Jump to content
  • 0

Headgear quest + previewer.


Legato

Question


  • Group:  Members
  • Topic Count:  19
  • Topics Per Day:  0.00
  • Content Count:  87
  • Reputation:   1
  • Joined:  11/20/11
  • Last Seen:  

I've searched through the forum and opened a topic about this on eA.

I hope someone can give me the link for this one.

Tia.

Edited by Legato
Link to comment
Share on other sites

8 answers to this question

Recommended Posts


  • Group:  Forum Moderator
  • Topic Count:  93
  • Topics Per Day:  0.02
  • Content Count:  10013
  • Reputation:   2348
  • Joined:  10/28/11
  • Last Seen:  


  • Group:  Members
  • Topic Count:  19
  • Topics Per Day:  0.00
  • Content Count:  87
  • Reputation:   1
  • Joined:  11/20/11
  • Last Seen:  

Thanks for replying. I've seen that.

But, I can't download the file. "Reported Attack Page!"

Do you have the file? If you do, can you upload it here? Thanks.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  9
  • Topics Per Day:  0.00
  • Content Count:  128
  • Reputation:   1
  • Joined:  03/19/12
  • Last Seen:  

How about this?

//Made by Lunar
//Version 1.0
//12.28.08
prt_in,135,28,5, script Dynamic Quest NPC 899,{
mes "[Dynamic Quest NPC]";
mes "Which quest would you like to do?";
set .i,select(.Menu$);
next;
goto Quest_Setup;
OnInit:
set .BuildQuest,1;
set .Menu$,"";
set .i,1;
goto Quest_Setup;
Quest_Display:
if(.BuildQuest) {
 if(compare(getarg(0),"Stop Quest Loading")) {
  set .BuildQuest,0;
  end;
 }
 set .Menu$,.Menu$+getarg(0)+":";
 set .i,.i+1;
 goto Quest_Setup;
}
mes "[" + getarg(0) + "]";
mes "I require the following:";
for(set @i,1; getarg(@i)!=0; set @i,@i+2) mes "^FF0000"+((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
mes "^000000In exchange, I will give you:^0000FF";
for(set @i,@i+1; getarg(@i)!=0; set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
if(select("Exchange:No thanks")==2) close;
for(set @i,1; getarg(@i)!=0; set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
 next;
 mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
 mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
 close;
}
for(set @i,1; getarg(@i)!=0; set @i,@i+2) delitem getarg(@i),getarg(@i+1);
for(set @i,@i+1; getarg(@i)!=0; set @i,@i+2) getitem getarg(@i),getarg(@i+1);
close;
Quest_Setup:
switch(.i) {
 case 1: callsub Quest_Display,"Hello Mother Hat",7179,15,978,25,5334,1,5210,1,0,5319,1,0;
 default: callsub Quest_Display,"Stop Quest Loading";
}
}

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  20
  • Topics Per Day:  0.00
  • Content Count:  398
  • Reputation:   140
  • Joined:  01/04/12
  • Last Seen:  

I found this script somewhere in my NPCs I don't know who made it tho.

guild_vs5,37,71,6    script    HeadGearQuest[A-C]    449,{
       set @npc_name$,"[^FF3355Makensi^000000]";
       set @ltimer,7;
       set @image,0;
       set @view,1;
       set @info,1;
       setarray @menu$[0],"Make","View info","View image","^FF3355To put on^000000","Return to the initial menu","Exit";
m_menu:
   menu "Alarm Mask",alarm_r,
   "Alice Doll",alice,
   "Angel Wing Ears",angel,
   "Angeling Hat",angelinghat,
   "Angeling Pin",angelpin,
   "Anniversary Bread Envelope Hat",annivreadhat,
   "Antenna",antenna,
   "Autumn Leaves",autumn,
   "Ayam",ayam,
   "Balloon Hat",baloonhat,
   "Bandit Beard",bandit,
   "Baseball Cap",base,
   "Beanie",beanie,
   "Black Cat Ears",bcat,
   "Blank Eyes",blank,
   "Blue Fish",bfish,
   "Boys Cap",boy,
   "Bride Mask",bride,
   "Bride's Flower Crown",brideflower,
   "Bunny Band",bunbun,
   "Bunny Top Hat",bunytop,
   "Captain's Hat",captain,
   "Cat's Footprint Hairpin",catfootprint,
   "Cat Helm",cathelm,
   "Cherub Hat",cherub,
   "Chick Hat",chikhat,
   "Chicken Hat",chikenhat,
   "Chullos",chullos,
   "Clarice Doll Hat",clarice,
   "Cookie Hat",cookie,
   "Coppola",coppola,
   "Cowboy Hat",cowboy,
   "Crescent Hairpin",cpin,
   "Crescent Helm",chelm,
   "Crown of Ancient Queen",crownqueen,
   "Crown of Mistress",mistress,
   "Crunch Toast",ctoast,
   "Nothing",m_close;

