Yonko Posted June 21, 2012 Group: Members Topic Count: 166 Topics Per Day: 0.03 Content Count: 789 Reputation: 50 Joined: 04/16/12 Last Seen: July 8, 2022 Share Posted June 21, 2012 i was success to put custom weapon in assassin but in monk i do the same procedure but everytime i equip it client crashed. here's my item configs itemdb 1831,dorcus,Fist of Arzlan,4,67000,,500,86,,1,2,0x00008100,7,2,2,3,24,1,12,{},{},{} ¾ÆÀÌÅÛ folder dorcus.act dorcus.spr sprite folder folder ¸ùÅ© inside ¸ùÅ© folder ¸ùÅ©_¿©_1831.act ¸ùÅ©_¿©_1831.spr ¸ùÅ©_³²_1831.act ¸ùÅ©_³²_1831.spr idnum2itemdesctable 1831# A fist encarved with a tooth of ancient lion Arzlan. Class :^777777 Claw^000000 Attack : ^777777 120^000000 Weight : ^777777 0^000000 Weapon Level : ^777777 3^000000 Required Level : ^777777 60^000000 Applicable Job :^777777 Monk^000000 # idnum2itemresnametable 1831#dorcus# idnum2itemdisplaynametable 1831#Fist of Arzlan# texture folder collection folder dorcus.bmp item folder dorcus.bmp Quote Link to comment Share on other sites More sharing options...
Rikimaru Posted June 21, 2012 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 658 Reputation: 57 Joined: 11/20/11 Last Seen: July 1, 2017 Share Posted June 21, 2012 ---------------------------------------------------------------------------------------------------------------------- --==Weapon for Monk==-- male: ¿ëº´_³²_10000.spr male fx: ¿ëº´_³²_10000_°Ë±¤.spr female: ¿ëº´_¿©_10000.spr female fx: ¿ëº´_¿©_10000_°Ë±¤.spr copy in: RO\Data\Sprite\Àΰ£Á·\¿ëº´ ---------------------------------------------------------------------------------------------------------------------- Notes: ---------------------------------------------------------------------------------------------------------------------- 1) All sprites require a .act file with the same name of the .spr 2) Create the Drop sprite in RO\Data\Sprite\¾ÆÀÌÅÛ folder. * Use your item files and rename like your database conf. sample: my_item.spr/act (i recomend Spr_Conview to create a small drop sprite) 3) Create the item images in Data\Texture\À¯ÀúÀÎÅÍÆäÀ̽º folder * Inventory picture is a bmp image (75x100), put in Collection folder use the item name, sample: my_item.bmp * Drag picture is a bmp image (24x24), put in Item folder use the item name, sample: my_item.bmp 4) Your client will need the right 10000 item definition in: * idnum2itemdesctable.txt * idnum2itemdisplaynametable.txt * idnum2itemresnametable.txt * num2itemdesctable.txt * num2itemdisplaynametable.txt * num2itemresnametable.txt * itemslotcounttable.txt This is just an example with itemID 10000. Remember , that if you're using a Custom Weapon Sprite,to make it show up you have to use the ItemID as the ViewID of the item,too. So for your Item the View ID has to be 1831 Quote Link to comment Share on other sites More sharing options...
Yonko Posted June 23, 2012 Group: Members Topic Count: 166 Topics Per Day: 0.03 Content Count: 789 Reputation: 50 Joined: 04/16/12 Last Seen: July 8, 2022 Author Share Posted June 23, 2012 i do it at by changing into ¿ëº´ thingy still crash .. Quote Link to comment Share on other sites More sharing options...
Question
Yonko
i was success to put custom weapon in assassin but in monk i do the same procedure but everytime i equip it client crashed.
here's my item configs
itemdb
1831,dorcus,Fist of Arzlan,4,67000,,500,86,,1,2,0x00008100,7,2,2,3,24,1,12,{},{},{}
¾ÆÀÌÅÛ folder
dorcus.act
dorcus.spr
sprite folder
folder
¸ùÅ©
inside ¸ùÅ© folder
¸ùÅ©_¿©_1831.act
¸ùÅ©_¿©_1831.spr
¸ùÅ©_³²_1831.act
¸ùÅ©_³²_1831.spr
idnum2itemdesctable
1831#
A fist encarved with a tooth of ancient lion Arzlan.
Class :^777777 Claw^000000
Attack : ^777777 120^000000
Weight : ^777777 0^000000
Weapon Level : ^777777 3^000000
Required Level : ^777777 60^000000
Applicable Job :^777777 Monk^000000
#
idnum2itemresnametable
1831#dorcus#
idnum2itemdisplaynametable
1831#Fist of Arzlan#
texture folder
collection folder
dorcus.bmp
item folder
dorcus.bmp
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