Meister Posted June 5, 2012 Posted June 5, 2012 pag naka slot po sa acce san po naka base yun? Thanks! Quote
Meister Posted June 5, 2012 Author Posted June 5, 2012 accessory po. diba po kasi yung Ifrit Card na sloslot sa accessory? tapos pag natatamaan siya mag EQ pero low chance. yung damage po pano pataasin? INT lang po ba? Quote
xRaisen Posted June 5, 2012 Posted June 5, 2012 check mo item_db sa item eto ang format ID,DBName,ScreenName,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV, Refineable,View,{Script},{OnEquip_Script},{OnUnequip_Script} Quote
malufett Posted June 5, 2012 Posted June 5, 2012 if (skill_num == NPC_EARTHQUAKE) { //Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [skotlex] //Also divide the extra bonuses from atk2 based on the number in range [Kevin] if(mflag>0) ad.damage+= (sstatus->rhw.atk2*skillratio/100)/mflag; else ShowError("Zero range by %d:%s, divide per 0 avoided!\n", skill_num, skill_get_name(skill_num)); } ayun sa code refine ng weapon sa right hand nakabase yung pangdagdag damage pero divided yung damage dipende sa dami ng target... Quote
xRaisen Posted June 5, 2012 Posted June 5, 2012 meaning kung taas damage sa right hand weapon will do. Quote
malufett Posted June 5, 2012 Posted June 5, 2012 nope...dapat yung refine nung weapon sa right hand... Quote
xRaisen Posted June 5, 2012 Posted June 5, 2012 ad.damage is equal to refine damage? damage is equal to attack damage? Quote
malufett Posted June 5, 2012 Posted June 5, 2012 ad = Damage class...na kung saan naka store or structure ng info about sa damage, type, etc..so in our case magical damage so yung .damage diyan nasstore yung total damage na nacompute... rhw.atk2 diyan na sstore yung refine/upgrade level rhw.atk diyan naman yung sa atk strength ng weapon.. Quote
xRaisen Posted June 5, 2012 Posted June 5, 2012 damn your good! thanks for the clarification malufett. our pinoy pride. Quote
Meister Posted June 5, 2012 Author Posted June 5, 2012 dugo ilong ko sa pinagsasabi. bsta alam ko na ngayon. HAHA. ty ulit! Quote
frenzmu06 Posted June 6, 2012 Posted June 6, 2012 pano naman code pormula kung gusto mo ibasae ung pinsala sa kabouan ng atk+atk2(kasama rin ang refine) ngunit sa kanang kamay lang at hindi kasama ang pinsala na magmumula sa kaliwang kamay (katulad kung SinX ka ay isang armas mo lang ang pagmumulan ng pinsala) +1 kay malufett nosebleed sa tagalog Quote
xRaisen Posted June 6, 2012 Posted June 6, 2012 ad.damage+= (sstatus->rhw.atk2+rhw.atk*skillratio/100)/mflag; Quote
Yonko Posted June 7, 2012 Posted June 7, 2012 pano po yung formula if based yung damage sa int at delay by dex?? Quote
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