/index.php?showtopic=271380

Maybe it's the client that's unable to read custom items?

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I have the same problem, but I get an error, just not what I should vee out the sprite according to the mob, I get a poring! : x

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