HristDead Posted August 9, 2012 Group: Members Topic Count: 66 Topics Per Day: 0.01 Content Count: 167 Reputation: 2 Joined: 08/01/12 Last Seen: October 9, 2019 Share Posted August 9, 2012 Hi. I'm trying to implenty a custom monster/pokemon. Here's what I have: mob_db2: 2700,arcanine,Arcanine,Arcanine,91,804500,0,515160,417960,1,1938,3341,279,135,121,103,114,107,135,71,10,12,1,1,29,0x37B5,400,620,420,360,257580,10000,504,5000,719,500,0,0,1127,600,1125,950,1135,150,1128,400,5019,350,985,3200,1189,100,0,0,0,0,4137,1 mob_avail: 2700,2700,0 jobname.lua: [jobtbl.JT_arcanine] = "arcanine", npcidentity.lua ["JT_QUEST_CHEN"] = 2244, ["JT_arcanine"] = 2700, ["JT_MONSTER_LAST"] = 2245, and my sprite is in my sprite/¸ó½ºÅÍ folder. But i still gravity error each time I summon the monster. ;s Anyone know where i went wrong? Quote Link to comment Share on other sites More sharing options...
Ryuuzaki Posted August 9, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 87 Reputation: 13 Joined: 02/15/12 Last Seen: September 11, 2024 Share Posted August 9, 2012 (edited) I'm not sure but you could have a conflict with the JT_MONSTER_LAST and your selected monster ID. Try changing JT_MONSTER_LAST to 2701 and check if it works. BTW: Better try with @disguise, so you don't have to restart the server all the time Edited August 9, 2012 by shadowseph Quote Link to comment Share on other sites More sharing options...
HristDead Posted August 9, 2012 Group: Members Topic Count: 66 Topics Per Day: 0.01 Content Count: 167 Reputation: 2 Joined: 08/01/12 Last Seen: October 9, 2019 Author Share Posted August 9, 2012 Sadly it didn't work. ): Quote Link to comment Share on other sites More sharing options...
clydelion Posted August 9, 2012 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 754 Reputation: 186 Joined: 05/22/12 Last Seen: October 15, 2022 Share Posted August 9, 2012 Verify if the client reads LUA. If no, you have to compile the LUA file to make it LUB. Quote Link to comment Share on other sites More sharing options...
Ryuuzaki Posted August 9, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 87 Reputation: 13 Joined: 02/15/12 Last Seen: September 11, 2024 Share Posted August 9, 2012 Verify if the client reads LUA. If no, you have to compile the LUA file to make it LUB. Or rename the file from 'filename.lua' to 'filename.lub' works without any problem too. Quote Link to comment Share on other sites More sharing options...
HristDead Posted August 9, 2012 Group: Members Topic Count: 66 Topics Per Day: 0.01 Content Count: 167 Reputation: 2 Joined: 08/01/12 Last Seen: October 9, 2019 Author Share Posted August 9, 2012 I've compiled the .lua files into .lub Isn't that the same result? I'm using this client and revision, btw: http://www.eathena.ws/board/index.php?showtopic=271380 Maybe it's the client that's unable to read custom items? Quote Link to comment Share on other sites More sharing options...
Okumura Posted August 10, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 14 Reputation: 0 Joined: 02/04/12 Last Seen: November 24, 2013 Share Posted August 10, 2012 I have the same problem, but I get an error, just not what I should vee out the sprite according to the mob, I get a poring! : x Quote Link to comment Share on other sites More sharing options...
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HristDead
Hi.
I'm trying to implenty a custom monster/pokemon.
Here's what I have:
mob_db2:
mob_avail:
jobname.lua:
npcidentity.lua
and my sprite is in my sprite/¸ó½ºÅÍ folder.
But i still gravity error each time I summon the monster. ;s
Anyone know where i went wrong?
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