Rebel Posted July 27, 2012 Posted July 27, 2012 how can i make 2 different emperium for different castle. i want to change emp hp for both of them. thanks bump! Quote
Mystery Posted July 27, 2012 Posted July 27, 2012 You add another emperium mob by duplicating the regular emperium or you use mob_avail on a mob that's useless (like an event one) Quote
Rebel Posted July 27, 2012 Author Posted July 27, 2012 i already done that thing.. my problem now is how can i set the emperium? like emp A for swanhild - 63k hp the official emp emp B for kriemhild - 100k hp my custom emp i already. look in the agit_main to replace the emperium in castle kriemhild but i cant understand the structure of the script.. // Spawn (fall through), or respawn the Emperium once it has been broken. OnStartArena: // OnAgitStart will fall through and spawn the Emperium. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } // Add custom Guild Castles here. else { end; } if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } end; Quote
Euphy Posted July 27, 2012 Posted July 27, 2012 ...,"Emperium",1288,1,... Replace with: ...,"Emperium",(strnpcinfo(2)=="prtg_cas01")?your_id:1288,1,... Quote
Rebel Posted July 27, 2012 Author Posted July 27, 2012 (edited) @Euphy thanks for the reply.. im gonna test it later, im gonna sleep for now.. xD edit : its not working. T.T Edited August 3, 2012 by Razor X Quote
Rebel Posted August 21, 2012 Author Posted August 21, 2012 it works and display the correct emperium that i wanted but it just double the emperium. like when i break my custom emp the normal emp will spawn all over again.. and it can attack by a player with no guild. bump! Quote
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Rebel
how can i make 2 different emperium for different castle. i want to change emp hp for both of them. thanks
bump!
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