it seems that if a npc has a waitingroom bubble open, it can't be disabled. i want to make a npc that is hidden on init but enables at the end of my script with the waitingroom open, but right now it wont disable on init because of the waitingroom. and if i remove the waitingroom during oninit, it wont show when it is enabled later until you click the npc.
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sizenine
it seems that if a npc has a waitingroom bubble open, it can't be disabled. i want to make a npc that is hidden on init but enables at the end of my script with the waitingroom open, but right now it wont disable on init because of the waitingroom. and if i remove the waitingroom during oninit, it wont show when it is enabled later until you click the npc.
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