Pedro Brito Posted February 8, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 20 Reputation: 1 Joined: 04/18/12 Last Seen: May 8, 2013 Share Posted February 8, 2013 Myzter, the problem is happening probably why they're using an emulator which is the same as mine, Cronus-Emulator. I managed to fix the npc to work seamlessly with the latest version of the emulator. Can I post here? Quote Link to comment Share on other sites More sharing options...
Myzter Posted February 8, 2013 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 107 Reputation: 91 Joined: 01/19/12 Last Seen: April 19, 2024 Author Share Posted February 8, 2013 Myzter, the problem is happening probably why they're using an emulator which is the same as mine, Cronus-Emulator. I managed to fix the npc to work seamlessly with the latest version of the emulator. Can I post here? Sure, if you can help other ppl it's fine. Quote Link to comment Share on other sites More sharing options...
Pedro Brito Posted February 8, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 20 Reputation: 1 Joined: 04/18/12 Last Seen: May 8, 2013 Share Posted February 8, 2013 (edited) New method to install: 1 Step - It is very simple, 1- Extract this zip file in the npc folder 2- Edit the archive scripts_main on npc/re folder or npc/pre-re folder of your emulator. 3- At the end add: import: npc/scripts_bk6.conf Link to Zip File: https://mega.co.nz/#...Ixl0YUOCWJnPgCE 2 Step - Modify "script_athena.conf" setting this values to the check_* parameters. check_cmdcount: 655360 check_gotocount: 655360 To use Img2Num Module, use this client patch: http://www.4undeads.com/downloads/scripts/botkiller/BK6_Img2Num.rar To test: Run your server and whisp to npc:bkconfig to configure BotKiller 6. Edited February 8, 2013 by Pedro Brito Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted February 9, 2013 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted February 9, 2013 What if a player or bot interogate tgen suddenly the bot auto reconnect.. what will happen?.. because it might aggreviate the bot if auto relog the bot everytime it interogate Quote Link to comment Share on other sites More sharing options...
Cozmic Posted February 11, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 2 Reputation: 0 Joined: 01/26/13 Last Seen: January 27, 2014 Share Posted February 11, 2013 Hi There..I Want To Ask [Error]: script:callfunc: function not found! [iReadC] [Debug]: Source (NPC): bk (invisible/not on a map) Whats Wrong With This Line ?? Thank You Quote Link to comment Share on other sites More sharing options...
Myzter Posted February 11, 2013 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 107 Reputation: 91 Joined: 01/19/12 Last Seen: April 19, 2024 Author Share Posted February 11, 2013 @Cozmic: One required script is missing, check the installation. Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted February 12, 2013 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted February 12, 2013 @ Myzter - i have a question 1. How do the bot trigger?.. is't random by time?.. if time how to change or set how many minutes do the bot execute/interrogate? 2. If Interrogated by the bot npc.. what if player d/c or the bot have auto d/c.. what will happen??.. thanks Quote Link to comment Share on other sites More sharing options...
Cozmic Posted February 12, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 2 Reputation: 0 Joined: 01/26/13 Last Seen: January 27, 2014 Share Posted February 12, 2013 I already follow the step from This New method to install: 1 Step - It is very simple, 1- Extract this zip file in the npc folder 2- Edit the archive scripts_main on npc/re folder or npc/pre-re folder of your emulator. 3- At the end add: import: npc/scripts_bk6.conf Link to Zip File: https://mega.co.nz/#...Ixl0YUOCWJnPgCE 2 Step - Modify "script_athena.conf" setting this values to the check_* parameters. check_cmdcount: 655360 check_gotocount: 655360 To use Img2Num Module, use this client patch: http://www.4undeads....BK6_Img2Num.rar To test: Run your server and whisp to npc:bkconfig to configure BotKiller 6. I already download from your file on first page also Mr. Myzter...Is it possible my SVN doesn't support ? I use eathena with 2010 client.. Quote Link to comment Share on other sites More sharing options...
fernandobonela Posted February 13, 2013 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 15 Reputation: 1 Joined: 01/25/13 Last Seen: November 17, 2015 Share Posted February 13, 2013 Thank you replace all "-" with "_" and now this was functional debug option that appears blue is to check the SQL error is not correct? Now only one thing setting for images? What you mean?, please try to be more specific. I want the images to appear now instead of drawn numbers in the text box as well as your video shows! Quote Link to comment Share on other sites More sharing options...
