patr3k Posted July 6, 2012 Group: Members Topic Count: 104 Topics Per Day: 0.02 Content Count: 257 Reputation: 7 Joined: 03/12/12 Last Seen: May 31, 2014 Share Posted July 6, 2012 Can someone debug this one for me? prontera,155,181,5 script Sample 757,{ setarray .@Map$[0],"pvp_y_1-1","pvp_y_1-2"; mes "Select your room"; set .@i,select("Room 1 ["+getmapusers(.@Map$[0])+"/50]:Room 2 ["+getmapusers(.@Map$[1]+"]"/50)) - 1; if( getmapusers( .@Map$[.@i] ) >= 50 ){ mes "Sorry, room Full."; close; }else{ warp .Map$[.@i],0,0; announce "["+strcharinfo(0)+"] has entered the PVP room ("+.Map$[.@i]+")!",0;} end; OnPCKillEvent: for( set .@i,0; .@i < getarraysize( .@Map$ ); set .@i,.@i + 1 ) if( strcharinfo(3) == .@Map$[.@i] ){ announce "["+strcharinfo(0)+"] has killed ["+rid2name(killedrid)+"] in "+strcharinfo(3),0; break; } end; } getting error when i click the npc. Also, should i set the mapflags? Quote Link to comment Share on other sites More sharing options...
Emistry Posted July 6, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2370 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted July 6, 2012 set .@i,select("Room 1 ["+getmapusers(.@Map$[0])+"/50]:Room 2 ["+getmapusers(.@Map$[1])+"/50]") - 1; pvp_y_1-1 mapflag pvp pvp_y_1-2 mapflag pvp Quote Link to comment Share on other sites More sharing options...
patr3k Posted July 6, 2012 Group: Members Topic Count: 104 Topics Per Day: 0.02 Content Count: 257 Reputation: 7 Joined: 03/12/12 Last Seen: May 31, 2014 Author Share Posted July 6, 2012 (edited) @Emistry should i set like this one? pvp_y_1-1 mapflag nosave pvp_y_1-1 mapflag noteleport pvp_y_1-1 mapflag nowarpto pvp_y_1-1 mapflag nowarp pvp_y_1-1 mapflag nomemo pvp_y_1-1 mapflag gvg off pvp_y_1-1 mapflag pvp pvp_y_1-1 mapflag nopenalty pvp_y_1-1 mapflag nobranch pvp_y_1-1 mapflag pvp_noguild pvp_y_1-1 mapflag pvp_noparty off pvp_y_1-1 mapflag nocommand 40 Thank you so much Emistry! Another debug when i choose the room: I checked my map_index and there's pvp_y_1-1 and pvp_y_1-2 Edited July 6, 2012 by patr3k Quote Link to comment Share on other sites More sharing options...
zmref Posted July 6, 2012 Group: Members Topic Count: 148 Topics Per Day: 0.03 Content Count: 299 Reputation: 6 Joined: 06/14/12 Last Seen: March 30, 2013 Share Posted July 6, 2012 (edited) moving player 'fadfasdfasf' to "",0,0 failed Try this: hmm.. based on your error..check if the map was available and if it is restricted (I don't know where could you see the map list, I'm just a newbie) Edited July 6, 2012 by zmref Quote Link to comment Share on other sites More sharing options...
Emistry Posted July 6, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2370 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted July 6, 2012 pvp_y_1-1 mapflag nosave SavePoint Quote Link to comment Share on other sites More sharing options...
Joseph Posted July 6, 2012 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 341 Reputation: 43 Joined: 01/10/12 Last Seen: June 29, 2020 Share Posted July 6, 2012 (edited) Change warp .Map$[.@i],0,0; to warp .@Map$[.@i],0,0; Edited July 6, 2012 by Joseph Quote Link to comment Share on other sites More sharing options...
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patr3k
Can someone debug this one for me?
getting error when i click the npc.
Also, should i set the mapflags?
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