Legato Posted March 19, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 87 Reputation: 1 Joined: 11/20/11 Last Seen: September 10, 2013 Share Posted March 19, 2012 (edited) I've searched through the forum and opened a topic about this on eA. I hope someone can give me the link for this one. Tia. Edited March 20, 2012 by Legato Quote Link to comment Share on other sites More sharing options...
Emistry Posted March 19, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 11 hours ago Share Posted March 19, 2012 http://www.eathena.ws/board/index.php?act=...lite=%2Bdynamic Quote Link to comment Share on other sites More sharing options...
Legato Posted March 19, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 87 Reputation: 1 Joined: 11/20/11 Last Seen: September 10, 2013 Author Share Posted March 19, 2012 Thanks for replying. I've seen that. But, I can't download the file. "Reported Attack Page!" Do you have the file? If you do, can you upload it here? Thanks. Quote Link to comment Share on other sites More sharing options...
Kirito Posted March 19, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 128 Reputation: 1 Joined: 03/19/12 Last Seen: July 10, 2014 Share Posted March 19, 2012 How about this? //Made by Lunar //Version 1.0 //12.28.08 prt_in,135,28,5, script Dynamic Quest NPC 899,{ mes "[Dynamic Quest NPC]"; mes "Which quest would you like to do?"; set .i,select(.Menu$); next; goto Quest_Setup; OnInit: set .BuildQuest,1; set .Menu$,""; set .i,1; goto Quest_Setup; Quest_Display: if(.BuildQuest) { if(compare(getarg(0),"Stop Quest Loading")) { set .BuildQuest,0; end; } set .Menu$,.Menu$+getarg(0)+":"; set .i,.i+1; goto Quest_Setup; } mes "[" + getarg(0) + "]"; mes "I require the following:"; for(set @i,1; getarg(@i)!=0; set @i,@i+2) mes "^FF0000"+((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+1; getarg(@i)!=0; set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); if(select("Exchange:No thanks")==2) close; for(set @i,1; getarg(@i)!=0; set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } for(set @i,1; getarg(@i)!=0; set @i,@i+2) delitem getarg(@i),getarg(@i+1); for(set @i,@i+1; getarg(@i)!=0; set @i,@i+2) getitem getarg(@i),getarg(@i+1); close; Quest_Setup: switch(.i) { case 1: callsub Quest_Display,"Hello Mother Hat",7179,15,978,25,5334,1,5210,1,0,5319,1,0; default: callsub Quest_Display,"Stop Quest Loading"; } } Quote Link to comment Share on other sites More sharing options...
Flaid Posted March 20, 2012 Group: Members Topic Count: 20 Topics Per Day: 0.00 Content Count: 398 Reputation: 140 Joined: 01/04/12 Last Seen: February 19, 2022 Share Posted March 20, 2012 I found this script somewhere in my NPCs I don't know who made it tho. guild_vs5,37,71,6 script HeadGearQuest[A-C] 449,{ set @npc_name$,"[^FF3355Makensi^000000]"; set @ltimer,7; set @image,0; set @view,1; set @info,1; setarray @menu$[0],"Make","View info","View image","^FF3355To put on^000000","Return to the initial menu","Exit"; m_menu: menu "Alarm Mask",alarm_r, "Alice Doll",alice, "Angel Wing Ears",angel, "Angeling Hat",angelinghat, "Angeling Pin",angelpin, "Anniversary Bread Envelope Hat",annivreadhat, "Antenna",antenna, "Autumn Leaves",autumn, "Ayam",ayam, "Balloon Hat",baloonhat, "Bandit Beard",bandit, "Baseball Cap",base, "Beanie",beanie, "Black Cat Ears",bcat, "Blank Eyes",blank, "Blue Fish",bfish, "Boys Cap",boy, "Bride Mask",bride, "Bride's Flower Crown",brideflower, "Bunny Band",bunbun, "Bunny Top Hat",bunytop, "Captain's Hat",captain, "Cat's Footprint Hairpin",catfootprint, "Cat Helm",cathelm, "Cherub Hat",cherub, "Chick Hat",chikhat, "Chicken Hat",chikenhat, "Chullos",chullos, "Clarice Doll Hat",clarice, "Cookie Hat",cookie, "Coppola",coppola, "Cowboy Hat",cowboy, "Crescent Hairpin",cpin, "Crescent Helm",chelm, "Crown of Ancient Queen",crownqueen, "Crown of Mistress",mistress, "Crunch Toast",ctoast, "Nothing",m_close; alarm_r: set @hat,170; set @id,5086; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Mr. Scream"; mes "^0000FF3000^000000x Clock Hands"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto alarm_r; alice: set @hat,208; set @id,5137; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF5^000000x Marionett Dolls"; mes "^0000FF100^000000x Alice Aprons"; mes "^0000FF5^000000x Soft Aprons"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto alice; angel: set @hat,158; set @id,5074; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Elven Ears"; mes "^0000FF1^000000x Angel Wing"; mes "^0000FF20,000^000000 zeny"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto angel; autumn: set @hat,241; set @id,5270; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF200^000000x Huge Leaf"; mes "^0000FF40^000000x Burning Heart"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto autumn; ayam: set @hat,228; set @id,5174; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF7^000000x Red Bijou"; mes "^0000FF7^000000x Yellow Bijou"; mes "^0000FF7^000000x Blue Bijou"; mes "^0000FF7^000000x Green Bijou"; mes "^0000FF300^000000x Shining Scale"; mes "^0000FF1^000000x Scarlet Dyestuff"; mes "^0000FF5^000000x Cracked Diamonds"; mes "^0000FF50^000000x Soft Silk"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto ayam; bandit: set @hat,21; set @id,2237; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF100^000000x Black Hair"; mes "^0000FF1^000000x Black Dyestuff"; mes "^0000FF1^000000x Grandpa Beard"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto bandit; base: set @hat,216; set @id,5147; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Cap[1]"; mes "^0000FF1^000000x Cobaltblue Dystuff"; mes "^0000FF100^000000x Moth Dust"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto base; beanie: set @hat,160; set @id,5076; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Cap[1]"; mes "^0000FF500^000000x Yarn"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto beanie; bcat: set @hat,141; set @id,5057; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Kitty Band"; mes "^0000FF1^000000x Black Dyestuff"; mes "^0000FF200^000000x Fluff"; mes "^0000FF10,000^000000 zeny"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto bcat; blank: set @hat,185; set @id,5102; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF2^000000x Cat's Eye"; mes "^0000FF1^000000x Angled Glasses"; mes "^0000FF2^000000x Monocle"; mes "^0000FF150^000000x Lemons"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto blank; bfish: set @hat,149; set @id,5065; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Rotten Fish"; mes "^0000FF300^000000x Stinky Scale"; mes "^0000FF50^000000x Raw Fish"; mes "^0000FF1^000000x Fish Tail"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto bfish; boy: set @hat,102; set @id,5016; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF10^000000x Tiger's Footskin"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto boy; bride: set @hat,223; set @id,5169; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x 4 Leaf Clover"; mes "^0000FF500^000000x Trunk"; mes "^0000FF10^000000x Elastic Band"; mes "^0000FF20^000000x Skirt of Virgin"; mes "^0000FF500^000000x Transparent Celestial Robe"; mes "^0000FF2^000000x Ancient Lips"; mes "^0000FF100^000000x Squid Ink"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto bride; bunbun: set @hat,15; set @id,2214; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF100^000000x Feather"; mes "^0000FF1^000000x 4 Leaf Clover"; mes "^0000FF1^000000x Pearl"; mes "^0000FF1^000000x Kitty Band"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto bunbun; captain: set @hat,236; set @id,5184; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF5^000000x Bucket Hat[1]"; mes "^0000FF50^000000x Mystic Frozen"; mes "^0000FF1^000000x Black Dyestuff"; mes "^0000FF50^000000x Aquamarine"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto captain; cathelm: set @hat,268; set @id,5214; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Lemon Dyestuff"; mes "^0000FF300^000000x Golden Hair"; mes "^0000FF100^000000x Nine Tails"; mes "^0000FF5^000000x Puppy Love"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto cathelm; chullos: set @hat,287; set @id,5243; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Scarlet Dyestuff"; mes "^0000FF1^000000x Lemon Dyestuff"; mes "^0000FF100^000000x Fluff"; mes "^0000FF150^000000x Feather"; mes "^0000FF25^000000x Sea Otter Fur"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto chullos; cookie: set @hat,217; set @id,5260; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Cookie Card"; mes "^0000FF100^000000x Well Baked Cookie"; mes "^0000FF100^000000x Candy Cane"; mes "^0000FF50^000000x Candy"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto cookie; coppola: set @hat,252; set @id,5200; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Boys Cap"; mes "^0000FF1^000000x Violet Dyestuff"; mes "^0000FF20^000000x Rusty Screw"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto coppola; cowboy: set @hat,159; set @id,5075; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Western Grace"; mes "^0000FF108^000000x Claw of Desert Wolf"; mes "^0000FF108^000000x Soft Blade of Grass"; mes "^0000FF4^000000x Burning Hearts"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto cowboy; cpin: set @hat,132; set @id,5048; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Heart Hairpin"; mes "^0000FF10^000000x Steel"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto cpin; chelm: set @hat,213; set @id,5142; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Bone Helm"; mes "^0000FF1^000000x Helm[1]"; mes "^0000FF1^000000x Fin Helm"; mes "^0000FF100^000000x Helm of Dullahan"; mes "^0000FF100^000000x Dragon Skin"; mes "^0000FF100^000000x Dragon Scale"; mes "^0000FF1^000000x Darkgreen Dyestuff"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto chelm; crownqueen: set @hat,164; set @id,5080; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Queen's Hair Orniment"; mes "^0000FF1^000000x Emperium"; mes "^0000FF3^000000x Gold"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto crownqueen; mistress: set @hat,165; set @id,5081; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Coronet"; mes "^0000FF1^000000x Emperium"; mes "^0000FF3^000000x Gold"; mes "^0000FF40,000^000000 zeny"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto mistress; ctoast: set @hat,188; set @id,5107; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF50^000000x Milk"; mes "^0000FF50^000000x Old Frying Pan"; mes "^0000FF50^000000x Cheese"; mes "^0000FF50^000000x Piece of Black Cloth"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto ctoast; angelinghat: set @hat,106; set @id,5132; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF10^000000x Emperiums";//714 mes "^0000FF1^000000x Poring Hat";//5035 mes "^0000FF1^000000x Valhalla's Flower";//7510 mes "^0000FF1^000000x Angel Wing Ears";//5074 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto angelinghat; angelpin: set @hat,222; set @id,5153; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Angel's Kiss";//5125 mes "^0000FF500^000000x Soft Feather";//7063 mes "^0000FF1^000000x Scarlet Dyestuffs";//975 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto angelpin; annivreadhat: set @hat,429; set @id,5428; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF750^000000x Slick Paper";//7111 mes "^0000FF1^000000x Black Dyestuff";//983 mes "^0000FF1.000.000^000000 zeny"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto annivreadhat; antenna: set @hat,347; set @id,5333; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Gibbet Card";//4278 mes "^0000FF1^000000x Hat[1]";//2221 mes "^0000FF100^000000x Level 3 Lightening Bolt";//692 mes "^0000FF1^000000x Electric Eel";//1972 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto antenna; baloonhat: set @hat,385; set @id,5379; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Helm[1]";//2229 mes "^0000FF100^000000x Toxic Gas";//7322 mes "^0000FF100.000^000000 zeny"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto baloonhat; baphohorns: set @hat,380; set @id,5374; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF3^000000x Piece of Shield";//7108 mes "^0000FF3^000000x Broken Crown";//7754 mes "^0000FF1^000000x Baphomet Doll";//750 mes "^0000FF20^000000x Gold";//969 mes "^0000FF10^000000x Valhalla's Flower";//7510 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto baphohorns; brideflower: set @hat,437; set @id,5436; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Hat[1]";//2221 mes "^0000FF1^000000x Fancy Flower";//2207 mes "^0000FF500.000^000000 zeny"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto brideflower; bunytop: set @hat,384; set @id,5378; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF2^000000x Drooping Bunny";//5198 mes "^0000FF1^000000x Headset";//5001 mes "^0000FF200^000000x Soft Feather";//7063 mes "^0000FF1^000000x White Dyestuff";//982 mes "^0000FF20^000000x Gold";//969 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto bunytop; catfootprint: set @hat,447; set @id,5446; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Clip";// 2607 mes "^0000FF3^000000x Black Dyestuff";//983 mes "^0000FF50^000000x Black Cat Doll";//7206 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto catfootprint; cherub: set @hat,444; set @id,5443; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Halo";//2282 mes "^0000FF250^000000x False Heaven Ring";//7105 mes "^0000FF250^000000x False Angel Wing";//7104 mes "^0000FF10^000000x Gold";//969 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto cherub; chikhat: set @hat,311; set @id,5283; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF100^000000x Bill of Birds";//925 mes "^0000FF100^000000x Feather of Birds";//916 mes "^0000FF100^000000x Soft Feather";//7063 mes "^0000FF10^000000x Gold";//969 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto chikhat; chikenhat: set @hat,432; set @id,5431; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Chick Hat";//5283 mes "^0000FF3^000000x Scarlet Dyestuffs";//975 mes "^0000FF100^000000x Soft Feather";//7063 mes "^0000FF500.000^000000 zeny"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto chikenhat; clarice: set @hat,355; set @id,5341; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF2^000000x Kafra Band";//5020 mes "^0000FF20^000000x Gold";//969 mes "^0000FF100^000000x Alice's Apron";//7047 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto clarice; m_close: close; } Quote Link to comment Share on other sites More sharing options...
Legato Posted March 20, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 87 Reputation: 1 Joined: 11/20/11 Last Seen: September 10, 2013 Author Share Posted March 20, 2012 Thanks to all those who posted. Someone sent me the script. But, I'll be sure to give those scripts a try. Quote Link to comment Share on other sites More sharing options...
WhatFT Posted March 21, 2012 Group: Members Topic Count: 142 Topics Per Day: 0.03 Content Count: 511 Reputation: 7 Joined: 02/15/12 Last Seen: April 11, 2014 Share Posted March 21, 2012 ^ Can you share it here XD Quote Link to comment Share on other sites More sharing options...
jysn Posted June 27, 2012 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 72 Reputation: 4 Joined: 01/22/12 Last Seen: March 18, 2013 Share Posted June 27, 2012 sir Flaid. this is the headgear quest script that you've posted. http://www.eathena.ws/board/index.php?showtopic=241821 do you got all the A-Z? Quote Link to comment Share on other sites More sharing options...
Mootie Posted November 16, 2012 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 815 Reputation: 86 Joined: 10/26/12 Last Seen: June 10, 2022 Share Posted November 16, 2012 that wont work in rathena Quote Link to comment Share on other sites More sharing options...
Question
Legato
I've searched through the forum and opened a topic about this on eA.
I hope someone can give me the link for this one.
Tia.
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