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i found some item script use command in the brace, like

1654,Mental_Stick,Mental Stick,4,20,,500,40:170,,1,1,0x00818315,7,2,2,3,102,1,10,{ if (getrefine() > 5) { /* bonus bSkillAtk,"SO_PSYCHIC_WAVE",(getrefine()-5)*2; */ bonus bMaxHPRate,-(getrefine()-5)*2; } /* bonus2 bVariableCastTime,"SO_PSYCHIC_WAVE",-3000; bonus2 bUseSPAmount,"SO_PSYCHIC_WAVE",-60; */ },{},{ itemheal 0,-100; }

Is the item really has the true effect if the script like that ? And

2161,Geffenia_Tomb_of_Water,Geffenia Tomb of Water,5,56000,,1000,,30,,0,0x00000200,7,2,32,,100,1,5,{ bonus bMdef,2; bonus bInt,1; if(readparam(bInt)>=120){ /* bonus bEquipmentMatk,10; */ bonus bMaxHP,800; } },{},{}

why every bonus bEquipmentMatk item script must be in brace?

thanks for answering my q,

i'm really not understand about that

Edited by exneval

2 answers to this question

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Posted

Yeah for those items, I don't really understand why they don't just use the regular bMatk? The descriptions are the same as the items with bMatk so why do they need a new bEquipmentMatk?

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