alarm_r:
   set @hat,170;
   set @id,5086;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Mr. Scream";
   mes "^0000FF3000^000000x Clock Hands";
   next;
       menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto alarm_r;

alice:
   set @hat,208;
   set @id,5137;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF5^000000x Marionett Dolls";
   mes "^0000FF100^000000x Alice Aprons";
   mes "^0000FF5^000000x Soft Aprons";    
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto alice;

angel:
   set @hat,158;
   set @id,5074;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Elven Ears";
   mes "^0000FF1^000000x Angel Wing";
   mes "^0000FF20,000^000000 zeny";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto angel;

autumn:
   set @hat,241;
   set @id,5270;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF200^000000x Huge Leaf";
   mes "^0000FF40^000000x Burning Heart";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto autumn;

ayam:
   set @hat,228;
   set @id,5174;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF7^000000x Red Bijou";
   mes "^0000FF7^000000x Yellow Bijou";
   mes "^0000FF7^000000x Blue Bijou";
   mes "^0000FF7^000000x Green Bijou";
   mes "^0000FF300^000000x Shining Scale";
   mes "^0000FF1^000000x Scarlet Dyestuff";
   mes "^0000FF5^000000x Cracked Diamonds";
   mes "^0000FF50^000000x Soft Silk";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto ayam;

bandit:
   set @hat,21;
   set @id,2237;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF100^000000x Black Hair";
   mes "^0000FF1^000000x Black Dyestuff";
   mes "^0000FF1^000000x Grandpa Beard";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto bandit;

base:
   set @hat,216;
   set @id,5147;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Cap[1]";
   mes "^0000FF1^000000x Cobaltblue Dystuff";
   mes "^0000FF100^000000x Moth Dust";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto base;

beanie:
   set @hat,160;
   set @id,5076;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Cap[1]";
   mes "^0000FF500^000000x Yarn";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto beanie;

bcat:
   set @hat,141;
   set @id,5057;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Kitty Band";
   mes "^0000FF1^000000x Black Dyestuff";
   mes "^0000FF200^000000x Fluff";
   mes "^0000FF10,000^000000 zeny";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto bcat;

blank:
   set @hat,185;
   set @id,5102;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF2^000000x Cat's Eye";
   mes "^0000FF1^000000x Angled Glasses";
   mes "^0000FF2^000000x Monocle";
   mes "^0000FF150^000000x Lemons";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto blank;

bfish:
   set @hat,149;
   set @id,5065;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Rotten Fish";
   mes "^0000FF300^000000x Stinky Scale";
   mes "^0000FF50^000000x Raw Fish";
   mes "^0000FF1^000000x Fish Tail";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto bfish;

boy:
   set @hat,102;
   set @id,5016;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF10^000000x Tiger's Footskin";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto boy;

bride:
   set @hat,223;
   set @id,5169;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x 4 Leaf Clover";
   mes "^0000FF500^000000x Trunk";
   mes "^0000FF10^000000x Elastic Band";
   mes "^0000FF20^000000x Skirt of Virgin";
   mes "^0000FF500^000000x Transparent Celestial Robe";
   mes "^0000FF2^000000x Ancient Lips";
   mes "^0000FF100^000000x Squid Ink";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto bride;

