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[Tanong] San po naka base yung damage ng earthquake sa ifrit card?


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pag naka slot po sa acce san po naka base yun? Thanks!

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ano ibig mong sabihin sa acce?

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i think he means accessory

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accessory po. diba po kasi yung Ifrit Card na sloslot sa accessory? tapos pag natatamaan siya mag EQ pero low chance. yung damage po pano pataasin? INT lang po ba?

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check mo item_db sa item

eto ang format

ID,DBName,ScreenName,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV, Refineable,View,{Script},{OnEquip_Script},{OnUnequip_Script}
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	if (skill_num == NPC_EARTHQUAKE)
{	//Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [skotlex]
	//Also divide the extra bonuses from atk2 based on the number in range [Kevin]
	if(mflag>0)
		ad.damage+= (sstatus->rhw.atk2*skillratio/100)/mflag;
	else
		ShowError("Zero range by %d:%s, divide per 0 avoided!\n", skill_num, skill_get_name(skill_num));
}

ayun sa code refine ng weapon sa right hand nakabase yung pangdagdag damage pero divided yung damage dipende sa dami ng target...

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meaning kung taas damage sa right hand weapon will do.

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nope...dapat yung refine nung weapon sa right hand...

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ayon yung mga master! TY po mga sir!

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ad.damage is equal to refine damage?

damage is equal to attack damage?

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ad = Damage class...na kung saan naka store or structure ng info about sa damage, type, etc..so in our case magical damage

so yung .damage diyan nasstore yung total damage na nacompute...

rhw.atk2 diyan na sstore yung refine/upgrade level

rhw.atk diyan naman yung sa atk strength ng weapon..

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damn your good! thanks for the clarification malufett. our pinoy pride. /no1

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dugo ilong ko sa pinagsasabi. bsta alam ko na ngayon. HAHA. ty ulit!

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pano naman code pormula kung gusto mo ibasae ung pinsala sa kabouan ng atk+atk2(kasama rin ang refine) ngunit sa kanang kamay lang at hindi kasama ang pinsala na magmumula sa kaliwang kamay (katulad kung SinX ka ay isang armas mo lang ang pagmumulan ng pinsala)

+1 kay malufett nosebleed sa tagalog

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ad.damage+= (sstatus->rhw.atk2+rhw.atk*skillratio/100)/mflag;

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salamat, susubukan ko mamaya

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pano po yung formula if based yung damage sa int at delay by dex??

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gag add ka sa int calculation damage.

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