Olrox Posted September 27, 2013 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted September 27, 2013 Here is a guide (sorry for my english btw) Quote Link to comment Share on other sites More sharing options...
boylive Posted September 28, 2013 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 35 Reputation: 2 Joined: 05/14/12 Last Seen: May 28, 2022 Share Posted September 28, 2013 Thank you very much SIR !!! you ROCKKKK Here is a guide (sorry for my english btw) Quote Link to comment Share on other sites More sharing options...
karazu Posted October 19, 2013 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 374 Reputation: 5 Joined: 03/09/12 Last Seen: June 19, 2018 Share Posted October 19, 2013 So where to download a free Granny application? Quote Link to comment Share on other sites More sharing options...
Olrox Posted October 19, 2013 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted October 19, 2013 @karazu http://rathena.org/board/topic/76992-guide-olrox-advance-map-tutorials/ Look at the software requirements. 1 Quote Link to comment Share on other sites More sharing options...
karazu Posted October 19, 2013 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 374 Reputation: 5 Joined: 03/09/12 Last Seen: June 19, 2018 Share Posted October 19, 2013 (edited) EDIT:Learning now Edited October 28, 2013 by karazu Quote Link to comment Share on other sites More sharing options...
TrueNoir Posted January 29, 2014 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 109 Reputation: 19 Joined: 11/14/11 Last Seen: February 22 Share Posted January 29, 2014 The one thing I was wondering is it possible to get gr2 files working on the 2013 clients or are those not possible to hex for 3d models? Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted January 29, 2014 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted January 29, 2014 use the Enable Custom 3D Mobs patch in xDiff or NEMO. Quote Link to comment Share on other sites More sharing options...
Olrox Posted February 13, 2014 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted February 13, 2014 The one thing I was wondering is it possible to get gr2 files working on the 2013 clients or are those not possible to hex for 3d models? Seems some people have reported that 2013 clients are not working with custom mob id with animation in granny on this thread. Even by using NEMO patcher. I've not confirmed this but I'll do it in few days. This really reminds me the early times of this project where we didn't have luck with making the client read the animation files in custom mob ids. Thankfully curiosity is still active around, maybe he'd like to give a try to this. I'll contact him today. Quote Link to comment Share on other sites More sharing options...
mirabell Posted February 14, 2014 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 197 Reputation: 19 Joined: 11/20/11 Last Seen: February 28 Share Posted February 14, 2014 thank you Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted February 14, 2014 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted February 14, 2014 ill check the patch too in NEMO. @_@ maybe im doing something wrong Quote Link to comment Share on other sites More sharing options...
TrueNoir Posted February 14, 2014 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 109 Reputation: 19 Joined: 11/14/11 Last Seen: February 22 Share Posted February 14, 2014 I dont think its your fault cause i tried to do it with one of the other diff programs too and had pretty much the same result unless something changes in the client that ends up making it so the update doesnt apply properly. But it doesnt give any errors are workings. But I do hope that theres a way to fix it cause that would mean when major changes to the client come people won't be able to use a newer client and are going to have to stick to the old ones. It almost seems like the newer client doesnt properly associate the animation gr2's to the model. The only thing I didnt test was trying to add animation into the base model to see if that worked but I tried alot of different settings with the model and nothing worked though it was funny watching it drag across the floor killing stuff. Quote Link to comment Share on other sites More sharing options...
Olrox Posted February 14, 2014 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted February 14, 2014 None of the clients associate any kind of animation in custom mob indexes unless there is the appropiate diff present to make that happen. Which is not an official feature, is custom by this project. ^ I guess that this can fail if the client structure or something changes, as it usually happens with other kind of diffs. Moreover, there is also the possibility that the NEMO patcher not applying the diff correctly, so I'd not disregard this? Atm I'll not asume anything until I have 2013 setup running and test it . Curiosity already provided a manual patch to test this stuff btw Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted February 15, 2014 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted February 15, 2014 well there was 1 bug in NEMO's patch (not sure if its there in xDiff also) . TrueNoir can you git pull NEMO to latest and see if the problem is resolved. 1 Quote Link to comment Share on other sites More sharing options...
karazu Posted February 15, 2014 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 374 Reputation: 5 Joined: 03/09/12 Last Seen: June 19, 2018 Share Posted February 15, 2014 I am using 2013/08/07 and 3dmobs are working fine? Quote Link to comment Share on other sites More sharing options...