bunbun:
   set @hat,15;
   set @id,2214;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF100^000000x Feather";
   mes "^0000FF1^000000x 4 Leaf Clover";
   mes "^0000FF1^000000x Pearl";
   mes "^0000FF1^000000x Kitty Band";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto bunbun;

captain:
   set @hat,236;
   set @id,5184;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF5^000000x Bucket Hat[1]";
   mes "^0000FF50^000000x Mystic Frozen";
   mes "^0000FF1^000000x Black Dyestuff";
   mes "^0000FF50^000000x Aquamarine";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto captain;

cathelm:
   set @hat,268;
   set @id,5214;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Lemon Dyestuff";
   mes "^0000FF300^000000x Golden Hair";
   mes "^0000FF100^000000x Nine Tails";
   mes "^0000FF5^000000x Puppy Love";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto cathelm;

chullos:
   set @hat,287;
   set @id,5243;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Scarlet Dyestuff";
   mes "^0000FF1^000000x Lemon Dyestuff";
   mes "^0000FF100^000000x Fluff";
   mes "^0000FF150^000000x Feather";
   mes "^0000FF25^000000x Sea Otter Fur";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto chullos;

cookie:
   set @hat,217;
   set @id,5260;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Cookie Card";
   mes "^0000FF100^000000x Well Baked Cookie";
   mes "^0000FF100^000000x Candy Cane";
   mes "^0000FF50^000000x Candy";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto cookie;

coppola:
   set @hat,252;
   set @id,5200;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Boys Cap";
   mes "^0000FF1^000000x Violet Dyestuff";
   mes "^0000FF20^000000x Rusty Screw";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto coppola;

cowboy:
   set @hat,159;
   set @id,5075;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Western Grace";
   mes "^0000FF108^000000x Claw of Desert Wolf";
   mes "^0000FF108^000000x Soft Blade of Grass";
   mes "^0000FF4^000000x Burning Hearts";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto cowboy;

cpin:
   set @hat,132;
   set @id,5048;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Heart Hairpin";
   mes "^0000FF10^000000x Steel";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto cpin;

chelm:
   set @hat,213;
   set @id,5142;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Bone Helm";
   mes "^0000FF1^000000x Helm[1]";
   mes "^0000FF1^000000x Fin Helm";
   mes "^0000FF100^000000x Helm of Dullahan";
   mes "^0000FF100^000000x Dragon Skin";
   mes "^0000FF100^000000x Dragon Scale";
   mes "^0000FF1^000000x Darkgreen Dyestuff";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto chelm;

crownqueen:
   set @hat,164;
   set @id,5080;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Queen's Hair Orniment";
   mes "^0000FF1^000000x Emperium";
   mes "^0000FF3^000000x Gold";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto crownqueen;

mistress:
   set @hat,165;
   set @id,5081;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Coronet";
   mes "^0000FF1^000000x Emperium";
   mes "^0000FF3^000000x Gold";
   mes "^0000FF40,000^000000 zeny";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto mistress;

ctoast:
   set @hat,188;
   set @id,5107;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF50^000000x Milk";    
   mes "^0000FF50^000000x Old Frying Pan";
   mes "^0000FF50^000000x Cheese";
   mes "^0000FF50^000000x Piece of Black Cloth";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto ctoast;

angelinghat:
   set @hat,106;
   set @id,5132;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF10^000000x Emperiums";//714
   mes "^0000FF1^000000x Poring Hat";//5035
   mes "^0000FF1^000000x Valhalla's Flower";//7510
   mes "^0000FF1^000000x Angel Wing Ears";//5074
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto angelinghat;

angelpin:
   set @hat,222;
   set @id,5153;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Angel's Kiss";//5125
   mes "^0000FF500^000000x Soft Feather";//7063
   mes "^0000FF1^000000x Scarlet Dyestuffs";//975
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto angelpin;

annivreadhat:
   set @hat,429;
   set @id,5428;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF750^000000x Slick Paper";//7111
   mes "^0000FF1^000000x Black Dyestuff";//983
   mes "^0000FF1.000.000^000000 zeny";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto annivreadhat;

