Brynner Posted June 14, 2012 Posted June 14, 2012 is anyone here know how to implement this? inside the pvp room. there will be a specific safe zone there. no battle for monster and player. screenshot was taken from the ordeal_1-2 map. Quote
plankt Posted June 14, 2012 Posted June 14, 2012 See http://rathena.org/board/topic/65550-how-to-write-a-script-for-no-vending-on-streets-in-towns/ cell_basilica should work like that. Quote
Brynner Posted June 14, 2012 Author Posted June 14, 2012 See http://rathena.org/b...reets-in-towns/ cell_basilica should work like that. can you gave me a sample? "ordeal_1-2", 146,146, 146,161 "ordeal_1-2", 161,161, 161,146 here are the coordinates Quote
plankt Posted June 14, 2012 Posted June 14, 2012 Look at the example F0xxy gave. You just need to replace 'cell_novending' with 'cell_basilica' and 'dellar' with 'ordeal_1-2'. Quote
Brynner Posted June 14, 2012 Author Posted June 14, 2012 (edited) i can still attack a player even i already put the coordinates. and also monster still attacking me. Edited June 14, 2012 by Brynner Quote
Brynner Posted June 14, 2012 Author Posted June 14, 2012 - script Setcell#func -1,{ OnInit: setcell "ordeal_1-2",161,146,146,161,cell_basilica,1; end; } Quote
F0xxy Posted June 14, 2012 Posted June 14, 2012 It won't work if the map is already set to pvp, in order to get this to work is removing the pvp map flag, setting the cell_basilica in the center and making 4 areas with cell_pvp: Quote
Brynner Posted June 14, 2012 Author Posted June 14, 2012 what if i made my custom map flag? example. case CELL_PK. do you think it will work? Quote
F0xxy Posted June 14, 2012 Posted June 14, 2012 The basilica area would be overlayered by the mapflag if I'm not mistaken, that would be like setting both PK and basilica in the same area... You can either use the other 4 squares as cell_pvp or cell_pk, up to you. Quote
plankt Posted June 14, 2012 Posted June 14, 2012 It might work with mapflag pvp and instead of adding basilica, you remove cell_pvp in that area. Quote
F0xxy Posted June 14, 2012 Posted June 14, 2012 It might work with mapflag pvp and instead of adding basilica, you remove cell_pvp in that area. Mapflags overlap cell_pvp, it doesn't work that way. Quote
Question
Brynner
is anyone here know how to implement this?
inside the pvp room. there will be a specific safe zone there. no battle for monster and player.
screenshot was taken from the ordeal_1-2 map.
11 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.