Olrox Posted February 15, 2014 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted February 15, 2014 I am using 2013/08/07 and 3dmobs are working fine? With animation? or static? Quote Link to comment Share on other sites More sharing options...
karazu Posted February 15, 2014 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 374 Reputation: 5 Joined: 03/09/12 Last Seen: June 19, 2018 Share Posted February 15, 2014 I am using ur 4 3D MOBs which is a free release, I don't know of those are static or something. Quote Link to comment Share on other sites More sharing options...
Olrox Posted February 15, 2014 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted February 15, 2014 I am using ur 4 3D MOBs which is a free release, I don't know of those are static or something. They are supposed to be animated (they should move at walking etc) Quote Link to comment Share on other sites More sharing options...
karazu Posted February 15, 2014 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 374 Reputation: 5 Joined: 03/09/12 Last Seen: June 19, 2018 Share Posted February 15, 2014 I am using ur 4 3D MOBs which is a free release, I don't know of those are static or something. They are supposed to be animated (they should move at walking etc) Here is the proof: Quote Link to comment Share on other sites More sharing options...
TrueNoir Posted February 16, 2014 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 109 Reputation: 19 Joined: 11/14/11 Last Seen: February 22 Share Posted February 16, 2014 Sorry about the delay got busy but Neo that fixed it the animation for them is working properly now o-o! Quote Link to comment Share on other sites More sharing options...
mirabell Posted February 16, 2014 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 197 Reputation: 19 Joined: 11/20/11 Last Seen: February 28 Share Posted February 16, 2014 (edited) i have a question: Is the message "to many vertical lines" able to be hexed to be silent and not display? Cause we took a Mob from tera and converted it to RO and it works fine except for the fact that you get that error one time, then you click "ok" and it doesn't appear anymore and the monster seems ok. you can leave the area and come back and even @jump aways in the map and go back and the error wont display again. It will however display if you leave the map and come back. So beside the one time annoying "To many vertical line" I didnt see any deformities in the mob i made. It seems to me like the vertical warning is really a warning and not that important that i can tell Edited February 16, 2014 by mirabell Quote Link to comment Share on other sites More sharing options...
curiosity Posted February 16, 2014 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 133 Reputation: 189 Joined: 05/20/12 Last Seen: November 7, 2016 Share Posted February 16, 2014 i have a question: Is the message "to many vertical lines" able to be hexed to be silent and not display? Cause we took a Mob from tera and converted it to RO and it works fine except for the fact that you get that error one time, then you click "ok" and it doesn't appear anymore and the monster seems ok. you can leave the area and come back and even @jump aways in the map and go back and the error wont display again. It will however display if you leave the map and come back. So beside the one time annoying "To many vertical line" I didnt see any deformities in the mob i made. It seems to me like the vertical warning is really a warning and not that important that i can tell I don't know about "to many vertical lines"... Do you mean the error message "too many vertex granny model!"? If so this happens if your model has more than 10,000 vertices. And yeah it's just a warning and can easily be disabled. Quote Link to comment Share on other sites More sharing options...
Olrox Posted February 17, 2014 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted February 17, 2014 well there was 1 bug in NEMO's patch (not sure if its there in xDiff also) . TrueNoir can you git pull NEMO to latest and see if the problem is resolved. Thank you a lot I don't know about "to many vertical lines"... Do you mean the error message "too many vertex granny model!"? If so this happens if your model has more than 10,000 vertices. And yeah it's just a warning and can easily be disabled. Yep I know that message too, it happens sometimes but If I remember well, only with clients that miss the "ignore missing file errors" diff. I could be wrong tho. It would be nice to get rid of it in case I'm wrong. Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted February 17, 2014 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted February 17, 2014 (edited) ok ill disable it as well in the custom 3d mob patch. EDIT: done Edited February 17, 2014 by NeoMind Quote Link to comment Share on other sites More sharing options...
mirabell Posted February 19, 2014 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 197 Reputation: 19 Joined: 11/20/11 Last Seen: February 28 Share Posted February 19, 2014 ahh nice thank you ill try it out Quote Link to comment Share on other sites More sharing options...
Bin4ry Posted September 4, 2014 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 782 Reputation: 82 Joined: 01/01/12 Last Seen: September 21, 2015 Share Posted September 4, 2014 Hello. Is there any update on 2013 clients? I've been searching and couldn't find a result. I'm on 2013-08-07a and couldn't see animation. Thanks in adv. Quote Link to comment Share on other sites More sharing options...
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