Sparrow Posted July 1, 2012 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 34 Reputation: 0 Joined: 05/19/12 Last Seen: September 1, 2013 Share Posted July 1, 2012 (edited) http://www.youtube.com/watch?edit=vd&v=mDohkPgLe4E First time working with the creation of maps for the RO. Confronted with the problem - all the time from the bottom black garbage. I do not know how to cope with the problem. = ( sin_dun02.rar Edited July 1, 2012 by Sparrow Quote Link to comment Share on other sites More sharing options...
Adel Posted July 1, 2012 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 566 Reputation: 349 Joined: 11/20/11 Last Seen: November 27, 2024 Share Posted July 1, 2012 Save your map with Brow Edit 586. BE 620 has the black square problem. Quote Link to comment Share on other sites More sharing options...
Sparrow Posted July 1, 2012 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 34 Reputation: 0 Joined: 05/19/12 Last Seen: September 1, 2013 Author Share Posted July 1, 2012 Thank you very much, but where to download this version of 586? Quote Link to comment Share on other sites More sharing options...
Syouji Posted July 2, 2012 Group: Members Topic Count: 70 Topics Per Day: 0.01 Content Count: 1245 Reputation: 395 Joined: 11/19/11 Last Seen: January 15, 2020 Share Posted July 2, 2012 BrowEdit Revision 586 http://browedit.excalibur-nw.com/release/586/ Quote Link to comment Share on other sites More sharing options...
Sparrow Posted July 2, 2012 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 34 Reputation: 0 Joined: 05/19/12 Last Seen: September 1, 2013 Author Share Posted July 2, 2012 Thank you) Quote Link to comment Share on other sites More sharing options...
Angst Posted July 3, 2012 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 97 Reputation: 20 Joined: 11/13/11 Last Seen: February 14, 2023 Share Posted July 3, 2012 586 may not have completely correct model placement though. One of my maps made in 620 shows the street lamps offset by half a square (one gat tile) if viewed in 586. I usually build in 620 since its more stable and then save the final map in 586 for the working quadtree (no black squares). That's the only reason I keep BE 586 lol.. Quote Link to comment Share on other sites More sharing options...
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Sparrow
First time working with the creation of maps for the RO. Confronted with the problem - all the time from the bottom black garbage. I do not know how to cope with the problem. = (
sin_dun02.rar
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