rexxar31 Posted May 1, 2012 Posted May 1, 2012 does anyone has script for ygg room and npc that convert 100yggberry to 1berry ticket? thanks Quote
Emistry Posted May 1, 2012 Posted May 1, 2012 (edited) http://pastebin.com/raw.php?i=TGkxP09y Typo at :getitemname( 6070 ) should be 607 right? D: Regards, Chris http://pastebin.com/raw.php?i=TGkxP09y Fixed http://pastebin.com/raw.php?i=UKr5WjMH Edited May 1, 2012 by Emistry 1 Quote
llchrisll Posted May 1, 2012 Posted May 1, 2012 http://pastebin.com/raw.php?i=TGkxP09y Typo at :getitemname( 6070 ) should be 607 right? D: Regards, Chris Quote
rexxar31 Posted May 1, 2012 Author Posted May 1, 2012 thanks mates.. but how about the ygg berry farming room?? any idea how?? Quote
Emistry Posted May 1, 2012 Posted May 1, 2012 http://rathena.org/board/topic/53320-%E3%80%90-emistry-%C2%A9-2012-%E3%80%91e-scripts-collection/page__p__57588#entry57588 Quote
rexxar31 Posted May 2, 2012 Author Posted May 2, 2012 sir emistry. the one that you have given only convert the ygg to box(i can change this to tickets).. can you give me a script that can change the box(tickets) to yggberrys again?? thanks Quote
rexxar31 Posted May 2, 2012 Author Posted May 2, 2012 (edited) sir im using this code.. i just try to edit your script for the item i want.. prontera,141,172,4 script YGG Zone 976,{ function RandomizeItem; while( 1 ){ mes "How can i help you ?"; switch( select( "Information:Farm Items" )){ Case 1: mes "This is a Farm Zone."; mes "You are able to Hunt Monster inside this Room."; mes "Every Monster will award you random items."; next; mes "But there is some Condition.."; mes "You can only go in ^FF0000once every "+.RoomCleanMin+" minutes for 1 times.^000000"; mes "And Maximum of ^FF0000"+.MaxPlayers+" Players per "+.RoomCleanMin+" Minutes.^000000"; mes "Maximum Hunting Limit ^FF0000"+.MaxItemLimit+"^000000"; next; mes "There will be a ^FF0000Room Cleaning^000000 from time to time..."; mes "All players will be kicked out, it is your bad luck if you meet this."; mes "Delay will still apply even though you just go in for 1 Second.."; next; break; Case 2: if( #HuntRoomDelay > gettimetick(2) ){ set .last,#HuntRoomDelay - gettimetick(2); set .@min, .last % ( 24 * 3600 ) % 3600 / (60); mes "Wait for ^FF0000"+.@min+" Minutes^000000."; close; }else if( getarraysize( .Hunter ) >= .MaxPlayers ){ mes "Currently the Room is Full. Please try again later."; close; }else{ warp .Map$,0,0; set .Hunter[getarraysize( .Hunter )],strcharinfo(0); set #HuntRoomDelay,gettimetick(2) + ( .DelayMin * 60 ); set #FarmHunt,0; end; } } } OnInit: // Maximum Player can join per X Minutes. set .MaxPlayers,10; // Adding X Minutes of Delay before can go in again. set .DelayMin,10; // Maximum Hunt Limit per round inside the Zone. set .MaxItemLimit,1000; // Map that will be used in thos Zone. set .Map$,"guild_vs5"; // Clear Map Every X Minutes. set .RoomCleanMin,5; // Mapflag Initialization setmapflag .Map$,mf_nogo; setmapflag .Map$,mf_nomobloot; setmapflag .Map$,mf_nomvploot; setmapflag .Map$,mf_nowarpto; setmapflag .Map$,mf_nochat; setmapflag .Map$,mf_novending; setmapflag .Map$,mf_nocommand,60; setmapflag .Map$,mf_nogo; setmapflag .Map$,mf_nojobexp; setmapflag .Map$,mf_nobaseexp; while( 1 ){ killmonster .Map$,"All"; mapwarp .Map$,"prontera",155,181; monster .Map$,0,0,"[ Farm Zone ] Resident",-1,80,strnpcinfo(0)+"::OnNormalKill"; monster .Map$,0,0,"[ Farm Zone ] Guardian",-3,5,strnpcinfo(0)+"::OnBossKill"; deletearray .Hunter,getarraysize( .Hunter ); announce "[ Farm Zone ] : Farming Zone has been Cleaned up, another 10 Players may go in now.",bc_blue; sleep ( .RoomCleanMin * 60000 ); mapannounce .Map$,"[ Farm Zone ] : Room Clean Up now...All Users will be warped Out.",0; killmonster .Map$,"All"; sleep 3000; } end; OnNormalKill: RandomizeItem( 0,rand(1,5) ); monster .Map$,0,0,"--ja--",-1,1,strnpcinfo(0)+"::OnNormalKill"; end; OnBossKill: RandomizeItem( 1,rand(1,3) ); monster .Map$,0,0,"--ja--",-3,1,strnpcinfo(0)+"::OnBossKill"; end; // Function that used to Generate Random Items function RandomizeItem { set #FarmHunt,#FarmHunt + getarg(1); // Normal Monster in Zone Drops Lists if( getarg(0) == 0 ) setarray .ItemList[0],607,607,607,607,607,607,607; // Normal Boss in Zone Drops Lists if( getarg(0) == 1 ) setarray .ItemList[0],13517,13517,13517,13517,13517,13517,13517,13517,13517; for( set .@i,1; .@i <= getarg(1); set .@i,.@i + 1 ){ getitem .ItemList[ rand( getarraysize( .ItemList ) ) ],1; } deletearray .ItemList,getarraysize( .ItemList ); dispbottom "[ Farm Zone ] : Farmed "+#FarmHunt+" / "+.MaxItemLimit+" Items"; if( #FarmHunt >= .MaxItemLimit ){ message strcharinfo(0),"Limit Reach , you may join again later."; sleep2 2000; warp "prontera",155,181; } return; } } now the problem is.. it is always full even no players are inside?? can you teach me how to fix it?? thanks Edited December 9, 2012 by Emistry Please use [CODEBOX] or Attachments for long contents. Quote
rexxar31 Posted May 2, 2012 Author Posted May 2, 2012 what u mean by full ? it goes at the else if part.. i mean "Currently the Room is Full. Please try again later." Quote
Emistry Posted May 2, 2012 Posted May 2, 2012 the room will be clean and back available every X minute you have set in here // Clear Map Every X Minutes. set .RoomCleanMin,5; Quote
rexxar31 Posted May 2, 2012 Author Posted May 2, 2012 its my first time to put that script in my server so i doubt that there is a person inside.. its alright now.. can i ask another question?? how to set the monster to all poring and the boss monsters to all baphomet?? thanks for all mate Quote
Emistry Posted May 3, 2012 Posted May 3, 2012 edit monster id here monster .Map$,0,0,"[ Farm Zone ] Resident",-1,80,strnpcinfo(0)+"::OnNormalKill"; monster .Map$,0,0,"[ Farm Zone ] Guardian",-3,5,strnpcinfo(0)+"::OnBossKill"; Quote
rexxar31 Posted May 3, 2012 Author Posted May 3, 2012 edit monster id here monster .Map$,0,0,"[ Farm Zone ] Resident",-1,80,strnpcinfo(0)+"::OnNormalKill"; monster .Map$,0,0,"[ Farm Zone ] Guardian",-3,5,strnpcinfo(0)+"::OnBossKill"; where is the monster id in there?? the -1 and -3 or the 80 and 5? Quote
Emistry Posted May 3, 2012 Posted May 3, 2012 in above case..replace the -1 and -3 .. *monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>"}; *areamonster "<map name>",<x1>,<y1>,<x2>,<y2>,"<name to show>",<mob id>,<amount>{,"<event label>"}; Quote
rexxar31 Posted May 3, 2012 Author Posted May 3, 2012 in above case..replace the -1 and -3 .. *monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>"}; *areamonster "<map name>",<x1>,<y1>,<x2>,<y2>,"<name to show>",<mob id>,<amount>{,"<event label>"}; thanks sir emistry. i wish i was good as you in scripting. Quote
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rexxar31
does anyone has script for ygg room and npc that convert 100yggberry to 1berry ticket? thanks
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