tr0n Posted April 19, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Share Posted April 19, 2012 Guardian Hunter (warning: bad english) This is a small minigame I made where you can play forever until you die or relog. SQL TOP 10 List included. The goal is to stay alive as long as you can. Every round one guardian more will be spawned where it gets harder and harder. For each kill you get a amount of zeny. You can set the maps, monster ids and the amount of zeny. The script is dynamic + spawns the monster ids randomly but with the correct amount for each round. Have Fun with it Files guardian_hunter_1.0.0.txt guardian_hunter_1.0.1.txt guardian_hunter_1.1.1.txt guardian_hunter_1.1.2.txt Changelogs 1.0.0 Release 1.0.1 Fixed first monster spawn 1.1.1 Added '@currentroom$' into monsterspawn to prevent spawning mobs outside guardian rooms after fast relog 1.1.1 Added 'x Guardians left' notification after every kill 1.1.1 Changed '(0/1)' & '(1/1)' into '(Free)' & '(Full)' 1.1.2 Added autowarp after death Features Configurable maps, monster ids, zeny reward Everything is dynamic SQL TOP 10 List How can you help me ? Give me feedback Report bugs Tell me if you like it tr0n 9 Quote Link to comment Share on other sites More sharing options...
Syouji Posted April 20, 2012 Group: Members Topic Count: 70 Topics Per Day: 0.01 Content Count: 1245 Reputation: 395 Joined: 11/19/11 Last Seen: January 15, 2020 Share Posted April 20, 2012 Wow tr0n. Impressive. Love the idea. 13 downloads (at this current point in time) and only 1 thank you (currently). Bunch of leechers... Quote Link to comment Share on other sites More sharing options...
ngek202 Posted April 20, 2012 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 530 Reputation: 33 Joined: 01/17/12 Last Seen: August 16, 2017 Share Posted April 20, 2012 I will try this tr0n Thanks for sharing. Quote Link to comment Share on other sites More sharing options...
manabeast Posted April 20, 2012 Group: Members Topic Count: 138 Topics Per Day: 0.03 Content Count: 835 Reputation: 25 Joined: 11/22/11 Last Seen: December 4, 2012 Share Posted April 20, 2012 try it tonight. thanks ^^ Quote Link to comment Share on other sites More sharing options...
KaitoKid Posted April 20, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 268 Reputation: 27 Joined: 12/06/11 Last Seen: March 13, 2015 Share Posted April 20, 2012 Thanks I will try Quote Link to comment Share on other sites More sharing options...
tr0n Posted April 23, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted April 23, 2012 UPDATE: 1.0.1 - Fixed first monster spawn 1 Quote Link to comment Share on other sites More sharing options...
Kirito Posted April 27, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 128 Reputation: 1 Joined: 03/19/12 Last Seen: July 10, 2014 Share Posted April 27, 2012 Very nice! Thanks for sharing. 2 script I already use came from you. Quote Link to comment Share on other sites More sharing options...
v00m3r Posted April 28, 2012 Group: Members Topic Count: 53 Topics Per Day: 0.01 Content Count: 291 Reputation: 4 Joined: 04/24/12 Last Seen: January 30, 2014 Share Posted April 28, 2012 Great script.. thanks dude.. ^^ Quote Link to comment Share on other sites More sharing options...
tr0n Posted April 30, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted April 30, 2012 Updated to 1.1.1 Changelogs: - Added '@currentroom$' into monsterspawn to prevent spawning mobs outside guardian rooms after fast relog - Added 'x Guardians left' notification after every kill - Changed '(0/1)' & '(1/1)' into '(Free)' & '(Full)' __________________________________________________________________________________________ Updated to 1.1.2 Changelogs: - Added autowarp after death Quote Link to comment Share on other sites More sharing options...
Azeroth Posted May 4, 2012 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 383 Reputation: 121 Joined: 03/31/12 Last Seen: January 29, 2023 Share Posted May 4, 2012 Suggestion, it would be nice if you could add also a {rand,items}, each monster you will kill. So it would be double rewards. Zennies + {rand,items}. if possible you can set how many % it will be obtain? Regards, Quote Link to comment Share on other sites More sharing options...
tr0n Posted May 9, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted May 9, 2012 I will work on that if i have time for it Quote Link to comment Share on other sites More sharing options...
Limestone Posted May 9, 2012 Group: Members Topic Count: 155 Topics Per Day: 0.03 Content Count: 647 Reputation: 16 Joined: 11/21/11 Last Seen: December 28, 2022 Share Posted May 9, 2012 @tron, i got this error. How can i fix this? Quote Link to comment Share on other sites More sharing options...
tr0n Posted May 9, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted May 9, 2012 you are using eAthena right ? (eAthena has problems with this) check line '91' if(mobcount(.hunterrooms$[@i],"all")==0) change it to: if(mobcount(.hunterrooms$[@i],"")==0) Quote Link to comment Share on other sites More sharing options...
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