antenna:
   set @hat,347;
   set @id,5333;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Gibbet Card";//4278
   mes "^0000FF1^000000x Hat[1]";//2221
   mes "^0000FF100^000000x Level 3 Lightening Bolt";//692
   mes "^0000FF1^000000x Electric Eel";//1972
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto antenna;

baloonhat:
   set @hat,385;
   set @id,5379;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Helm[1]";//2229
   mes "^0000FF100^000000x Toxic Gas";//7322
   mes "^0000FF100.000^000000 zeny";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto baloonhat;

baphohorns:
   set @hat,380;
   set @id,5374;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF3^000000x Piece of Shield";//7108
   mes "^0000FF3^000000x Broken Crown";//7754
   mes "^0000FF1^000000x Baphomet Doll";//750
   mes "^0000FF20^000000x Gold";//969
   mes "^0000FF10^000000x Valhalla's Flower";//7510
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto baphohorns;

brideflower:
   set @hat,437;
   set @id,5436;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Hat[1]";//2221
   mes "^0000FF1^000000x Fancy Flower";//2207
   mes "^0000FF500.000^000000 zeny";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto brideflower;

bunytop:
   set @hat,384;
   set @id,5378;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF2^000000x Drooping Bunny";//5198
   mes "^0000FF1^000000x Headset";//5001
   mes "^0000FF200^000000x Soft Feather";//7063
   mes "^0000FF1^000000x White Dyestuff";//982
   mes "^0000FF20^000000x Gold";//969
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto bunytop;

catfootprint:
   set @hat,447;
   set @id,5446;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Clip";// 2607
   mes "^0000FF3^000000x Black Dyestuff";//983
   mes "^0000FF50^000000x Black Cat Doll";//7206
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto catfootprint;    

cherub:
   set @hat,444;
   set @id,5443;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Halo";//2282
   mes "^0000FF250^000000x False Heaven Ring";//7105
   mes "^0000FF250^000000x False Angel Wing";//7104
   mes "^0000FF10^000000x Gold";//969
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto cherub;

chikhat:
   set @hat,311;
   set @id,5283;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF100^000000x Bill of Birds";//925
   mes "^0000FF100^000000x Feather of Birds";//916
   mes "^0000FF100^000000x Soft Feather";//7063
   mes "^0000FF10^000000x Gold";//969
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto chikhat;

chikenhat:
   set @hat,432;
   set @id,5431;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF1^000000x Chick Hat";//5283
   mes "^0000FF3^000000x Scarlet Dyestuffs";//975
   mes "^0000FF100^000000x Soft Feather";//7063
   mes "^0000FF500.000^000000 zeny";
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto chikenhat;

clarice:
   set @hat,355;
   set @id,5341;
   mes @npc_name$;
   mes "^6495ED *"+getitemname(@id)+"* ^000000";
   mes "^0000FF2^000000x Kafra Band";//5020
   mes "^0000FF20^000000x Gold";//969
   mes "^0000FF100^000000x Alice's Apron";//7047
   next;
   menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close;
       if(@menu==1){
       callfunc "hatmake";}
       if(@menu==2){
       callfunc "hatinfo";}
       if(@menu==3){
       callfunc "hatimage";}
       if(@menu==4){
       callfunc "hattimer";}
       goto clarice;

m_close:
   close;
}

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  19
  • Topics Per Day:  0.00
  • Content Count:  87
  • Reputation:   1
  • Joined:  11/20/11
  • Last Seen:  

Thanks to all those who posted.

Someone sent me the script.

But, I'll be sure to give those scripts a try.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  142
  • Topics Per Day:  0.03
  • Content Count:  511
  • Reputation:   7
  • Joined:  02/15/12
  • Last Seen:  

^ Can you share it here XD

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  4
  • Topics Per Day:  0.00
  • Content Count:  72
  • Reputation:   4
  • Joined:  01/22/12
  • Last Seen:  

sir Flaid. this is the headgear quest script that you've posted.

http://www.eathena.ws/board/index.php?showtopic=241821

do you got all the A-Z?

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  43
  • Topics Per Day:  0.01
  • Content Count:  815
  • Reputation:   86
  • Joined:  10/26/12
  • Last Seen:  

that wont work in rathena

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...