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Angeluz

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  1. Angeluz's post in Baphomets Jr - SPAWN was marked as the answer   
    here
    https://github.com/rathena/rathena/blob/master/npc/pre-re/mobs/dungeons/prt_maze.txt#L87
    in pre-re
     
    https://github.com/rathena/rathena/blob/master/npc/re/mobs/dungeons/prt_maze.txt#L78
    in re
  2. Angeluz's post in Sprite NPC Error was marked as the answer   
    try with this
    spr.grf
  3. Angeluz's post in Help, a Map where all have Novices sprite was marked as the answer   
    try with:
    https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L4531
     
    *changebase <job ID number>{,<account ID>}; This command will change a character's appearance to that of the specified job class. Nothing but appearance will change. The command will run for the invoking character unless an account ID is given. changebase Job_Novice; // Changes player to Novice sprite. changebase Class; // Changes player back to default sprite.  
    https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L963
     
    OnPCLoadMapEvent: This special label triggers when a player steps in a map marked with the 'loadevent' mapflag and attaches its RID. The fact that this label requires a mapflag for it to work is because, otherwise, it'd be server-wide and trigger every time a player would change maps. Imagine the server load with 1,000 players (oh the pain...)  
  4. Angeluz's post in how can i limit of level reset per character was marked as the answer   
    Try this
    prontera,143,173,5 script Level Reset 757,{ if (BaseLevel < 255||JobLevel < 120 ) { mes "You need to be at least level 255 and Job level 120."; } if (RESET_COUNT >= 20 ) { mes "I'm sorry, but you can't use this npc again"; close; } else if (select("Reset", "cancel") == 1) { resetlvl 1; RESET_COUNT++; StatusPoint += (RESET_COUNT * 10); // free 10 status point per reset. if (RESET_COUNT && RESET_COUNT % 10 == 0) { getitem 512, 10; // every 10 reset get apple. } } end; }  
  5. Angeluz's post in cons of darkness was marked as the answer   
    Here cons_of_darkness.grf
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