Myzter Posted February 13, 2013 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 107 Reputation: 91 Joined: 01/19/12 Last Seen: April 19, 2024 Author Share Posted February 13, 2013 @ Myzter - i have a question 1. How do the bot trigger?.. is't random by time?.. if time how to change or set how many minutes do the bot execute/interrogate? 2. If Interrogated by the bot npc.. what if player d/c or the bot have auto d/c.. what will happen??.. thanks It works when you kill monsters, or when you talk with BK6 enabled NPCs. If you try to interrupt the interrogatory, BK6 start again and the Administrator can see in the Logs the users with this behavior. I already follow the step from This New method to install: 1 Step - It is very simple, 1- Extract this zip file in the npc folder 2- Edit the archive scripts_main on npc/re folder or npc/pre-re folder of your emulator. 3- At the end add: import: npc/scripts_bk6.conf Link to Zip File: https://mega.co.nz/#...Ixl0YUOCWJnPgCE 2 Step - Modify "script_athena.conf" setting this values to the check_* parameters. check_cmdcount: 655360 check_gotocount: 655360 To use Img2Num Module, use this client patch: http://www.4undeads....BK6_Img2Num.rarTo test:Run your server and whisp to npc:bkconfig to configure BotKiller 6. I already download from your file on first page also Mr. Myzter...Is it possible my SVN doesn't support ? I use eathena with 2010 client.. I'm using BK6 with eAthena and a 2009 client, and works with no problems. Thank you replace all "-" with "_" and now this was functional debug option that appears blue is to check the SQL error is not correct? Now only one thing setting for images? What you mean?, please try to be more specific. I want the images to appear now instead of drawn numbers in the text box as well as your video shows! You can find the instructions to install the numbers in the client inside the RAR, look the firts post, also, use the search button because are other posts asking the same. Quote Link to comment Share on other sites More sharing options...
fernandobonela Posted February 13, 2013 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 15 Reputation: 1 Joined: 01/25/13 Last Seen: November 17, 2015 Share Posted February 13, 2013 Thank you replace all "-" with "_" and now this was functional debug option that appears blue is to check the SQL error is not correct? Now only one thing setting for images? What you mean?, please try to be more specific. I want the images to appear now instead of drawn numbers in the text box as well as your video shows! You can find the instructions to install the numbers in the client inside the RAR, look the firts post, also, use the search button because are other posts asking the same. Ok else could explain better? Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted February 14, 2013 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted February 14, 2013 @Myzter I see it only interogate when you kill a monster how about if I want to interrogate player every 30 min. And if the player try to logout during interrogation if the player will login again he will be interrogated again.. Quote Link to comment Share on other sites More sharing options...
java Posted February 14, 2013 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 251 Reputation: 20 Joined: 12/22/11 Last Seen: July 23, 2023 Share Posted February 14, 2013 help i got error like this "[Error]: npc_event: event not found [JailCounter::OnStart]" Quote Link to comment Share on other sites More sharing options...
Myzter Posted February 15, 2013 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 107 Reputation: 91 Joined: 01/19/12 Last Seen: April 19, 2024 Author Share Posted February 15, 2013 @Myzter I see it only interogate when you kill a monster how about if I want to interrogate player every 30 min. And if the player try to logout during interrogation if the player will login again he will be interrogated again.. BK6 detect bots, automatic players that kill monster to get items and/or experience, but a timer interrogation doesn't protect you from anything and your players will be angry, that's why is not compatible with BK6. help i got error like this "[Error]: npc_event: event not found [JailCounter::OnStart]" Look the errors in the map console while loading the scripts. If a event label is not recognized by the emulator, the script wasn't installed correctly or you are using a different emulator that doesn't support some of the commands inside the script. Quote Link to comment Share on other sites More sharing options...
java Posted February 15, 2013 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 251 Reputation: 20 Joined: 12/22/11 Last Seen: July 23, 2023 Share Posted February 15, 2013 yea im using ramod emulator , just the jail event that not loaded correctly Quote Link to comment Share on other sites More sharing options...
Pedro Brito Posted February 16, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 20 Reputation: 1 Joined: 04/18/12 Last Seen: May 8, 2013 Share Posted February 16, 2013 Myzter, hi again. Was testing the npc lately and I came across some errors... The error persists in getd, but now the problem is that the maps contain the character "-", for example new_1-2. The error that appears is: script: getd: failed to parse "-2". This "-2" is precisely of the map new_1-2, which was the map I tested the Antibot ... Is there any method that can replace getd? PS: Using google translator. '-' Quote Link to comment Share on other sites More sharing options...
