tr0n Posted April 19, 2012 Posted April 19, 2012 Guardian Hunter (warning: bad english) This is a small minigame I made where you can play forever until you die or relog. SQL TOP 10 List included. The goal is to stay alive as long as you can. Every round one guardian more will be spawned where it gets harder and harder. For each kill you get a amount of zeny. You can set the maps, monster ids and the amount of zeny. The script is dynamic + spawns the monster ids randomly but with the correct amount for each round. Have Fun with it Files guardian_hunter_1.0.0.txt guardian_hunter_1.0.1.txt guardian_hunter_1.1.1.txt guardian_hunter_1.1.2.txt Changelogs 1.0.0 Release 1.0.1 Fixed first monster spawn 1.1.1 Added '@currentroom$' into monsterspawn to prevent spawning mobs outside guardian rooms after fast relog 1.1.1 Added 'x Guardians left' notification after every kill 1.1.1 Changed '(0/1)' & '(1/1)' into '(Free)' & '(Full)' 1.1.2 Added autowarp after death Features Configurable maps, monster ids, zeny reward Everything is dynamic SQL TOP 10 List How can you help me ? Give me feedback Report bugs Tell me if you like it tr0n 9 Quote
Syouji Posted April 20, 2012 Posted April 20, 2012 Wow tr0n. Impressive. Love the idea. 13 downloads (at this current point in time) and only 1 thank you (currently). Bunch of leechers... Quote
tr0n Posted April 23, 2012 Author Posted April 23, 2012 UPDATE: 1.0.1 - Fixed first monster spawn 1 Quote
Kirito Posted April 27, 2012 Posted April 27, 2012 Very nice! Thanks for sharing. 2 script I already use came from you. Quote
tr0n Posted April 30, 2012 Author Posted April 30, 2012 Updated to 1.1.1 Changelogs: - Added '@currentroom$' into monsterspawn to prevent spawning mobs outside guardian rooms after fast relog - Added 'x Guardians left' notification after every kill - Changed '(0/1)' & '(1/1)' into '(Free)' & '(Full)' __________________________________________________________________________________________ Updated to 1.1.2 Changelogs: - Added autowarp after death Quote
Azeroth Posted May 4, 2012 Posted May 4, 2012 Suggestion, it would be nice if you could add also a {rand,items}, each monster you will kill. So it would be double rewards. Zennies + {rand,items}. if possible you can set how many % it will be obtain? Regards, Quote
tr0n Posted May 9, 2012 Author Posted May 9, 2012 you are using eAthena right ? (eAthena has problems with this) check line '91' if(mobcount(.hunterrooms$[@i],"all")==0) change it to: if(mobcount(.hunterrooms$[@i],"")==0) Quote
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