PewN Posted July 30, 2012 Posted July 30, 2012 Request Different custom aura for different top 3 pvp player can anyone share it to me Quote
mrlongshen Posted February 20, 2013 Posted February 20, 2013 @cydh, after implement this, the aura automatically work for top 3 pvp ladder ? Quote
Cydh Posted February 20, 2013 Posted February 20, 2013 no, just made it based on Nana's comment. xD you can improve it by your custom script, maybe PVP ladder. Quote
Judas Posted February 20, 2013 Posted February 20, 2013 @Cydh it's the patch you put together. I think its based on what nana had though? Quote
Cydh Posted February 20, 2013 Posted February 20, 2013 (edited) I think so. **I just deleted my .patch file just deleted, there are some wrong lines. I'll re-attach it ** Uhmm, Nana's comment based on old release from eAthena and I add some lines based on this post to avoid map crash after monster attacking. I've tried, when using skill Cloaking, Hiding, Exceed cloaking, Camouflade, (I think all of) effects doesn't disappear from player that has it. and int aura; on pc.h is useless, it's never be called. Edited February 20, 2013 by Cydh Quote
clydelion Posted February 20, 2013 Posted February 20, 2013 Here's how I would do it. 1. Apply this: http://upaste.me/raw/d4055407f84041e0 (I based the diff from rev 17088) 2. Then put up a npc with something like this event(depending on how your ranking works, in this case i use fame) OnPCLoginEvent: query_sql("select char_id from `char` ORDER BY fame DESC LIMIT 3", @fame); for(set .@i,0; .@i<3; set .@i,.@i+1){ if(getcharid(0) == @fame[.@i]){ atcommand "@auraset "+(.@i+16); end; } } atcommand "@auraset 0"; end; 1 Quote
PewN Posted February 20, 2013 Author Posted February 20, 2013 I think so. **I just deleted my .patch file just deleted, there are some wrong lines. I'll re-attach it ** Uhmm, Nana's comment based on old release from eAthena and I add some lines based on this post to avoid map crash after monster attacking. I've tried, when using skill Cloaking, Hiding, Exceed cloaking, Camouflade, (I think all of) effects doesn't disappear from player that has it. and int aura; on pc.h is useless, it's never be called. can u make a source script also Quote
Damaso Posted February 25, 2013 Posted February 25, 2013 @clyd does that patch file works fixed the bug of hiding, cloaking etc??? im using version 17012 Quote
PewN Posted February 27, 2013 Author Posted February 27, 2013 (edited) Here's how I would do it. 1. Apply this: http://upaste.me/raw/d4055407f84041e0 (I based the diff from rev 17088) 2. Then put up a npc with something like this event(depending on how your ranking works, in this case i use fame) OnPCLoginEvent: query_sql("select char_id from `char` ORDER BY fame DESC LIMIT 3", @fame); for(set .@i,0; .@i<3; set .@i,.@i+1){ if(getcharid(0) == @fame[.@i]){ atcommand "@auraset "+(.@i+16); end; } } atcommand "@auraset 0"; end; edit: problem fix. thanks for this clydelion Edited February 27, 2013 by TrojanWorm Quote
Damaso Posted March 4, 2013 Posted March 4, 2013 Here's how I would do it. 1. Apply this: http://upaste.me/raw/d4055407f84041e0 (I based the diff from rev 17088) 2. Then put up a npc with something like this event(depending on how your ranking works, in this case i use fame) OnPCLoginEvent: query_sql("select char_id from `char` ORDER BY fame DESC LIMIT 3", @fame); for(set .@i,0; .@i<3; set .@i,.@i+1){ if(getcharid(0) == @fame[.@i]){ atcommand "@auraset "+(.@i+16); end; } } atcommand "@auraset 0"; end; edit: problem fix. thanks for this clydelion still doesn't fix the cloaking/hiding bug... Quote
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PewN
Request Different custom aura for different top 3 pvp player
can anyone share it to me
34 answers to this question
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