KazuyaX93 Posted August 8, 2012 Group: Members Topic Count: 23 Topics Per Day: 0.00 Content Count: 63 Reputation: 0 Joined: 08/05/12 Last Seen: September 11, 2012 Share Posted August 8, 2012 Hey Guys, I'ce created and installed a custom Map. Now I need Warps/Portals to reach my custom maps. How can I do this? Quote Link to comment Share on other sites More sharing options...
0 fenermotta Posted June 5, 2021 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 15 Reputation: 0 Joined: 05/30/21 Last Seen: October 20, 2024 Share Posted June 5, 2021 On 8/8/2012 at 4:56, KazuyaX93 said: ¿Dónde debo escribir esto? Did you find a solution to this? In all posts, there are always a half solution, they should leave the complete solution for future users. Quote Link to comment Share on other sites More sharing options...
0 Angeluz Posted June 5, 2021 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 109 Reputation: 19 Joined: 07/28/12 Last Seen: 21 hours ago Share Posted June 5, 2021 here is an example https://github.com/rathena/rathena/blob/master/npc/warps/dungeons/abbey.txt //===== rAthena Script ======================================= //= Abbey Dungeon Warp Script //===== By: ================================================== //= $ephiroth //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Warp Points for Abbey Dungeon //===== Additional Comments: ================================= //= 1.0 Initial version [$ephiroth] //============================================================ //= Abbey Dungeon ============================================ abbey01,51,9,0 warp namelesswarp0101 1,1,nameless_n,160,184 abbey01,87,122,0 warp namelesswarp4001 1,1,abbey01,13,201 abbey01,13,204,0 warp namelesswarp4002 1,1,abbey01,88,118 abbey01,321,102,0 warp namelesswarp4003 1,1,abbey02,149,11 abbey02,149,8,0 warp namelesswarp4004 1,1,abbey01,321,99 abbey02,149,290,0 warp namelesswarp4005 1,1,abbey03,119,8 abbey03,119,5,0 warp namelesswarp4006 1,1,abbey02,149,287 Quote Link to comment Share on other sites More sharing options...
0 fenermotta Posted June 5, 2021 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 15 Reputation: 0 Joined: 05/30/21 Last Seen: October 20, 2024 Share Posted June 5, 2021 Just now, Angeluz said: Aquí hay un ejemplo https://github.com/rathena/rathena/blob/master/npc/warps/dungeons/abbey.txt Yes, I understand that point, but what I don't understand is that if I have a custom map such as ASKALD, how do I create the warp to that map? I create a file with the name of the map and put askald, 107,215,0 warp ???? Quote Link to comment Share on other sites More sharing options...
-1 Emistry Posted August 8, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 22 hours ago Share Posted August 8, 2012 http://rathena.org/wiki/Adding_a_Script#A_New_Script https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/warps/ ** Define a warp point <from map name>,<fromX>,<fromY>,<facing>%TAB%warp%TAB%<warp name>%TAB%<spanx>,<spany>,<to map name>,<toX>,<toY> This will define a warp NPC that will warp a player between maps, and while most arguments of that are obvious, some deserve special mention. SpanX and SpanY will make the warp sensitive to a character who didn't step directly on it, but walked into a zone which is centered on the warp from coordinates and is SpanX in each direction across the X axis and SpanY in each direction across the Y axis. Warp NPC objects also have a name, because you can use it to refer to them later with 'enablenpc'/'disablenpc' Facing of a warp object is irrelevant, it is not used in the code and all current scripts have a zero in there. 1 Quote Link to comment Share on other sites More sharing options...
KazuyaX93 Posted August 8, 2012 Group: Members Topic Count: 23 Topics Per Day: 0.00 Content Count: 63 Reputation: 0 Joined: 08/05/12 Last Seen: September 11, 2012 Author Share Posted August 8, 2012 ** Define a warp point <from map name>,<fromX>,<fromY>,<facing>%TAB%warp%TAB%<warp name>%TAB%<spanx>,<spany>,<to map name>,<toX>,<toY> This will define a warp NPC that will warp a player between maps, and while most arguments of that are obvious, some deserve special mention. SpanX and SpanY will make the warp sensitive to a character who didn't step directly on it, but walked into a zone which is centered on the warp from coordinates and is SpanX in each direction across the X axis and SpanY in each direction across the Y axis. Warp NPC objects also have a name, because you can use it to refer to them later with 'enablenpc'/'disablenpc' Facing of a warp object is irrelevant, it is not used in the code and all current scripts have a zero in there. Where should I write this? Quote Link to comment Share on other sites More sharing options...
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KazuyaX93
Hey Guys,
I'ce created and installed a custom Map.
Now I need Warps/Portals to reach my custom maps.
How can I do this?
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