Jump to content

Question

7 answers to this question

Recommended Posts

Posted

In your lua files folder go to skillinfoz then skillinfo_f.lua...replace Function #8 with this one:

-- Function #8
IsLevelUseSkill = function(SkillID)
       local obj = SKILL_INFO_LIST[skillID]
       if obj ~= nil then
               obj = SKILL_INFO_LIST[skillID].SpAmount
       end
       if obj ~= nil then
               return 1
       end
       return 0
end

Posted

but im using lub files. it wrote like this.

LuaP ¶ “hçõ}A& @lua files\skillinfoz\skillinfo_f.lua * * Q Q d d x x ™ ™ ¥ ¥ ¶ ¶ Å Å ë ë þ þ GetInheritJob All_NeedSkillList CheckNeedSkillList SetNeedSkillList

GetSkillInfo AddNeedSkillList InitSkillTreeView GetSkillIdName

GetSkillName IsLevelUseSkill GetLevelUseSpAmount GetSkillDescript TestFile GetSkillAttackRange

job i JobInheritTable ð? JOB_INHERIT_LIST €

Õ> T € € € L¿ € Õ> þ € 0 ! ! # $ $ $ $ & ) ) *

skillInfo / skillDepth / depth - idx ) All_NeedSkillList ð? t_skillInfo @ 0 Õ>T

€ Õ> Ô € T€ Á † Æ Ô€ F?F? U T€ V T € Æ?Æ? V ” € † €€ L¿ † Æ X ù L? †€X€Tö € -

F . . / / / 0 1 2 2 3 3 3 3 4 4 5 5 5 5 6 8 8 8 9 : ; 3 < ? ? ? @ B B C C C C D D D D D D D E F F F F G G G G I I I I I K K K K L L L L C M Q SKID E depth E

skillInfo E bIsNeedSkillList E needSkillList E (for generator)

(for state)

j

k

jobID (for generator) & E (for state) & E idx & E skill & E listSize . C SKILL_INFO_LIST nill NeedSkillList pairs JobInheritTable JOB_INHERIT_LIST2 ð? ð¿ _NeedSkillList CheckNeedSkillList All_NeedSkillList

getTableSize SetNeedSkillList F E Õ Ô€ ?U?”€ E Y€… ‚ •À” € U¿ € €

U?” € € T € ] ü U € Æ@U?”€ Y€…

€ ™€

•‚ T€ Á

F

U? Ô €

É‚

€ E

F€™

F

LÀ ‚

F@LÀ Y€

] ø € T

# U U V V W W X X X Y Z [ \ ] ] ] ] ] ] ^ ` ` ` ` a a a a a c c c c c d SKID "

skillInfo " strSkillID

strSkillName MaxLv UserUpgradable

All_NeedSkillList SKILL_INFO_LIST nill ð?

SkillName MaxLv Type Quest Soul SetNeedSkillList ð¿ # €

E € … •€ Ô€ F¿ †¿ Æ¿ Á À U@” € À •@ € A … A Y€ € € €Á Á €€ g & h h h i j k l l l l m n n n n o o q q q q q q q r s s s s m m m u j j j j x SKID % depth % idx ! All_NeedSkillList ð?

skillInfo @ c_AddNeedSkillList & Õ¾ T€ Ô€ Á F€†€ T€ ƿվ T € ¿… F¿ Æ?Y L? F€†€ X€”ú L¿ F X Ô÷ € { # | | } } ~ € ‚ ‚ ƒ ƒ ƒ „ „ „ „ … … … … … … … … † † † ˆ Š € €

jobID " arrayNum "

skillList " skillPos " listSize " skillID

strSkillID

strSkillName MaxLv UserUpgradable SKILL_TREEVIEW_FOR_JOB

getTableSize

GetSkillInfo c_AddSkillList AddNeedSkillList ð? # Õ>T€ Å ™ ”€ Æ Õ¾”€ €YÕ>€ Õ?”€ …

€ €

€ €Y€

Å

€Y

@ŒÀ~”ù €

‘ ‘ ’ ’ “ “ “ • • – ˜ ˜ ™ SkillID obj SKILL_INFO_LIST ð?

€ Õ¾ ” € ?Õ¾ € Á € œ

ž ž Ÿ Ÿ Ÿ ¡ ¡ ¢ ¤ ¤ ¥ SkillID obj SKILL_INFO_LIST

SkillName

€ Õ¾ ” € ?Õ¾ € Á € ¨ © © ª « « ¬ ­ ­ ® ° ± ± ² ² µ µ ¶ SkillID

skillInfo rst spAmount

SKILL_INFO_LIST bSeperateLv SpAmount € Õ¾ € ¿ Õ> € F¿ Õ¾T € € € ¹ º º » » ¼ ¼ ¼ ¾ ¾ ¿ ¿ ¿ ¿ Á Á Â Ä Ä Å SkillID idx obj SKILL_INFO_LIST SpAmount Õ>” € €¿Õ>Ô € €¿F€Õ> € Á € È _ É Ê Ê Ë Ë Ì Ì Ì Ì Í Í Í Í Í Í Í Í Î Î Ï Ï Ï Ð Ð Ð Ñ Ñ Ñ Ñ Ñ Ñ Ñ Ñ Ò Ò Ó Ó Ó Ó Ó Ó Ó Ó Ó Ó Ô Ö Ö Ö × × × × Ø Ø Ø Ø Ø Ø Ø Ø Ù Ù Ù Ù Ù Ù Ù Ù Ú Ú Ú Û × Ü Ý ß ß à â â ä ä ä ä å å å æ æ æ Ì ç ê ë JobID ^ SKID ^

bChangeColor ^ descript ^ obj ^ (for generator) ] (for state) ] i ] v ] temp - . (for generator) 5 K (for state) 5 K j 5 K k 5 K SKILL_DESCRIPT pairs s_pos f_pos string find MsgStrID MSI_SKILL_REQUIREMENTS

bCopyText ð? subStr sub ^FF1493 @ ð¿ JobInheritTable format %d

_ E F ?Ô€ Å Y^€… FÀ

ÆÀÙ€ G

‡ ¿€ MÁ … ÆÁ

Á MA™ UA ”€

… ÆÁ

™ Ó‚ € V‚‚ ”€ Å E

Y Þ€

… CÁ ™€•ƒ Ô€ €

… ÆA ™ “ƒ €

“ƒÔ€ ] Tú € € ‡ T € € ‡ … €

•‚ T€ €

“‚ €

“‚] Ôê € î 1 ï ï ï ï ï ï ð ð ð ð ð ð ñ ò ó ô ô ô ô õ ö ö ö ö ö ö ö ö ö ö ö ÷ ø ø ø ø õ õ õ ú ò ò ò ò ý ý ý ý þ

saveFileName 0 depth

, idx ( saveFile io open w All_NeedSkillList ð?

skillInfo write string format [%d,%d]

@ close 1 E ¿ Á ™€ •¿ ”€ E •¿ Ô€ T€ Á E F€†€ Ô€ ËÀ… FÁ FÀ ÆA Y L@E F€†€ X€û LÀ E F X Tø E  Y € %

in_SKID $ in_Level $ attackRange $ attackRangeOfMaxLv $ maxLv $ obj $ ð? SKILL_INFO_LIST AttackRange MaxLv % A A … €U¿T€ … †?… Æ?U¿Ô € … †?F U?Ô € … †?U¿ € A U?” € €€ €€€ "

G b ‡ ¢ Ç â " G b ‡ ¢ Ç â " G b ‡ ¢ Ç â " G €

bump

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...