Lelouch vi Britannia Posted April 29, 2012 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 715 Reputation: 84 Joined: 01/05/12 Last Seen: April 10, 2023 Share Posted April 29, 2012 I have recently getting this some kind of error in /npc/mobs/dungeons/iz_dun.txt and lhz_dun.txt when setting into pre-re .Because some the monster from re are not exist in pre-re like those monster in iz_dun at lhz_dun.txt .Well i suggest that can you make a separate folder for those like in db folder with these folder called re and pre-re and also use this in warps folder .So that when you change your setting to pre-re there are no conflict about monster spawns .Last can you add simple setup to disable and enable Renewal Mechanics easily ,rather adding "//" from these Renewal Mechanics /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas #define RENEWAL /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills #define RENEWAL_CAST /// renewal drop rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item drop rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied /// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table #define RENEWAL_DROP /// renewal exp rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item exp rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied #define RENEWAL_EXP /// renewal cast time variable cast requirement /// /// this is the value required for no variable cast-time with stats. /// formula: (DEX * 2) + INT /// default: 530 #define RENEWAL_CAST_VMIN 530 /// renewal enchant deadly poison algorithm /// /// leave this line to enable the renewed EDP algorithm /// under renewal mode: /// - damage is NOT increased by 400% /// - it does NOT affect grimtooth /// - weapon and status ATK are increased #define RENEWAL_EDP Instead add a single setup that disables all Renewal Mechanics [Note]: Sorry if i put these in a wrong section (I wish im in the correct section ) 1 Link to comment Share on other sites More sharing options...
EvilPuncker Posted April 29, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 713 Reputation: 71 Joined: 11/08/11 Last Seen: December 25, 2024 Share Posted April 29, 2012 (edited) kenpachi said that they are working already on a better split into re/pre-re thing, btw I like to have different settings since there are thing that I want and some that I don't, so it is pretty nice to have lots of setting instead of just one to disable/enable everything Edited April 29, 2012 by EvilPuncker Link to comment Share on other sites More sharing options...
ngek202 Posted April 30, 2012 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 530 Reputation: 33 Joined: 01/17/12 Last Seen: August 16, 2017 Share Posted April 30, 2012 +1 to this too when switching to pre-re from re you'll get bunch of unknown mob id's from iz_dun and lhz_dun.. and hope they could also separate the mob spawns re and pre-re. looking forward to this update. Link to comment Share on other sites More sharing options...
xazax Posted May 7, 2012 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 427 Reputation: 123 Joined: 11/17/11 Last Seen: December 31, 2022 Share Posted May 7, 2012 Gepard is working on reorganizing our svn. It will involve fixing this issue. Link to comment Share on other sites More sharing options...
Reducto Posted May 29, 2012 Group: Members Topic Count: 75 Topics Per Day: 0.02 Content Count: 231 Reputation: 9 Joined: 12/16/11 Last Seen: August 10, 2016 Share Posted May 29, 2012 I agree to this. I will instantly switch to rAthena when this is done. Link to comment Share on other sites More sharing options...
Nipsino Posted May 29, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 218 Reputation: 16 Joined: 01/24/12 Last Seen: May 24, 2015 Share Posted May 29, 2012 I usually leave the define RENEWAL alone, but the rest I uncomment since I know that most players won't be used to it. Doesn't show any errors for me. Link to comment Share on other sites More sharing options...
Lelouch vi Britannia Posted May 29, 2012 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 715 Reputation: 84 Joined: 01/05/12 Last Seen: April 10, 2023 Author Share Posted May 29, 2012 I usually leave the define RENEWAL alone, but the rest I uncomment since I know that most players won't be used to it. Doesn't show any errors for me. The error will not show unless you disable it by putting "//" .because all renewal info are in it .like warps ,monster spawns and etc. Link to comment Share on other sites More sharing options...
Euphy Posted August 27, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted August 27, 2013 This was fixed in r16545. Link to comment Share on other sites More sharing options...
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