x13th Posted May 1, 2012 Posted May 1, 2012 okay, so i'm using the costume system by greenbox http://www.eathena.ws/board/index.php?showtopic=279381.html when we use the command @costumeitem whe get broken item but still can equip. the problem is, when we use the skill of the whitesmith "Repair Weapon" the costume item will become normal item and can be equip in General. how to fix this thing? hellllllllllllllppppppp bump! bump Quote
Legato Posted May 1, 2012 Posted May 1, 2012 The fix for that is already on the diff provided by the author. Index: src/map/script.c =================================================================== --- src/map/script.c (revision 14956) +++ src/map/script.c (working copy) @@ -6684,3 +6684,3 @@ for(i=0; i<MAX_INVENTORY; i++) { - if(sd->status.inventory[i].attribute){ + if(sd->status.inventory[i].attribute && sd->status.inventory[i].attribute != 5){ brokencounter++; @@ -6722,3 +6722,3 @@ for(i=0; i<MAX_INVENTORY; i++) { - if(sd->status.inventory[i].attribute){ + if(sd->status.inventory[i].attribute && sd->status.inventory[i].attribute != 5){ repaircounter++; Quote
1337 Posted May 1, 2012 Posted May 1, 2012 I've used greenbox's costume too and got it to work. I'll help you out but, are you using rathena svn or eathena or 3ceam etc ? Also try posting what you have so far. Quote
x13th Posted May 1, 2012 Author Posted May 1, 2012 The fix for that is already on the diff provided by the author. Index: src/map/script.c =================================================================== --- src/map/script.c (revision 14956) +++ src/map/script.c (working copy) @@ -6684,3 +6684,3 @@ for(i=0; i<MAX_INVENTORY; i++) { - if(sd->status.inventory[i].attribute){ + if(sd->status.inventory[i].attribute && sd->status.inventory[i].attribute != 5){ brokencounter++; @@ -6722,3 +6722,3 @@ for(i=0; i<MAX_INVENTORY; i++) { - if(sd->status.inventory[i].attribute){ + if(sd->status.inventory[i].attribute && sd->status.inventory[i].attribute != 5){ repaircounter++; I already did that. it only works on repair man npc. but when you use the skill repair weapon it will repair the costume item and will become normal item. I've used greenbox's costume too and got it to work. I'll help you out but, are you using rathena svn or eathena or 3ceam etc ? Also try posting what you have so far. i'm using eathena. Quote
QQfoolsorellina Posted May 6, 2012 Posted May 6, 2012 You can try to add another mod by manual.I think it should work 15194 and 15398 Quote
Nash Posted April 27, 2013 Posted April 27, 2013 okay, so i'm using the costume system by greenbox http://www.eathena.ws/board/index.php?showtopic=279381.html when we use the command @costumeitem whe get broken item but still can equip. the problem is, when we use the skill of the whitesmith "Repair Weapon" the costume item will become normal item and can be equip in General. how to fix this thing? hellllllllllllllppppppp bump! bump Can u please Give me working Diff or code this code gives alot of errors http://www.eathena.ws/board/index.php?s=&showtopic=275481&view=findpost&p=1526620 Quote
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x13th
okay, so i'm using the costume system by greenbox
http://www.eathena.ws/board/index.php?showtopic=279381.html
when we use the command @costumeitem whe get broken item but still can equip. the problem is, when we use the skill of the whitesmith "Repair Weapon" the costume item will become normal item and can be equip in General. how to fix this thing?
hellllllllllllllppppppp
bump!
bump
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