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Posted

Can someone debug this one for me?

prontera,155,181,5    script    Sample    757,{
setarray .@Map$[0],"pvp_y_1-1","pvp_y_1-2";

mes "Select your room";
set .@i,select("Room 1 ["+getmapusers(.@Map$[0])+"/50]:Room 2 ["+getmapusers(.@Map$[1]+"]"/50)) - 1;
if( getmapusers( .@Map$[.@i] ) >= 50 ){
   mes "Sorry, room Full.";
   close;
}else{
   warp .Map$[.@i],0,0;
   announce "["+strcharinfo(0)+"] has entered the PVP room ("+.Map$[.@i]+")!",0;}
end;

OnPCKillEvent:
for( set .@i,0; .@i < getarraysize( .@Map$ ); set .@i,.@i + 1 )
   if( strcharinfo(3) == .@Map$[.@i] ){
       announce "["+strcharinfo(0)+"] has killed ["+rid2name(killedrid)+"] in "+strcharinfo(3),0;
       break;
   }
end;
}

getting error when i click the npc.

pvp.jpg

Also, should i set the mapflags?

5 answers to this question

Recommended Posts

Posted

set .@i,select("Room 1 ["+getmapusers(.@Map$[0])+"/50]:Room 2 ["+getmapusers(.@Map$[1])+"/50]") - 1;

pvp_y_1-1 mapflag pvp
pvp_y_1-2 mapflag pvp

Posted (edited)

@Emistry

should i set like this one?

pvp_y_1-1 mapflag nosave

pvp_y_1-1 mapflag noteleport

pvp_y_1-1 mapflag nowarpto

pvp_y_1-1 mapflag nowarp

pvp_y_1-1 mapflag nomemo

pvp_y_1-1 mapflag gvg off

pvp_y_1-1 mapflag pvp

pvp_y_1-1 mapflag nopenalty

pvp_y_1-1 mapflag nobranch

pvp_y_1-1 mapflag pvp_noguild

pvp_y_1-1 mapflag pvp_noparty off

pvp_y_1-1 mapflag nocommand 40

Thank you so much Emistry!

Another debug when i choose the room:

map.jpg

I checked my map_index and there's

pvp_y_1-1 and pvp_y_1-2

Edited by patr3k
Posted (edited)

moving player 'fadfasdfasf' to "",0,0 failed

Try this:

hmm.. based on your error..check if the map was available and if it is restricted (I don't know where could you see the map list, I'm just a newbie)

Edited by zmref

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