Myzter Posted February 18, 2013 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 107 Reputation: 91 Joined: 01/19/12 Last Seen: April 19, 2024 Author Share Posted February 18, 2013 Myzter, hi again. Was testing the npc lately and I came across some errors... The error persists in getd, but now the problem is that the maps contain the character "-", for example new_1-2. The error that appears is: script: getd: failed to parse "-2". This "-2" is precisely of the map new_1-2, which was the map I tested the Antibot ... Is there any method that can replace getd? PS: Using google translator. '-' That's not a BK6 problem, is a emulator problem, i can't do anything to fix it. Quote Link to comment Share on other sites More sharing options...
Pedro Brito Posted February 19, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 20 Reputation: 1 Joined: 04/18/12 Last Seen: May 8, 2013 Share Posted February 19, 2013 Myzter, hi again. Was testing the npc lately and I came across some errors... The error persists in getd, but now the problem is that the maps contain the character "-", for example new_1-2. The error that appears is: script: getd: failed to parse "-2". This "-2" is precisely of the map new_1-2, which was the map I tested the Antibot ... Is there any method that can replace getd? PS: Using google translator. '-' That's not a BK6 problem, is a emulator problem, i can't do anything to fix it. I saw this ... So now i'm using rAthena. Working fine now. Thank you. o / Quote Link to comment Share on other sites More sharing options...
umbelku Posted February 19, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 8 Reputation: 0 Joined: 01/06/12 Last Seen: September 21, 2014 Share Posted February 19, 2013 New method to install: 1 Step - It is very simple, 1- Extract this zip file in the npc folder 2- Edit the archive scripts_main on npc/re folder or npc/pre-re folder of your emulator. 3- At the end add: import: npc/scripts_bk6.conf Link to Zip File: https://mega.co.nz/#...Ixl0YUOCWJnPgCE 2 Step - Modify "script_athena.conf" setting this values to the check_* parameters. check_cmdcount: 655360 check_gotocount: 655360 To use Img2Num Module, use this client patch: http://www.4undeads.com/downloads/scripts/botkiller/BK6_Img2Num.rarTo test: Run your server and whisp to npc:bkconfig to configure BotKiller 6. Hi there, i already follow this instalation steps. And i still stuck at "[Error]: npc_event: event not found [queueBK::OnStart]". don't know why, it confusing Quote Link to comment Share on other sites More sharing options...
Pedro Brito Posted February 19, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 20 Reputation: 1 Joined: 04/18/12 Last Seen: May 8, 2013 Share Posted February 19, 2013 Are all working here... Try to test with a new emulator and follow the steps again. Quote Link to comment Share on other sites More sharing options...
umbelku Posted February 20, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 8 Reputation: 0 Joined: 01/06/12 Last Seen: September 21, 2014 Share Posted February 20, 2013 Are all working here... Try to test with a new emulator and follow the steps again. hmmm emulator? do you mean ragnarok client exe? like version of client? Quote Link to comment Share on other sites More sharing options...
Myzter Posted February 21, 2013 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 107 Reputation: 91 Joined: 01/19/12 Last Seen: April 19, 2024 Author Share Posted February 21, 2013 Are all working here... Try to test with a new emulator and follow the steps again. hmmm emulator? do you mean ragnarok client exe? like version of client? rAthena, eAthena, etc. Quote Link to comment Share on other sites More sharing options...
donkeyg Posted February 24, 2013 Group: Members Topic Count: 344 Topics Per Day: 0.07 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Share Posted February 24, 2013 (edited) is there a way to release player using commands? it's annoying it's stuck somtimes... when player type , it still left 1 minute 10 seconds, but after 2 minutes, they click again, still remain 1 minute 10 seconds bumpp Edited February 23, 2013 by donkeyg Quote Link to comment Share on other sites More sharing options...
Cydh Posted February 25, 2013 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Share Posted February 25, 2013 old but gold.. following your post +1 Quote Link to comment Share on other sites More sharing options...
donkeyg Posted February 26, 2013 Group: Members Topic Count: 344 Topics Per Day: 0.07 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Share Posted February 26, 2013 old but gold.. following your post +1 is there a way to release player using commands? it's annoying it's stuck somtimes... when player type , it still left 1 minute 10 seconds, but after 2 minutes, they click again, still remain 1 minute 10 seconds rAthena, eAthena, etc. Quote Link to comment Share on other sites More sharing options...
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