Jump to content
  • 0

help custom weapon of monk


Yonko

Question


  • Group:  Members
  • Topic Count:  166
  • Topics Per Day:  0.04
  • Content Count:  789
  • Reputation:   50
  • Joined:  04/16/12
  • Last Seen:  

i was success to put custom weapon in assassin but in monk i do the same procedure but everytime i equip it client crashed.

here's my item configs

itemdb

1831,dorcus,Fist of Arzlan,4,67000,,500,86,,1,2,0x00008100,7,2,2,3,24,1,12,{},{},{}

¾ÆÀÌÅÛ folder

dorcus.act

dorcus.spr

sprite folder

folder

¸ùÅ©

inside ¸ùÅ© folder

¸ùÅ©_¿©_1831.act

¸ùÅ©_¿©_1831.spr

¸ùÅ©_³²_1831.act

¸ùÅ©_³²_1831.spr

idnum2itemdesctable

1831#

A fist encarved with a tooth of ancient lion Arzlan.

Class :^777777 Claw^000000

Attack : ^777777 120^000000

Weight : ^777777 0^000000

Weapon Level : ^777777 3^000000

Required Level : ^777777 60^000000

Applicable Job :^777777 Monk^000000

#

idnum2itemresnametable

1831#dorcus#

idnum2itemdisplaynametable

1831#Fist of Arzlan#

texture folder

collection folder

dorcus.bmp

item folder

dorcus.bmp

Link to comment
Share on other sites

2 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  16
  • Topics Per Day:  0.00
  • Content Count:  658
  • Reputation:   57
  • Joined:  11/20/11
  • Last Seen:  

----------------------------------------------------------------------------------------------------------------------

--==Weapon for Monk==--

male: ¿ëº´_³²_10000.spr

male fx: ¿ëº´_³²_10000_°Ë±¤.spr

female: ¿ëº´_¿©_10000.spr

female fx: ¿ëº´_¿©_10000_°Ë±¤.spr

copy in: RO\Data\Sprite\Àΰ£Á·\¿ëº´

----------------------------------------------------------------------------------------------------------------------

Notes:

----------------------------------------------------------------------------------------------------------------------

1) All sprites require a .act file with the same name of the .spr

2) Create the Drop sprite in RO\Data\Sprite\¾ÆÀÌÅÛ folder.

* Use your item files and rename like your database conf.

sample: my_item.spr/act (i recomend Spr_Conview to create a small drop sprite)

3) Create the item images in Data\Texture\À¯ÀúÀÎÅÍÆäÀ̽º folder

* Inventory picture is a bmp image (75x100), put in Collection folder

use the item name, sample: my_item.bmp

* Drag picture is a bmp image (24x24), put in Item folder

use the item name, sample: my_item.bmp

4) Your client will need the right 10000 item definition in:

* idnum2itemdesctable.txt

* idnum2itemdisplaynametable.txt

* idnum2itemresnametable.txt

* num2itemdesctable.txt

* num2itemdisplaynametable.txt

* num2itemresnametable.txt

* itemslotcounttable.txt

This is just an example with itemID 10000.

Remember , that if you're using a Custom Weapon Sprite,to make it show up you have to use the ItemID as the ViewID of the item,too.

So for your Item the View ID has to be 1831

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  166
  • Topics Per Day:  0.04
  • Content Count:  789
  • Reputation:   50
  • Joined:  04/16/12
  • Last Seen:  

i do it at by changing into ¿ëº´ thingy still crash ..

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...