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Posted

Guardian Hunter (warning: bad english)

This is a small minigame I made where you can play forever until you die or relog.

SQL TOP 10 List included. The goal is to stay alive as long as you can. Every round

one guardian more will be spawned where it gets harder and harder. For each kill

you get a amount of zeny. You can set the maps, monster ids and the amount of zeny.

The script is dynamic + spawns the monster ids randomly but with the correct amount for each round.

Have Fun with it :D

Files

Changelogs

  • 1.0.0 Release
  • 1.0.1 Fixed first monster spawn
  • 1.1.1 Added '@currentroom$' into monsterspawn to prevent spawning mobs outside guardian rooms after fast relog
  • 1.1.1 Added 'x Guardians left' notification after every kill
  • 1.1.1 Changed '(0/1)' & '(1/1)' into '(Free)' & '(Full)'
  • 1.1.2 Added autowarp after death

Features

  • Configurable maps, monster ids, zeny reward
  • Everything is dynamic
  • SQL TOP 10 List

How can you help me ?

  • Give me feedback
  • Report bugs
  • Tell me if you like it

tr0n

  • Upvote 9
Posted

Updated to 1.1.1

Changelogs:

- Added '@currentroom$' into monsterspawn to prevent spawning mobs outside guardian rooms after fast relog

- Added 'x Guardians left' notification after every kill

- Changed '(0/1)' & '(1/1)' into '(Free)' & '(Full)'

__________________________________________________________________________________________

Updated to 1.1.2

Changelogs:

- Added autowarp after death

Posted

Suggestion, it would be nice if you could add also a {rand,items}, each monster you will kill. :) So it would be double rewards. Zennies + {rand,items}. if possible you can set how many % it will be obtain?

Regards,

Posted

you are using eAthena right ? (eAthena has problems with this)

check line '91'

if(mobcount(.hunterrooms$[@i],"all")==0)

change it to:

if(mobcount(.hunterrooms$[@i],"")==0)

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