Ziu Posted March 27, 2012 Group: Members Topic Count: 178 Topics Per Day: 0.04 Content Count: 909 Reputation: 247 Joined: 11/08/11 Last Seen: March 28 Share Posted March 27, 2012 (edited) Common - Using a guide NPC will now show the route to the destination via navigation system. - Fixed typo in quest information window for Level 111 ~ 120 Eden quests. - Aldebaran tool dealer now sells arrows. - Lowered the difficulty of certain Level 26 ~ 40 Eden collection quests. Number of 'Garlet' required have been lowered to 10. Number of 'Skel-Bone' required have been lowered to 5. - Certain plant and mushroom monsters' HP have been lowered. - Changes have been made to the navigation system UI. Changed the image for 'Search', 'View Information', and 'Navigate' buttons Adjusted the way map names are displayed Popup messages for navigation have been added Fixed a bug where the navigation system would show wrong information - April Fool's Day event have been added. - 'Knight De Thomas' NPC for 'HP recovery while moving' have been moved to the swordsman guild. - Added "Training Dummy" monsters at 5 o'clock area in Prontera. - Changed the main monsters in certain field maps. Morroc Field 1 (moc_fild01): Pecopeco --> Muka Morroc Field 2 (moc_fild02): Muka --> Pecopeco Geffen Field 9 (gef_fild09): Ambernite --> Coco Mjolnir 6 (mjolnir_06): Horn --> Elder Willow Payon Field 9: Elder Willow --> Horn Mains - Removed Training Grounds and added new tutorial in Izlude and 1st class job change areas. Changed the location of Taekwon Kid job change NPC in Payon and certain NPCs in Izlude. Izlude map have been renovated. - Changed the location of certain warp spots and save spot in Izlude in order to avoid characters being stuck in dead cell(s). - 'Backpack Certificate' now has 0 weight. - Fixed a bug where Homunculus Eira's silence status would not be cured by 'Cure Free' restorative item. - Erased the 'Iron Ore' item collection requirement for Ninja job change quest. - Changed 'Re-birth' system to allow players to transcend while in possession of zeny. - Fixed a bug with Warlock skill 'Earth Strain' where players killed by the skill would experience the strip effect persist past its skill duration. - Adjusted vend creation window to allow players to view item information by right clicking on the item. - Added a NPC in Malangdo that can be used to exchange coins in mass quantity. - Mini-map UI have been improved. Added Icon display on mini-map - Refinement Ore box II is on sale for 2 weeks. Sales period: 3/28/2012 ~ 4/11/2012 'Pope Scroll' is included in each box - Added item move function where pressing 'Alt + Right Click' on the desired item will move the item between inventory, storage, cart, trade, or vend creation window. The function will move the items between current opened windows If there are multiple windows open, it will be moved in the following ways 1. If storage, inventory, and cart windows are opened -> Alt + Right clicking an item in storage will move the item to inventory window. -> Alt + Right clicking an item in inventory will move the item to storage window. -> Cart window has the lowest priority of the three. 2. If trade, inventory, and cart windows are opened -> Alt + Right clicking an item in inventory will move the item to trade window. -> Alt + Right clicking an item in trade will not move the item. -> Alt + Right clicking an item in cart will not move the item. 3. Alt + Right clicking an item in vend creation window will move the item back to the cart. - Navigation system have been updated Navigation system can be accessed by clickin on 'Navigation' button in basic info window Nagivation system can be used to locate maps, monsters, kafra, tool dealer, and other important npc locations - New school semester event (EXP and Drop event) ended. - Changed "Charles Orleans" cooking NPC to no longer require players to be in possession of "Chef Hat" when learning cooking recipes. - Adjusted difficulty level of low level monsters. [Hornet] changed from non-aggressive/assist to non-aggressive and have had certain skills lowered. [Condor] changed from non-aggressive/assist to non-aggressive and have had certain skills lowered. Number of monster spawn changed in Morroc Field 11. [baby Desert Wolf] changed from non-aggressive/assist to non-aggressive. Number of monster spawn changed in Morroc Field 11. [scorpion] changed from aggressive to non-aggressive and have had certain skills lowered. [Wormtail] have had certain skills lowered. [snake] have had certain skills lowered. [Ambernite] have had certain skills lowered. Removed monster spawn from Geffen Field 9. [Coco] added monster spawn in Geffen Field 9. [Thiefbug Egg] drop rate adjusted. [Thiefbug] changed from non-aggressive/assist/looter to non-aggressive/looter. [Muka] have had certain skills lowered. Adjusted the number of monsters in Morroc Field 1 and 2. [Creamy] have had certain skills lowered. [Familiar] have had certain skills lowered. Adjusted the number of monster in Prontera Sewer 1. [Caramel] have had certain skills lowered. [Pecopeco] have had certain skills lowered. Adjusted the number of monster in Morroc Field 1 and 2. [Poison Spore] have had certain skills lowered. Adjusted the number of monster in Mjolnir