exneval Posted May 4, 2012 Posted May 4, 2012 (edited) i found some item script use command in the brace, like 1654,Mental_Stick,Mental Stick,4,20,,500,40:170,,1,1,0x00818315,7,2,2,3,102,1,10,{ if (getrefine() > 5) { /* bonus bSkillAtk,"SO_PSYCHIC_WAVE",(getrefine()-5)*2; */ bonus bMaxHPRate,-(getrefine()-5)*2; } /* bonus2 bVariableCastTime,"SO_PSYCHIC_WAVE",-3000; bonus2 bUseSPAmount,"SO_PSYCHIC_WAVE",-60; */ },{},{ itemheal 0,-100; } Is the item really has the true effect if the script like that ? And 2161,Geffenia_Tomb_of_Water,Geffenia Tomb of Water,5,56000,,1000,,30,,0,0x00000200,7,2,32,,100,1,5,{ bonus bMdef,2; bonus bInt,1; if(readparam(bInt)>=120){ /* bonus bEquipmentMatk,10; */ bonus bMaxHP,800; } },{},{} why every bonus bEquipmentMatk item script must be in brace? thanks for answering my q, i'm really not understand about that Edited May 4, 2012 by exneval Quote
Mystery Posted May 4, 2012 Posted May 4, 2012 (edited) It's in those because A) rAthena doesn't support that item bonus yet or B ) it's in but doesn't work properly. Edited May 4, 2012 by Mysterious Quote
sizenine Posted May 12, 2012 Posted May 12, 2012 Yeah for those items, I don't really understand why they don't just use the regular bMatk? The descriptions are the same as the items with bMatk so why do they need a new bEquipmentMatk? Quote
Question
exneval
i found some item script use command in the brace, like
Is the item really has the true effect if the script like that ? And
why every bonus bEquipmentMatk item script must be in brace?
thanks for answering my q,
i'm really not understand about that
Edited by exneval2 answers to this question
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