I'm trying to edit the NPC_SELFDESTRUCTION skill to not hurt friendly players/mobs. However, I don't want to cause anymore unnessary errors since I don't currently have a test server going? Will just removing the BCT_ALL make it only affect the enemy or is there more to it? Should I just make the a NPC_SELFDESTRUCTION2 and modifty that?
case NPC_SELFDESTRUCTION:
//Self Destruction hits everyone in range (allies+enemies)
//Except for Summoned Marine spheres on non-versus maps, where it's just enemy.
i = ((!md || md->special_state.ai == 2) && !map_flag_vs(src->m))?
BCT_ENEMY:BCT_ALL;
clif_skill_nodamage(src, src, skillid, -1, 1);
map_delblock(src); //Required to prevent chain-self-destructions hitting back.
map_foreachinrange(skill_area_sub, bl,
skill_get_splash(skillid, skilllv), splash_target(src),
src, skillid, skilllv, tick, flag|i,
skill_castend_damage_id);
map_addblock(src);
status_damage(src, src, sstatus->max_hp,0,0,1);
break;
Question
Peopleperson49
I'm trying to edit the NPC_SELFDESTRUCTION skill to not hurt friendly players/mobs. However, I don't want to cause anymore unnessary errors since I don't currently have a test server going? Will just removing the BCT_ALL make it only affect the enemy or is there more to it? Should I just make the a NPC_SELFDESTRUCTION2 and modifty that?
Peopleperson49
Edited by peopleperson49Link to comment
Share on other sites
10 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.