Field 6. [skeleton] adjusted drop rate. [smokie] adjusted the number of monster in Mjolnir Field 6. [Deniro] changed from non-aggressive/looter/assist to non-aggressive/assist and its certain skills lowered. [Piere] changed from non-aggressive/looter/assist to non-aggressive/looter. [Horn] adjusted the number of monster in Payon Field 9 and Mjolnir Field 2. [Andre] changed from non-aggressive/looter/assist to non-aggressive/looter and its certain skills lowered. [Elder Willow] adjusted the number of monster in Mjolnir Field 2 and Payon Field 9. [Cookie - Green] adjusted drop rate. [Marin] changed from non-aggressive to non-aggressive/looter. [Cookie - Red] adjusted drop rate. [Martin] adjusted drop rate. [Myst Case] adjusted drop rate. [Plankton] adjusted the number of monster in Prontera Sewer 2. Sakray - 'Kuritura' academy receptionist will now provide 'Kuritura Academy Hat'. Increased the amount of 'Apple Juice' given out in Cute Pet tutorial Fixed certain errors related to the quest window - Removed the restrictions on moving from Thanatos tower 2F to 3F. - Morroc Continental Guards will now provide more convenient ways to traverse through Morroc areas. - Added HP bar for monsters that the player(s) are currently attacking. MVP boss monsters will not show HP bar. - Skills in the skill shortcut keys will now properly synchronize and show the current learned skill level of a re-learned skill. (Before this change, if you hotkeyed a Level 10 Firebolt on the skill shortcut key, reset skill and re-learned firebolt skill up to level 4, shortcut key would still show the skill as level 10). - Fixed a bug for Genetics where cannon balls would be unequipped on death. Credits: zr0rieu Removed the restrictions on moving from Thanatos tower 2F to 3F. great!!!!!!!!!!!!.. - Added HP bar for monsters that the player(s) are currently attacking. pservers features!!! Edited March 28, 2012 by Ziu Quote Link to comment Share on other sites More sharing options...
Lordamax Posted March 27, 2012 Group: Members Topic Count: 71 Topics Per Day: 0.01 Content Count: 328 Reputation: 13 Joined: 11/27/11 Last Seen: July 2, 2016 Share Posted March 27, 2012 (edited) So that's why they should not close down pservers. Opinion Edited March 27, 2012 by Lordamax Quote Link to comment Share on other sites More sharing options...
Dia Posted March 27, 2012 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 51 Reputation: 12 Joined: 12/07/11 Last Seen: November 12, 2022 Share Posted March 27, 2012 Nice, with the HP bar we might get correct HP values for mobs. Quote Link to comment Share on other sites More sharing options...
Rytech Posted March 27, 2012 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 319 Reputation: 199 Joined: 11/14/11 Last Seen: December 24, 2024 Share Posted March 27, 2012 - Added "Training Dummy" monsters at 5 o'clock area in Prontera. About time they add a special monster to test your attacks on. Quote Link to comment Share on other sites More sharing options...
lekkereten Posted March 27, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 148 Reputation: 46 Joined: 11/02/11 Last Seen: November 25, 2024 Share Posted March 27, 2012 Any screenshots of this "Training Dummy", "HP monster bar" ? Thankyou Quote Link to comment Share on other sites More sharing options...
Earthlingz Posted March 27, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 187 Reputation: 35 Joined: 01/01/12 Last Seen: September 20, 2014 Share Posted March 27, 2012 kRO is still on maintenance mode , all servers are down that time. Quote Link to comment Share on other sites More sharing options...
Pneuma Posted March 28, 2012 Group: Members Topic Count: 82 Topics Per Day: 0.02 Content Count: 846 Reputation: 138 Joined: 02/26/14 Last Seen: March 7, 2018 Share Posted March 28, 2012 First thing I'm doing when I can get this patch is decompile the GRF and start looting Quote Link to comment Share on other sites More sharing options...
Dia Posted March 28, 2012 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 51 Reputation: 12 Joined: 12/07/11 Last Seen: November 12, 2022 Share Posted March 28, 2012 Guess these they are DUMMY_10 DUMMY_50 DUMMY_100 DUMMY_150 So I guess it it's for the lvls. Quote Link to comment Share on other sites More sharing options...
Ziu Posted March 28, 2012 Group: Members Topic Count: 178 Topics Per Day: 0.04 Content Count: 909 Reputation: 247 Joined: 11/08/11 Last Seen: March 28 Author Share Posted March 28, 2012 (edited) New bar appears when: Player hit mob physical/magical (damage) (no miss) Mob hit player (damage) (no miss) Others players can't see the bar. Bar is only visual, no numeric. HP NEW BAR + THANATOS F2-F3 Edited March 28, 2012 by Ziu Quote Link to comment Share on other sites More sharing options...
Dia Posted March 28, 2012 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 51 Reputation: 12 Joined: 12/07/11 Last Seen: November 12, 2022 Share Posted March 28, 2012 Anyone please record that. Login Start recording Move to a monster so it appears on your screen Start hitting it so the HP bar will be displayed Stop recording and send me the record file I want to check how they send the HP information Quote Link to comment Share on other sites More sharing options...
