PewN Posted July 30, 2012 Group: Members Topic Count: 209 Topics Per Day: 0.04 Content Count: 892 Reputation: 27 Joined: 12/09/11 Last Seen: April 16, 2016 Share Posted July 30, 2012 Request Different custom aura for different top 3 pvp player can anyone share it to me Quote Link to comment Share on other sites More sharing options...
mrlongshen Posted February 20, 2013 Group: Members Topic Count: 98 Topics Per Day: 0.02 Content Count: 1302 Reputation: 79 Joined: 12/04/12 Last Seen: September 26, 2019 Share Posted February 20, 2013 @cydh, after implement this, the aura automatically work for top 3 pvp ladder ? Quote Link to comment Share on other sites More sharing options...
Cydh Posted February 20, 2013 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Share Posted February 20, 2013 no, just made it based on Nana's comment. xD you can improve it by your custom script, maybe PVP ladder. Quote Link to comment Share on other sites More sharing options...
Judas Posted February 20, 2013 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted February 20, 2013 @Cydh it's the patch you put together. I think its based on what nana had though? Quote Link to comment Share on other sites More sharing options...
Cydh Posted February 20, 2013 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Share Posted February 20, 2013 (edited) I think so. **I just deleted my .patch file just deleted, there are some wrong lines. I'll re-attach it ** Uhmm, Nana's comment based on old release from eAthena and I add some lines based on this post to avoid map crash after monster attacking. I've tried, when using skill Cloaking, Hiding, Exceed cloaking, Camouflade, (I think all of) effects doesn't disappear from player that has it. and int aura; on pc.h is useless, it's never be called. Edited February 20, 2013 by Cydh Quote Link to comment Share on other sites More sharing options...
clydelion Posted February 20, 2013 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 754 Reputation: 186 Joined: 05/22/12 Last Seen: October 15, 2022 Share Posted February 20, 2013 Here's how I would do it. 1. Apply this: http://upaste.me/raw/d4055407f84041e0 (I based the diff from rev 17088) 2. Then put up a npc with something like this event(depending on how your ranking works, in this case i use fame) OnPCLoginEvent: query_sql("select char_id from `char` ORDER BY fame DESC LIMIT 3", @fame); for(set .@i,0; .@i<3; set .@i,.@i+1){ if(getcharid(0) == @fame[.@i]){ atcommand "@auraset "+(.@i+16); end; } } atcommand "@auraset 0"; end; 1 Quote Link to comment Share on other sites More sharing options...
PewN Posted February 20, 2013 Group: Members Topic Count: 209 Topics Per Day: 0.04 Content Count: 892 Reputation: 27 Joined: 12/09/11 Last Seen: April 16, 2016 Author Share Posted February 20, 2013 I think so. **I just deleted my .patch file just deleted, there are some wrong lines. I'll re-attach it ** Uhmm, Nana's comment based on old release from eAthena and I add some lines based on this post to avoid map crash after monster attacking. I've tried, when using skill Cloaking, Hiding, Exceed cloaking, Camouflade, (I think all of) effects doesn't disappear from player that has it. and int aura; on pc.h is useless, it's never be called. can u make a source script also Quote Link to comment Share on other sites More sharing options...
Damaso Posted February 25, 2013 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 20 Reputation: 1 Joined: 04/10/12 Last Seen: June 27, 2019 Share Posted February 25, 2013 @clyd does that patch file works fixed the bug of hiding, cloaking etc??? im using version 17012 Quote Link to comment Share on other sites More sharing options...
PewN Posted February 27, 2013 Group: Members Topic Count: 209 Topics Per Day: 0.04 Content Count: 892 Reputation: 27 Joined: 12/09/11 Last Seen: April 16, 2016 Author Share Posted February 27, 2013 (edited) Here's how I would do it. 1. Apply this: http://upaste.me/raw/d4055407f84041e0 (I based the diff from rev 17088) 2. Then put up a npc with something like this event(depending on how your ranking works, in this case i use fame) OnPCLoginEvent: query_sql("select char_id from `char` ORDER BY fame DESC LIMIT 3", @fame); for(set .@i,0; .@i<3; set .@i,.@i+1){ if(getcharid(0) == @fame[.@i]){ atcommand "@auraset "+(.@i+16); end; } } atcommand "@auraset 0"; end; edit: problem fix. thanks for this clydelion Edited February 27, 2013 by TrojanWorm Quote Link to comment Share on other sites More sharing options...
Damaso Posted March 4, 2013 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 20 Reputation: 1 Joined: 04/10/12 Last Seen: June 27, 2019 Share Posted March 4, 2013 Here's how I would do it. 1. Apply this: http://upaste.me/raw/d4055407f84041e0 (I based the diff from rev 17088) 2. Then put up a npc with something like this event(depending on how your ranking works, in this case i use fame) OnPCLoginEvent: query_sql("select char_id from `char` ORDER BY fame DESC LIMIT 3", @fame); for(set .@i,0; .@i<3; set .@i,.@i+1){ if(getcharid(0) == @fame[.@i]){ atcommand "@auraset "+(.@i+16); end; } } atcommand "@auraset 0"; end; edit: problem fix. thanks for this clydelion still doesn't fix the cloaking/hiding bug... Quote Link to comment Share on other sites More sharing options...
Question
PewN
Request Different custom aura for different top 3 pvp player
can anyone share it to me
Link to comment
Share on other sites
34 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.