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Posted

I have recently getting this some kind of error in /npc/mobs/dungeons/iz_dun.txt and lhz_dun.txt when setting into pre-re .Because some the monster from re are not exist in pre-re like those monster in iz_dun at lhz_dun.txt .Well i suggest that can you make a separate folder for those like in db folder with these folder called re and pre-re and also use this in warps folder .So that when you change your setting to pre-re there are no conflict about monster spawns .Last can you add simple setup to disable and enable Renewal Mechanics easily ,rather adding "//" from these Renewal Mechanics

/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL

/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
#define RENEWAL_CAST

/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
#define RENEWAL_DROP

/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_EXP

/// renewal cast time variable cast requirement
///
/// this is the value required for no variable cast-time with stats.
/// formula: (DEX * 2) + INT
/// default: 530
#define RENEWAL_CAST_VMIN 530

/// renewal enchant deadly poison algorithm
///
/// leave this line to enable the renewed EDP algorithm
/// under renewal mode:
///  - damage is NOT increased by 400%
///  - it does NOT affect grimtooth
///  - weapon and status ATK are increased
#define RENEWAL_EDP

Instead add a single setup that disables all Renewal Mechanics

[Note]: Sorry if i put these in a wrong section (I wish im in the correct section :))

  • Upvote 1
Posted (edited)

kenpachi said that they are working already on a better split into re/pre-re thing, btw I like to have different settings since there are thing that I want and some that I don't, so it is pretty nice to have lots of setting instead of just one to disable/enable everything

Edited by EvilPuncker
Posted

+1 to this too when switching to pre-re from re you'll get bunch of unknown mob id's from iz_dun and lhz_dun.. and hope they could also separate the mob spawns re and pre-re.

looking forward to this update.

  • 3 weeks later...
Posted

I usually leave the define RENEWAL alone, but the rest I uncomment since I know that most players won't be used to it. Doesn't show any errors for me.

Posted

I usually leave the define RENEWAL alone, but the rest I uncomment since I know that most players won't be used to it. Doesn't show any errors for me.

The error will not show unless you disable it by putting "//" .because all renewal info are in it .like warps ,monster spawns and etc.

  • 1 year later...
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