Ziu Posted March 28, 2012 Group: Members Topic Count: 178 Topics Per Day: 0.04 Content Count: 909 Reputation: 247 Joined: 11/08/11 Last Seen: March 28 Author Share Posted March 28, 2012 On the same party only appears to one who beats or is beaten.. Quote Link to comment Share on other sites More sharing options...
RyokoMVP Posted March 29, 2012 Group: Members Topic Count: 37 Topics Per Day: 0.01 Content Count: 209 Reputation: 3 Joined: 11/28/11 Last Seen: May 2, 2019 Share Posted March 29, 2012 wogh nice update ... i love the monster HP Bar waakakka...btw someone can share pic for new izlude ? LOL Quote Link to comment Share on other sites More sharing options...
Panallox Posted March 29, 2012 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 117 Reputation: 169 Joined: 11/10/11 Last Seen: April 10, 2024 Share Posted March 29, 2012 Anyone please record that. Login Start recording Move to a monster so it appears on your screen Start hitting it so the HP bar will be displayed Stop recording and send me the record file I want to check how they send the HP information You're not going to get the official data from a screen recording you'd need packet captures of the HP bar updates. Quote Link to comment Share on other sites More sharing options...
Dia Posted March 29, 2012 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 51 Reputation: 12 Joined: 12/07/11 Last Seen: November 12, 2022 Share Posted March 29, 2012 (edited) That's why I asked for a ingame recording (rrf file). Should be like this //PACKET_ZC_NOTIFY_MOVEENTRY9 struct PACKET_ZC_NOTIFY_MOVEENTRY9 { /* this+0x0 */ short PacketType /* this+0x2 */ short PacketLength /* this+0x4 */ unsigned char objecttype /* this+0x5 */ unsigned long GID /* this+0x9 */ short speed /* this+0xb */ short bodyState /* this+0xd */ short healthState /* this+0xf */ int effectState /* this+0x13 */ short job /* this+0x15 */ short head /* this+0x17 */ int weapon /* this+0x1b */ short accessory /* this+0x1d */ unsigned long moveStartTime /* this+0x21 */ short accessory2 /* this+0x23 */ short accessory3 /* this+0x25 */ short headpalette /* this+0x27 */ short bodypalette /* this+0x29 */ short headDir /* this+0x2b */ short robe /* this+0x2d */ unsigned long GUID /* this+0x31 */ short GEmblemVer /* this+0x33 */ short honor /* this+0x35 */ int virtue /* this+0x39 */ bool isPKModeON /* this+0x3a */ unsigned char sex /* this+0x3b */ unsigned char[0x6] MoveData /* this+0x41 */ unsigned char xSize /* this+0x42 */ unsigned char ySize /* this+0x43 */ short clevel /* this+0x45 */ short font /* this+0x47 */ unsigned long maxHP /* this+0x4b */ unsigned long curHP /* this+0x4e */ bool hideHP } //PACKET_ZC_NOTIFY_STANDENTRY8 struct PACKET_ZC_NOTIFY_STANDENTRY8 { /* this+0x0 */ short PacketType /* this+0x2 */ short PacketLength /* this+0x4 */ unsigned char objecttype /* this+0x5 */ unsigned long GID /* this+0x9 */ short speed /* this+0xb */ short bodyState /* this+0xd */ short healthState /* this+0xf */ int effectState /* this+0x13 */ short job /* this+0x15 */ short head /* this+0x17 */ int weapon /* this+0x1b */ short accessory /* this+0x1d */ short accessory2 /* this+0x1f */ short accessory3 /* this+0x21 */ short headpalette /* this+0x23 */ short bodypalette /* this+0x25 */ short headDir /* this+0x27 */ short robe /* this+0x29 */ unsigned long GUID /* this+0x2d */ short GEmblemVer /* this+0x2f */ short honor /* this+0x31 */ int virtue /* this+0x35 */ bool isPKModeON /* this+0x36 */ unsigned char sex /* this+0x37 */ unsigned char[0x3] PosDir /* this+0x3a */ unsigned char xSize /* this+0x3b */ unsigned char ySize /* this+0x3c */ unsigned char state /* this+0x3d */ short clevel /* this+0x3f */ short font /* this+0x41 */ unsigned long maxHP /* this+0x45 */ unsigned long curHP /* this+0x49 */ bool hideHP } Edited March 29, 2012 by scriptor Quote Link to comment Share on other sites More sharing options...
Ronaldo07 Posted March 29, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 31 Reputation: 5 Joined: 02/26/12 Last Seen: June 18, 2012 Share Posted March 29, 2012 (edited) An hp bar... Well what's the next update? /autoloot ? Edited March 29, 2012 by Ronaldo07 Quote Link to comment Share on other sites More sharing options...
Ziu Posted March 30, 2012 Group: Members Topic Count: 178 Topics Per Day: 0.04 Content Count: 909 Reputation: 247 Joined: 11/08/11 Last Seen: March 28 Author Share Posted March 30, 2012 (edited) April fool's event info: http://forums.irowik...06&postcount=27 Edited March 30, 2012 by Ziu Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.