patr3k Posted August 5, 2012 Group: Members Topic Count: 104 Topics Per Day: 0.02 Content Count: 257 Reputation: 7 Joined: 03/12/12 Last Seen: May 31, 2014 Share Posted August 5, 2012 How can i make items tradable? where can i edit this? Thank you! Quote Link to comment Share on other sites More sharing options...
0 Kaye Posted March 22, 2023 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 7 Reputation: 0 Joined: 03/22/23 Last Seen: March 25, 2023 Share Posted March 22, 2023 On 8/6/2012 at 1:10 AM, Mr BrycE said: trunk/db/item_trade.txt Hello! I am using the latest rAthena, but I cannot find that file (item_trade.txt). Will it remove the label "Item Move Restrictions" for the item? I mean, I don't want to remove the whole "Item Move Restrictions" for the entire item Database, I just want to remove the label for some items. Quote Link to comment Share on other sites More sharing options...
0 Kaye Posted March 23, 2023 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 7 Reputation: 0 Joined: 03/22/23 Last Seen: March 25, 2023 Share Posted March 23, 2023 On 8/6/2012 at 1:10 AM, Mr BrycE said: trunk/db/item_trade.txt Just like what I've said, I cannot find the file in that directory/path/location. Quote Link to comment Share on other sites More sharing options...
0 KazumaSatou Posted March 23, 2023 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 157 Reputation: 37 Joined: 05/15/20 Last Seen: 9 hours ago Share Posted March 23, 2023 (edited) 1 hour ago, Kaye said: Just like what I've said, I cannot find the file in that directory/path/location. Hello! This post is a decade old. You can remove the Item Restriction on your GRF 'data/itemmoveinfov5.txt' //=========================================== // ItemID | Drop | Trade | Storage | Cart | SelltoNPC | Mail | Auction | Guild Storage // This format does not accept blank lines. Be careful. //=========================================== //= item_db_usable.yml //=========================================== 6046 1 1 1 1 1 1 1 1 // Clothing Dye Coupon 6047 1 1 1 1 1 1 1 1 // Clothing Dye Coupon II Just make it all 0 or remove the whole line for the item you want to remove the restriction and it will be gone once you already removed it. If you want to show the restriction like drop only or drop or trade, make all the other value to 0 and 1 for the Drop and Trade. Just edit it to your likings. If you have more questions or need help on something, you can contact me on discord at -R#9305 Edited March 23, 2023 by KazumaSatou Quote Link to comment Share on other sites More sharing options...
0 hendra814 Posted March 23, 2023 Group: Members Topic Count: 59 Topics Per Day: 0.01 Content Count: 1281 Reputation: 170 Joined: 06/12/12 Last Seen: 9 hours ago Share Posted March 23, 2023 4 hours ago, Kaye said: Just like what I've said, I cannot find the file in that directory/path/location. check item_db.yml ########################################################################### # # Item Settings # ########################################################################### # - Id Item ID. # AegisName Server name to reference the item in scripts and lookups, should use no spaces. # Name Name in English for displaying as output. # Type Item type. (Default: Etc) # SubType Weapon, Ammo or Card type. (Default: 0) # Buy Buying price. When not specified, becomes double the sell price. (Default: 0) # Sell Selling price. When not specified, becomes half the buy price. (Default: 0) # Weight Item weight. Each 10 is 1 weight. (Default: 0) # Attack Weapon's attack. (Default: 0) # MagicAttack Weapon's magic attack. (Default: 0) # Defense Armor's defense. (Default: 0) # Range Weapon's attack range. (Default: 0) # Slots Available slots in item. (Default: 0) # Jobs Jobs that can equip the item. (Map default is 'All: true') # Classes Upper class types that can equip the item. (Map default is 'All: true') # Gender Gender that can equip the item. (Default: Both) # Locations Equipment's placement. (Default: None) # WeaponLevel Weapon level. (Default: 1 for Weapons) # ArmorLevel Armor level. (Default: 1 for Armors) # EquipLevelMin Minimum required level to equip. (Default: 0) # EquipLevelMax Maximum level that can equip. (Default: 0) # Refineable If the item can be refined. (Default: false) # Gradable If the item can be graded. (Default: false) # View View sprite of an item. (Default: 0) # AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null) # Flags: Item flags. (Default: null) # BuyingStore If the item is available for Buyingstores. (Default: false) # DeadBranch If the item is a Dead Branch. (Default: false) # Container If the item is part of a container. (Default: false) # UniqueId If the item is a unique stack. (Default: false) # BindOnEquip If the item is bound to the character upon equipping. (Default: false) # DropAnnounce If the item has a special announcement to self on drop. (Default: false) # NoConsume If the item is consumed on use. (Default: false) # DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None) # Delay: Item use delay. (Default: null) # Duration Duration of delay in seconds. # Status Status Change used to track delay. (Default: None) # Stack: Item stack amount. (Default: null) # Amount Maximum amount that can be stacked. # Inventory If the stack is applied to player's inventory. (Default: true) # Cart If the stack is applied to the player's cart. (Default: false) # Storage If the stack is applied to the player's storage. (Default: false) # GuildStorage If the stack is applied to the player's guild storage. (Default: false) # NoUse: Conditions when the item is unusable. (Default: null) # Override Group level to override these conditions. (Default: 100) # Sitting If the item can not be used while sitting. (Default: false) # Trade: Trade restrictions. (Default: null) # Override Group level to override these conditions. (Default: 100) # NoDrop If the item can not be dropped. (Default: false) # NoTrade If the item can not be traded. (Default: false) # TradePartner If the item can not be traded to the player's partner. (Default: false) # NoSell If the item can not be sold. (Default: false) # NoCart If the item can not be put in a cart. (Default: false) # NoStorage If the item can not be put in a storage. (Default: false) # NoGuildStorage If the item can not be put in a guild storage. (Default: false) # NoMail If the item can not be put in a mail. (Default: false) # NoAuction If the item can not be put in an auction. (Default: false) # Script Script to execute when the item is used/equipped. (Default: null) # EquipScript Script to execute when the item is equipped. (Default: null) # UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null) ########################################################################### Quote Link to comment Share on other sites More sharing options...
Mr BrycE Posted August 5, 2012 Group: Members Topic Count: 125 Topics Per Day: 0.03 Content Count: 595 Reputation: 24 Joined: 02/23/12 Last Seen: April 1, 2018 Share Posted August 5, 2012 trunk/db/item_trade.txt //Item Trading Restrictions File //Specify here special rules for item trading. //Item ID, TradeMask, GM-Level Override //Trading mask values: //1:Item can't be drop //2:Item can't be traded (nor vended) //4:Wedded partner can override restriction 2. //8:Item can't be sold to npcs //16:Item can't be placed in the cart //32:Item can't be placed in the storage //64:Item can't be placed in the guild storage //Example: //1161,67,50 //Balmung: No drop, No trade, No Guild Store (1+2+64 =67), //only GMs of GM-level 50 and up can override the setting. Quote Link to comment Share on other sites More sharing options...
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patr3k
How can i make items tradable? where can i edit this? Thank you!
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